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Re: [MOD 0.12.x] Bergius Process
Posted: Mon Mar 28, 2016 2:34 am
by DenFromEarth
And again, I add another of Klonan's mod to my list. Keep 'em coming.
Re: [MOD 0.12.x] Bergius Process
Posted: Sat Apr 23, 2016 12:29 pm
by bNarFProfCrazy
@Klonan
Really nice mod.
I just created a German translation for it. Please embed it inside your mod, so everyone can use it.
If you need more German translations or translation updates please ping/pm me.
I have noticed that you removed the hydrogen gas from the recipe.
Maybe you can check whether a different mod adds hydrogen gas and require it in that case instead of water.
This could add some more piping fun for those who have a lot of mods with new resources/liquids.
Re: [MOD 0.12.x] Bergius Process
Posted: Wed May 04, 2016 11:36 pm
by Qon
I made a compact perfect ratio blueprint for converting coal to petrol gas.
Input: 1440 coal/minute, almost a red belt. (2880 with speed modules)
Output: 285 petrol gas/minute (570 with speed modules)
Size: 18 x 97 tiles.
I also use water well mod
viewtopic.php?f=93&t=23297
and fluid barrel mod
viewtopic.php?f=94&t=7887
in this creation. Though they are not necessary since they are only used for input and output so you can replace with your own mechanisms easily.
I used fluid barrel mod for water input also earlier and it works great also.
The heavy oil barrel input is only active when there's no heavy oil in the pipes and will idle forever once it starts up. So you can remove the heavy oil unbarreling if you want to. It's just nice to have when you place down the blueprint so that the system gets some initial heavy oil to start up with.
- Coal to petrol gas
- PerfectBergius.jpg (404.18 KiB) Viewed 7231 times
I had a lot of fun compressing this so a big thank you for the mod. Now my petrol gas shortage is over.
I also made smaller version which was like 98% perfect but I ended up using many of them so there wasn't any point in avoiding the big construction.
Re: [MOD 0.12.x] Bergius Process
Posted: Thu May 12, 2016 6:31 pm
by mooklepticon
Thank you! Saved my bacon.
Re: [0.12.x] Bergius Process
Posted: Mon May 16, 2016 11:25 am
by Lurkily
Klonan wrote:jorgenRe wrote:But what about the oxygen
!
Nevermind. It's nice to see an alternative where the oxygen is automatically emptied for a little bit simpler build
!
Haha yea, well either it comes out and i use a special 'vent' building to empty it... or assume through some incredible magic the gaseous by-product we don't want is somehow magically emptied from the system
You could process it into high-energy pre-oxygenated fuel . . . but simplicity has it's virtues. I myself often don't download things with overly complex recipes.
Re: [MOD 0.12.x] Bergius Process
Posted: Thu May 19, 2016 7:18 pm
by Qon
Bug: The coal liquefaction recipe and the bergius process recipe doesn't work with productivity modules even though they produce only intermediate products.
Now making a new beaconised and compact bergius process factory. Managed to make it small enough to fit between my standard size of 7 tiles between each beacon row with 3 tiles between each refinery. Now I just need to insert my productivity modules.
Re: [MOD 0.12.x] Bergius Process
Posted: Thu May 19, 2016 8:05 pm
by BlakeMW
On the previous page I post how to enable productivity modules.
Re: [MOD 0.12.x] Bergius Process
Posted: Thu May 19, 2016 8:29 pm
by Qon
BlakeMW wrote:On the previous page I post how to enable productivity modules.
Thank you
Thought I had read through this thread. Apparently I skipped over your post or forgot about it ^^
And interesting about the energy gain. I had not calculated that yet. Think I like the mod even more now
Re: [MOD 0.12.x] Bergius Process
Posted: Mon May 23, 2016 8:19 pm
by Malryn
hmm. Why cant I use productivity modules in any of the processes?
Re: [MOD 0.12.x] Bergius Process
Posted: Mon May 23, 2016 8:47 pm
by Qon
Malryn wrote:hmm. Why cant I use productivity modules in any of the processes?
Read the post above yours. But you are not the only one so I won't be too harsh on you for missing it
Re: [MOD 0.12.x] Bergius Process
Posted: Mon May 23, 2016 8:56 pm
by bNarFProfCrazy
It would be cool/nice if @Klonan would add it to the main description as a kind of FAQ.
This would make spotting it way easier.
Re: [MOD 0.12.x] Bergius Process
Posted: Tue May 24, 2016 12:09 am
by Malryn
bah. my freaking fault for not reading the entire thread before posting.
This system is awesome. It puts a use to the excess coal that has a habit of clogging my unloading lines.
Re: [MOD 0.12.x] Bergius Process
Posted: Tue May 24, 2016 9:59 am
by BlakeMW
I have published a mod which automatically enables productivity modules for the Bergius Process recipes,
Enable Productivity Modules
Re: [MOD 0.12.x] Bergius Process
Posted: Tue May 24, 2016 11:10 pm
by Qon
Code: Select all
{
"name": "Bergius_Process",
"version": "0.1.1",
"title": "Burguis Process",
"author": "Klonan",
"description": "Adds Burguis Process Oil production"
}
Are you going to fix this, Klonan? The title and description says B
urg
uis process instead of B
erg
ius which is the correct spelling.
BlakeMW wrote:I have published a mod which automatically enables productivity modules for the Bergius Process recipes,
Enable Productivity Modules
Well I have already fixed this in my own version (thanks) so I don't need your mod anymore q:
But I like the initiative. I have encountered this problem in several mods.
Re: [MOD 0.12.x] Bergius Process
Posted: Thu May 26, 2016 8:29 pm
by Klonan
I have updated the mod with a number of fixes and ideas suggested in the thread
Re: [MOD 0.12.x] Bergius Process
Posted: Thu May 26, 2016 8:43 pm
by bNarFProfCrazy
Klonan wrote:I have updated the mod with a number of fixes and ideas suggested in the thread
Nice. The new colors and images are really helpful for to get what is in the pipes.
Thank you.
Re: [MOD 0.12.x] Bergius Process
Posted: Fri May 27, 2016 4:04 pm
by Qon
Klonan wrote:I have updated the mod with a number of fixes and ideas suggested in the thread
Thanks Klonan! Glad you are keeping this updated. I kind of grew fond of the black liquid and and the icons though. I'll get over it, these are at least readable in alt view q:
I made a new setup that fits beween my standard 7 tiles spaced out speed beacon rows now that I'm using productivity modules in it. I might share a picture later since I haven't seen any similar layouts before.
Re: [MOD 0.12.x] Bergius Process
Posted: Tue May 31, 2016 4:47 pm
by mooklepticon
Klonan wrote:I have updated the mod with a number of fixes and ideas suggested in the thread
That spelling error made it
literally unplayable.
Re: [MOD 0.12.x] Bergius Process
Posted: Wed Jun 15, 2016 10:35 am
by chipotng
Hey there,
I would like to suggest the conversion effiency to be more realistic.
The conversion efficiency in RL is 10 coal + 4 water (0.5 Hydrogen) + 4 Heavy Oil --> 5 Heavy Oil + 3 Light Oil + 2 Gas
So overall efficiency is increased from 60% to 71%.
Re: [MOD 0.12.x] Bergius Process
Posted: Wed Jun 15, 2016 11:33 am
by BlakeMW
The efficiency is good as it is in terms of game balance. On a previous page I calculated you already get 22% more net energy out of using the Bergius Process and burning solid fuel, than you would from burning the original coal - and that includes the energy cost of the chemical plants and refineries without using efficiency modules.
If you want it to be even more over-unity you could always edit the lua files, it's not hard to mod mods.