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Re: Version 0.12.20
Posted: Thu Dec 10, 2015 2:27 pm
by ske
I'm happy with it, I only had higher expectations of a little bit better rail building with some more curved tiles. Having the rail-autorouter and the better train conditions is good enough to warrant a new release or two

Re: Version 0.12.20
Posted: Thu Dec 10, 2015 4:28 pm
by ssilk
ske wrote:I'm happy with it, I only had higher expectations of a little bit better rail building with some more curved tiles.
With this change it is now possible to add much more types of rails, longer curves for example, longer rails, s-curves, exact circles.... but you need only one type of item for it (as a kind of "payment").
Before this it wasn't possible, because every rail type needs to be produced on it's own as item before placing it as entity.
Re: Version 0.12.20
Posted: Thu Dec 10, 2015 6:16 pm
by kovarex
ssilk wrote:ske wrote:I'm happy with it, I only had higher expectations of a little bit better rail building with some more curved tiles.
With this change it is now possible to add much more types of rails, longer curves for example, longer rails, s-curves, exact circles.... but you need only one type of item for it (as a kind of "payment").
Before this it wasn't possible, because every rail type needs to be produced on it's own as item before placing it as entity.
Just to make it clear, we might add different rail types (the small/big S for example) in the future, but the schedule is tight now, so it is unclear when and if it will happen.
Re: Version 0.12.20
Posted: Thu Dec 10, 2015 7:42 pm
by kinnom
just do it!
Re: Version 0.12.20
Posted: Fri Dec 11, 2015 4:57 am
by Grandirus
Technology prototypes now have optional integer property "icon_size". Default value for non-base mods is 64 (and 128 for base mod).
Worked like a charm. Thanks.

Re: Version 0.12.20
Posted: Fri Dec 11, 2015 5:29 pm
by katyal
hmm no releases in the last week .... seems like 12.20 will be the stable release
Re: Version 0.12.20
Posted: Fri Dec 11, 2015 11:05 pm
by ssilk
Re: Version 0.12.20
Posted: Sat Dec 12, 2015 8:51 pm
by gtament
I found debug info (.pdb file) in my x64 installation. It is nice to dig inside it, but did you really intend to make it public?

Re: Version 0.12.20
Posted: Sat Dec 12, 2015 9:22 pm
by Oxyd
gtament wrote:I found debug info (.pdb file) in my x64 installation. It is nice to dig inside it, but did you really intend to make it public?

Yes. That's what we use to generate useful backtraces on Windows.
Re: Version 0.12.20
Posted: Sat Dec 12, 2015 10:14 pm
by gtament
You mean for generating crash reports on end user's machine?
Re: Version 0.12.20
Posted: Sun Dec 13, 2015 5:29 pm
by kovarex
gtament wrote:You mean for generating crash reports on end user's machine?
yes.
Re: Version 0.12.20
Posted: Fri Dec 18, 2015 8:37 am
by kaleb_boren
i've noticed that the chemical plant is one of the bulidings thats doesn't have an animation!
Re: Version 0.12.20
Posted: Fri Dec 18, 2015 8:45 am
by ssilk
Then look at it more detailed.
