Re: Version 0.12.1
Posted: Fri Jul 24, 2015 11:29 pm
				
				So back to my original question.... is there a change to vanilla weapon range?DaveMcW wrote:It means modders won't accidentally make infinite range weapons, unless they really want to.
So back to my original question.... is there a change to vanilla weapon range?DaveMcW wrote:It means modders won't accidentally make infinite range weapons, unless they really want to.
10^308 (read: ten to the power of 308) is a 1, followed by 308 zeros.Stickman wrote:So does this mean weapons shoot farther? Or not as far?FactorioBot wrote:Changed default maximum range of projectiles from 10^308 to 1000.
No, that is why they put it in the Scripting section.Stickman wrote:So back to my original question.... is there a change to vanilla weapon range?
FactorioBot wrote:
- Burner inserters start with enough energy to pick up 1 item and fuel them selfs.

This also means that each laser tower has now two attack ranges displayedStickman wrote:So does this mean weapons shoot farther? Or not as far?FactorioBot wrote:Changed default maximum range of projectiles from 10^308 to 1000.


Thanks for explaining itdeepdriller wrote:10^308 (read: ten to the power of 308) is a 1, followed by 308 zeros.Stickman wrote:So does this mean weapons shoot farther? Or not as far?FactorioBot wrote:Changed default maximum range of projectiles from 10^308 to 1000.
Therefore, the maximum range has been decreased.
However, since I've never actually seen any projectiles leave the boundaries of the known universe (10^308m = 1.06 * 10^292 light years), I don't believe that made any relevant changes to weapon range.

 My request has been granted.
  My request has been granted.
https://forums.factorio.com/forum/vie ... =60#p92111The delete button in Load Game or Save Game dialogs now asks for confirmation before deleting

It also has standard 25 displayed - this is the limit that was added in this patch.roy7 wrote:For whatever reason, my vanilla Laser Turrets say Range 1000.


Does this mean we won't get the Sensor for the Accumulator until alpha 13?FactorioBot wrote:Burner inserters start with enough energy to pick up 1 item and fuel them selfs.
Yes, indeed! Burner Inserters just became literally a million times more useful.FishSandwich wrote:Possibly the best and most wanted new feature.FactorioBot wrote:Burner inserters start with enough energy to pick up 1 item and fuel them selfs.Great!
You can! You need to place a car on the other side and jump into it. The distance to the main land to the upper left corner seems near enough to do thatFrozenOne wrote:ImageOh come on guys, this would have been so good map... (enemy bases to maximum, but this cozy little spot with everything needed to survive)
Boats must happen soon. Or at least catapult so i can fling myself to the mainland when i am ready
With landfill mod, this would be a perfect fortress, care to share the map string ?FrozenOne wrote:.....
Oh come on guys, this would have been so good map... (enemy bases to maximum, but this cozy little spot with everything needed to survive)
Boats must happen soon. Or at least catapult so i can fling myself to the mainland when i am ready
Laser turret power requirement was quadrupled in the 0.12 update.roman566 wrote:Was something done to Laser Turrets? An attack on my defense lines suddenly turns off my entire factory, something that did not happen before patch.
Replace 'quadrupled' with whatever you say when it was multiplied by ten and you are spot on.FishSandwich wrote:Laser turret power requirement was quadrupled in the 0.12 update.roman566 wrote:Was something done to Laser Turrets? An attack on my defense lines suddenly turns off my entire factory, something that did not happen before patch.
Decupled?roman566 wrote:Replace 'quadrupled' with whatever you say when it was multiplied by ten and you are spot on.FishSandwich wrote:Laser turret power requirement was quadrupled in the 0.12 update.roman566 wrote:Was something done to Laser Turrets? An attack on my defense lines suddenly turns off my entire factory, something that did not happen before patch.
I don't quite understand the effect of this change. Could someone give me an example of how this would be different?FactorioBot wrote:
- Changed Assembling machine's auto-insertion behaviour when using speed module effects. Faster speed with fast recipes will insert more items sooner.