Morgot wrote:Humble I of course.
Defined principles may be represented by predefined technologies available from beginning or acquired somehow. However numerical development of certain principle is obviously suitable for progressive upgrade mechanic with all of its benefits. Check design of such a great games like M. A. X., Space Empires V and Capitalism 2 for evidences.
Predefined technologies is natural limitation of every game and upgrade mechanic is only way to bypass it.
Exactly. You and no-one else.
You're comparing the Research mechanic in Factorio to games older than a decade.
I'm sure they were good in their day. But time progresses and technology and ideas move away from things that were seen as "good" (Memory cards for Consoles etc)
I can't think of a game where there aren't predefined technologies. Because they have to be defined to let the player know what they can and can't do/upgrade.
If you want more research or anything else in the game. Make a mod for it. If the dev's like it, they may work towards including it in the base game. A few mods already have.
Finally, there have been over 100,000 copies of Factorio sold. Even taking into account people who didn't like the game, or people who own several copies, that would be about 75,000 people who are happy with this game which is currently in Alpha.
You're fighting really strongly for some vague improvement on the research system, but have yet to come up with a definable plan to do that without ripping off some other game (Which would just be begging for a lawsuit)