Page 2 of 2
					
				Re: Friday Facts #118 - Improving productivity
				Posted: Tue Dec 29, 2015 3:08 am
				by ratchetfreak
				ske wrote:So you are telling, that 0.13 will be finished in a month? You better start publishing the latest versions for us to test it soon!  

 
no the steam-ready 0.12 will be ready in a month
 
			
					
				Re: Friday Facts #118 - Improving productivity
				Posted: Tue Dec 29, 2015 1:03 pm
				by Jaridan
				will we be able to redeem the game on steam if we already bought it on the website?
			 
			
					
				Re: Friday Facts #118 - Improving productivity
				Posted: Tue Dec 29, 2015 2:08 pm
				by Smarty
				Jaridan wrote:will we be able to redeem the game on steam if we already bought it on the website?
Yes we will (I hope 

 )
 
			
					
				Re: Friday Facts #118 - Improving productivity
				Posted: Thu Dec 31, 2015 8:35 pm
				by HulkingUnicorn
				Smarty wrote:Jaridan wrote:will we be able to redeem the game on steam if we already bought it on the website?
Yes we will (I hope 

 )
 
Jaridan wrote:will we be able to redeem the game on steam if we already bought it on the website?
For the "Transport Belt Repair Man" tier and above:
[...]In case we manage to get on the Steam in the future you will also get a steam key
I don't recall whether there was a lower tier available before or not, or if you won't get it if you buy the game from other places.
Source 
			
					
				Re: Friday Facts #118 - Improving productivity
				Posted: Sat Jan 02, 2016 8:29 pm
				by Yeol
				DaveKap wrote:Happy to see you guys using Fastbuild to improve your compilation times! Franta's a cool dude.  

 
Seconding this post. I suggested using Fastbuild a little while back when the compilation issues were mentioned, but I wasn't sure how easy it'd be to get help for it. Nice to see that Franta is willing to spend some of his time for that.