Re: Friday Facts #97 - Greenlight preparations
Posted: Sat Aug 01, 2015 2:37 pm
I am so hyped, can't wait to see this game on Steam!
www.factorio.com
https://forums.factorio.com/
Yes I tried but it gives me the help output. I can neither create maps nor start the server with version 0.12.2 (linux_x64)HulkingUnicorn wrote:Did you try the command? The changelog mentioned allowing dots in the file paths for it now, so it's highly unlikely they removed it. Perhaps they just didn't add it to the help switch output?Bytenex wrote:Is it only me or did they really remove the headless server options in 0.12.2?
On another note, is that some fan art for Majora's Mask?
Code: Select all
$ ./factorio --version
Version: 0.12.2 (Build 16229, linux64)
Binary version: 64
Map input version: 0.9.0-0
Map output version: 0.12.2-4
$ ./factorio --help
General options:
-h [ --help ] display help
--version show version information
-c [ --config ] PATH config file to use
Running options:
-s [ --map2scenario ] arg map to scenario conversion
-v [ --convert ] SAVE[, SAVE...] convert maps from previous versions to
current version
--apply-update arg immediately apply update package
--create SAVE create a new map
--start-server SAVE start a multiplayer server
--mp-load-game SAVE start factorio and load game for
multiplayer
--mp-connect ADDRESS start factorio and connect to address
--benchmark SAVE load save and run benchmark
--benchmark-ticks N (=1000) number of ticks for benchmarking. Default
is 1000
Server options:
--latency N multiplayer server latency, in ticks
--latency-ms N multiplayer server latency, in milliseconds
--autosave-interval N (=2) server autosave interval, in minutes
--autosave-slots N (=3) server autosave slots
.13 is the combat and balancing alpha. Right now the focus is on fixing multiplayer and other major bugs then putting it on steam.wwdragon wrote:One problem I've noticed is that the consolidated laser turrets are not capable of dealing with the 50-alien waves as well as the many smaller turrets.
They have a lot of overkill and target newer ones slower, allowing the aliens to get many more shots each wave; this allows turrets to be destroyed every time.
So... when are we getting the big ass aliens, so that their waves shrink considerably?
The game is as long as you want it to be. Sure it ends with the satellite launch, but its entirely up to you when you build it. You can spend hundreds of hours developing your infrastructure, if you want. Even so, in average it takes me about 40 hours to actually end the game ( well it used when there was just the rocket defense, I have no idea how long the satellite takes), even if I just focus on the finish. That is more than many, many other games offer when fully finished.genericname1 wrote:You probably should think about expanding the single player campaign before releasing on steam, i'd hate to see complaints that the game was short
I think he means that the last thing you do in the base campaign is fly away "somewhere quiet". Certainly that can be a segue into freeplay mode, but in context it feels more like a segue into a final set of campaign missions; It feels incomplete.torham wrote:The game is as long as you want it to be. Sure it ends with the satellite launch, but its entirely up to you when you build it. You can spend hundreds of hours developing your infrastructure, if you want. Even so, in average it takes me about 40 hours to actually end the game ( well it used when there was just the rocket defense, I have no idea how long the satellite takes), even if I just focus on the finish. That is more than many, many other games offer when fully finished.genericname1 wrote:You probably should think about expanding the single player campaign before releasing on steam, i'd hate to see complaints that the game was short
[snip]
...And maybe sorting the research screen...
Yes, I'm quite aware that the process itself won't be very difficult, but just getting to steam isn't really enough these daysDrury wrote:Sounds to me a bit as if you expected the greenlight part to be difficult, while in reality I don't think a greenlight part is to be afraid of at all, I mean you will get accepted within hours. I'm not exaggerating, Steam accepts 8 new games daily. It's kind of a joke at this point.
The real difficult part is getting noticed among all those (crusty) games getting accepted, then again Factorio is popular enough to manage without much ado. Contacting some media wouldn't hurt, though.
EDIT: Not meaning to say you got a wrong idea about taking Steam seriously though. The game's page should be professional right off the bat.
I think a good investment would be a community coordinator who can work on promoting Factorio by community building events & projects. The influence of community contributions on gameplay is rather great in this game and I think it's an asset that is worth considering how to utilize.kovarex wrote:Yes, I'm quite aware that the process itself won't be very difficult, but just getting to steam isn't really enough these daysDrury wrote:Sounds to me a bit as if you expected the greenlight part to be difficult, while in reality I don't think a greenlight part is to be afraid of at all, I mean you will get accepted within hours. I'm not exaggerating, Steam accepts 8 new games daily. It's kind of a joke at this point.
The real difficult part is getting noticed among all those (crusty) games getting accepted, then again Factorio is popular enough to manage without much ado. Contacting some media wouldn't hurt, though.
EDIT: Not meaning to say you got a wrong idea about taking Steam seriously though. The game's page should be professional right off the bat.
Some of the early access games that already are on Steam are or have become ridiculous. Gnomoria has crappy non-animated graphics (the Gnomes freakin' teleport from tile to tile, they don't even as much as glide), and while Planet Explorers started out good although very, very rough around the edges, there's been a veeeery looooong period of complete standstill followed recently by a big step backwards.Drury wrote:Sounds to me a bit as if you expected the greenlight part to be difficult, while in reality I don't think a greenlight part is to be afraid of at all, I mean you will get accepted within hours. I'm not exaggerating, Steam accepts 8 new games daily. It's kind of a joke at this point.
Thanks for the info.Darthlawsuit wrote:.13 is the combat and balancing alpha. Right now the focus is on fixing multiplayer and other major bugs then putting it on steam.wwdragon wrote:One problem I've noticed is that the consolidated laser turrets are not capable of dealing with the 50-alien waves as well as the many smaller turrets.
They have a lot of overkill and target newer ones slower, allowing the aliens to get many more shots each wave; this allows turrets to be destroyed every time.
So... when are we getting the big ass aliens, so that their waves shrink considerably?
http://www.factorio.com/blog/post/fff-93vampiricdust wrote:I think a good investment would be a community coordinator who can work on promoting Factorio by community building events & projects. The influence of community contributions on gameplay is rather great in this game and I think it's an asset that is worth considering how to utilize.
or just pay the advertising cost to get into the "promoted" boxLupoviridae wrote:I bet we could get factorio on the front page of steam the day it comes out. Maybe send some emails showing the past sales or create a petition of some sort that people can sign. Truly th alpha of this game is already so much farther along than many "released" games. Maybe come out of the gate with 25% off in the next big steam sale. It's such a great game, with a little publicity I'm sure sales will skyrocket.
On a side note, when will factorio be considered in Beta? Will there be a 0.14, or is 0.13 planned to be the last alpha release?