Page 2 of 3
Re: Version 0.12.22
Posted: Sun Jan 24, 2016 6:33 pm
by rakcom
Weresmilodon wrote:rakcom wrote:Weresmilodon wrote:I don't like captcha, and there are other ways to stop bots, like asking questions among others. There's a thread over
here that discuss several means of preventing bots from registering in the first place. Non-generic security questions, CloudFlare, and Spamalyser, for example.
Locking the forum down is an emergency action, and should only be considered if there is absolutely no other way to deal with them, and even then only if they get overwhelming.
Search reCAPTCHA and you will most likely like it since it is only a single button with nothing to type in
I recognize it, but i don't have much experience with it. It would be another user-friendly way though, true. Don't know how resource intensive it is, though. Any idea?
I am personnaly still new to web programming, but after looking at
https://developers.google.com/recaptcha/intro I think that their servers are doing most of the work while your site is only showing and using the widget
Re: Version 0.12.22
Posted: Sun Jan 24, 2016 9:58 pm
by Woehler
anyone having desyncs in the new version?
Re: Version 0.12.22
Posted: Mon Jan 25, 2016 12:16 am
by gacek
Registration already has reCapcha (not sure how long tho). + few other anti-bot thingies.
Re: Version 0.12.22
Posted: Mon Jan 25, 2016 2:20 am
by Ranakastrasz
This Capitcha discussion really doesn't belong in this thread.
Re: Version 0.12.22
Posted: Mon Jan 25, 2016 2:28 am
by Woehler
Ranakastrasz wrote:This Capitcha discussion really doesn't belong in this thread.
Yeah. they are probably all just bots

Re: Version 0.12.22
Posted: Thu Jan 28, 2016 11:10 am
by Kewlhotrod
beep boop beeb
Re: Version 0.12.22
Posted: Fri Jan 29, 2016 4:49 am
by Sensei
So, I don't know how to report spam? But at any rate we have some spam up in here.
Re: Version 0.12.22
Posted: Fri Jan 29, 2016 5:10 am
by keyboardhack
Sensei wrote:So, I don't know how to report spam? But at any rate we have some spam up in here.
Mods wil clean it up when they return to the forum in a few hours.
Seems like there is no mods when it's GMT 00:00 - 07:00 hours. We should probably have some mods that are able to cover those hours but that might be difficult to find as the forum is mostly dead aroundthose hours aswell.
Re: Version 0.12.22
Posted: Fri Jan 29, 2016 5:38 am
by Drury
Sensei wrote:So, I don't know how to report spam? But at any rate we have some spam up in here.
Use the ! button next to the QUOTE button.
Re: Version 0.12.22
Posted: Fri Jan 29, 2016 6:24 am
by Koub
keyboardhack wrote:Seems like there is no mods when it's GMT 00:00 - 07:00 hours.
I guess most of us mods are from europe, so you're probably true

.
Re: Version 0.12.22
Posted: Sat Feb 06, 2016 2:38 pm
by Align
Hey, doesn't the Electric Miner still use an outdated icon? I just saw the old trailer and the electric miners there looked just like the windmill-ish icon the current miner has, so I figure it's just a leftover.
Re: Version 0.12.22
Posted: Sat Feb 06, 2016 3:04 pm
by daniel34
Align wrote:Hey, doesn't the Electric Miner still use an outdated icon? I just saw the old trailer and the electric miners there looked just like the windmill-ish icon the current miner has, so I figure it's just a leftover.
The devs are aware of it:
[0.12.22] Outdated crafting icons [Not a bug]
Re: Version 0.12.22
Posted: Sat Feb 06, 2016 8:34 pm
by Align
Ah, my bad. I thought I'd read in one of the updates that all old icons had been brought up to date, but I suppose that was about the research screen.
Re: Version 0.12.22
Posted: Mon Feb 08, 2016 8:29 am
by gacek
Hey, Anyone know, if there is any ETA of 0.13? Will it be this month or in 3 months?

Re: Version 0.12.22
Posted: Mon Feb 08, 2016 9:10 am
by Woehler
gacek wrote:Hey, Anyone know, if there is any ETA of 0.13? Will it be this month or in 3 months?

Steam release on 25th of Feb 2016.
Re: Version 0.12.22
Posted: Mon Feb 08, 2016 9:14 am
by Supercheese
Woehler wrote:gacek wrote:Hey, Anyone know, if there is any ETA of 0.13? Will it be this month or in 3 months?

Steam release on 25th of Feb 2016.
Steam release ≠ 0.13 release.
Re: Version 0.12.22
Posted: Mon Feb 08, 2016 9:17 am
by daniel34
Woehler wrote:gacek wrote:Hey, Anyone know, if there is any ETA of 0.13? Will it be this month or in 3 months?

Steam release on 25th of Feb 2016.
Steam release won't be 0.13 though (as far as I know), it will be a stable 0.12.2x.
Factorio Roadmap for 0.12 + 0.13 wrote:The plan to start steam greenlight with 0.12 stable still holds - while the process of coming to steam is in progress we will start working on 0.13 obviously.
Re: Version 0.12.22
Posted: Mon Feb 08, 2016 10:05 am
by kovarex
gacek wrote:Hey, Anyone know, if there is any ETA of 0.13? Will it be this month or in 3 months?

We don't have any, the graphics part of some of the tasks will begin after the steam release, so the estimate is between 1 and 3 months after the steam release.
Re: Version 0.12.22
Posted: Mon Feb 08, 2016 10:40 am
by ske
kovarex wrote:gacek wrote:Hey, Anyone know, if there is any ETA of 0.13? Will it be this month or in 3 months?

We don't have any, the graphics part of some of the tasks will begin after the steam release, so the estimate is between 1 and 3 months after the steam release.
Oh man, that sounds so so long. Could we have the 0.13 release earlier with new features enabled one by one?
I'd really like to have the circuit breaker soon. That shoudn't be too complicated graphics-wise but it would improve gameplay by great lengths.
Re: Version 0.12.22
Posted: Mon Feb 08, 2016 12:05 pm
by supperbas
kovarex wrote:gacek wrote:Hey, Anyone know, if there is any ETA of 0.13? Will it be this month or in 3 months?

We don't have any, the graphics part of some of the tasks will begin after the steam release, so the estimate is between 1 and 3 months after the steam release.
Do you guys also plan to do a few experimental releases with '0.13'-features the coming weeks? or will we have to wait for a full 0.13 release with the estimate you gave
