Page 2 of 2
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Wed Aug 12, 2015 2:46 am
by Darloth
I'm getting the opposite problem - these springs are generated in clusters, quite commonly, and each of them runs 4-5 steam engines.
They're too effective right now, I think
edit: Not using RSO, and I turned frequency and size down to small
Re: [0.12.x] Geothermal Spring Water Mod!
Posted: Sat Aug 15, 2015 10:24 pm
by AlexTheNotsogreat
Awesome! Now I can use steam engines without any pollution. Take that, solar panels!
But really, I love this concept of pollution-free, compact power generators. Maybe make a unique pump and generator for this?

Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Posted: Sat Aug 22, 2015 10:30 pm
by Darloth
Pumpjacks outputting at the top right produce hotter water than pumpjacks outputting at the bottom left.
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Posted: Tue Aug 25, 2015 10:16 pm
by Airat9000
Problem to mod!
Not generate in resourse!!
version 0.12.4
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Posted: Wed Aug 26, 2015 10:21 pm
by AlexTheNotsogreat
Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch?

Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Posted: Sat Aug 29, 2015 9:13 am
by Darloth
AlexTheNotsogreat wrote:Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch?

Which way were your derricks pointed? I had this issue whenever they weren't outputting water up, or right.
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Posted: Tue Sep 01, 2015 8:39 pm
by AlexTheNotsogreat
Darloth wrote:AlexTheNotsogreat wrote:Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch?

Which way were your derricks pointed? I had this issue whenever they weren't outputting water up, or right.
I tried all the directions, still nothing.
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Posted: Sun Sep 06, 2015 3:41 pm
by Pippaf1
Running this mod in 0.12.6 and not seeing any resource deployed. Have it set to max for all resources. I have a good portion of the area mapped and I would have thought i should be seeing something. By the way what colour is the springs on the map?
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Posted: Thu Sep 10, 2015 12:05 pm
by Narc
AlexTheNotsogreat wrote:Darloth wrote:AlexTheNotsogreat wrote:Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch?

Which way were your derricks pointed? I had this issue whenever they weren't outputting water up, or right.
I tried all the directions, still nothing.
Using non-vanilla pumpjacks? I just checked the code after running into the same issue with Bob's Pumpjack Mk2s, and it's pretty much hard-coded to the vanilla ones. I'm about to write a patch to hopefully make it work with any pumpjacks, modded or otherwise, but wanted to check here first in case it was already done.
Edit: Here's the patch:
- spring-water_0.1.2.zip
- UNofficial update that works with any kind of pumpjack, including modded ones.
- (47.1 KiB) Downloaded 358 times
. Tested with Bob's Pumpjacks mk2.
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Posted: Fri Feb 19, 2016 5:17 pm
by ulposch
I really like the idea of this mod. It was like finding the missing piece of a puzzle. Now i have Oil, coal, wind, solar, nuclear and geothermal energy in my game. It's a little op I think but this needs more testing to balance power production in my mod compilation. but using the Subsurface mod so biters can't attack power poles and the production of about 200 hot water per second per hot spring using mk5 pumpjacks from bobmods means massive amounts of energy. If anybody wants to change the amount of water produced by hot springs find this code in spring-water.lua
Code: Select all
type = "fluid",
name = "water",
amount_min = 12.5,
amount_max = 12.5,
probability = 1
and change amount to your needs.
It is also possible to change the temperature of the hot springs by changing this in control.lua
to the desired temperature. I tested this only for values smaller than 100.
I tested the mod using the unofficial version 0.1.2 by Narc with the vanilla pumpjack and all (mk2-mk5) from bobmods and found a little bug. If the pumpjack is facing west it will produce cold water. this only happens when placing the pumpjack first and then the pipe or tank. Rotating the pumpjack doesn't help but deleting it and rotating it in the desired direction before placing it again does.
Oh, almost forgot: i'm using factorio 0.12.22.
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Posted: Sat Mar 19, 2016 10:33 am
by Ice Forge
Hi, getting
__spring-water__/control.lua:40: attempt to index global 'game' (a nil value)
error when trying to start up a scenario ( Factorio v0.12.26 )
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Posted: Sat Mar 19, 2016 2:21 pm
by Narc
Ice Forge wrote:Hi, getting
__spring-water__/control.lua:40: attempt to index global 'game' (a nil value)
error when trying to start up a scenario ( Factorio v0.12.26 )
Here, try this one:
That should work for Factorio 0.12.11+.
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Posted: Tue Aug 02, 2016 11:11 pm
by Pippaf1
Has anyone ever got this mod to work?