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				Re: [MOD 0.12.11+] Initial Map Scan
				Posted: Sat Mar 05, 2016 2:50 pm
				by waduk
				Factorio2016 wrote: 
   
 
Yes right, sorry I don't speak English. [the imperfection of machine translation systems]
I want the fog back on the map. No need to run around the starting area.
The ability to see available resources and enemy bases around.
 
If that is the case, why don't make use of the map  string ?  
- Start new game with this mod enabled.
- (Obviously) Keep restarting the map until you have a good spot 
- After you find it, 
saved the map.
- Disable this mod
- Look in the 
load game option, in the bottom left there's a button called "Map String", copy the string.
- Make a new game, but paste the string you copy earlier to "Map exchange" box.
- Click generate
- Voila !
 
			
					
				Re: [MOD 0.12.11+] Initial Map Scan
				Posted: Sun Mar 06, 2016 1:12 pm
				by Factorio2016
				Too much of action. Too much time. Why do I need the same map? Want random.
It is necessary that after removing the fog, it appeared again. For example after 30, 60 seconds.
			 
			
					
				Re: [MOD 0.12.11+] Initial Map Scan
				Posted: Tue Mar 08, 2016 5:49 pm
				by seronis
				You want the fog back after verifying you have acceptible resources.  They just told you how to have the same map with fog.  Whats the problem ?
			 
			
					
				Re: [MOD 0.12.11+] Initial Map Scan
				Posted: Tue Mar 08, 2016 5:55 pm
				by Rockstar04
				I think he might want the entire map to appear as if it's within radar range? Disabling the games fog.
			 
			
					
				Re: [MOD 0.12.11+] Initial Map Scan
				Posted: Wed Jun 22, 2016 4:23 pm
				by Kryzeth
				Klonan wrote:Please don't use this mod, its pointless now
Wait, why is it pointless now? Did Factorio add this to the base game or something? I'm still using it in 0.12.35 and it seems to still be useful 

 
			
					
				Re: [MOD 0.12.11+] Initial Map Scan
				Posted: Wed Jun 22, 2016 5:00 pm
				by Klonan
				Kryzeth wrote:Klonan wrote:Please don't use this mod, its pointless now
Wait, why is it pointless now? Did Factorio add this to the base game or something? I'm still using it in 0.12.35 and it seems to still be useful 

 
The base game now scans a large area around the player, so i feel like this mod is only marginally useful now
 
			
					
				Re: [MOD 0.12.11+] Initial Map Scan
				Posted: Thu Jun 23, 2016 8:54 am
				by MiniMe943
				Klonan wrote:The base game now scans a large area around the player, so i feel like this mod is only marginally useful now
This mod allows you to customize the radius that is scanned. I don't think it overwrites the base scan, but if you want to scan a larger area than vanilla, you can still do that.
 
			
					
				Re: [MOD 0.12.11+] Initial Map Scan
				Posted: Wed Jul 13, 2016 11:51 pm
				by binbinhfr
				Klonan, 
could you explain why you wrote
in your code ?
A user of my timetools mod though that my clock was bugged because every time he starts a new map, the clock was rolling back a few times (at each of your mod's step). 

 
			
					
				Re: [MOD 0.12.11+] Initial Map Scan
				Posted: Thu Jul 14, 2016 4:14 am
				by Klonan
				binbinhfr wrote:Klonan, 
could you explain why you wrote
in your code ?
A user of my timetools mod though that my clock was bugged because every time he starts a new map, the clock was rolling back a few times (at each of your mod's step). 

 
I was annoyed that when the scan finished it was nighttime, so i made it reset to just before noon every scan so it would remain daytime
 
			
					
				Re: [MOD 0.12.11+] Initial Map Scan
				Posted: Wed Aug 31, 2016 9:46 pm
				by fishycat
				Can you please update this for 0.14, it´s so useful when rolling maps  

 
			
					
				Re: [MOD 0.12.11+] Initial Map Scan
				Posted: Sun Nov 27, 2016 6:11 pm
				by fishycat
				Hi, thanks for updating! 
But when you start new game it stops because of typo in line 5: globlal instead of global.
			 
			
					
				Re: [MOD 0.12.11+] Initial Map Scan
				Posted: Sun Nov 27, 2016 6:45 pm
				by Klonan
				fishycat wrote:Hi, thanks for updating! 
But when you start new game it stops because of typo in line 5: globlal instead of global.
Hm i probably should test before i update next time..
I fixed it now
 
			
					
				Re: [MOD 0.12.11+] Initial Map Scan
				Posted: Fri Jul 21, 2017 9:55 pm
				by slimepuke
				Hey, this is the mod that I miss the most in 0.15! Would anyone be able to update it? I'm hoping it's an easy fix
			 
			
					
				Re: [MOD 0.12.11+] Initial Map Scan
				Posted: Wed Nov 01, 2017 5:31 am
				by elvi123
				Hello,
Can any of you suggest me that this map scan is a type of radar scan or it is any other type of scanning?