Re: Disable new radar behaviour
Posted: Thu Aug 13, 2026 6:03 pm
I personally feel that having a radar be a circuit network signal source as opposed to just a propagator (since universe mode allows it to technically emit a signal, but it is not the source of that signal, it merely passes it along.) is not what I would like. I would rather have a separate building that acts as an enemy detector (I bet a mod has already done this) and can generate a signal based on enemies within a certain range of the building. The radar feels more in line with what a power pole does, even more so now that universe mode signal propagation has been implemented.Fletch wrote: Thu Aug 13, 2026 3:36 pm+1 on that. And when pairing the "counts" from that new radar signal with a programmable speaker, we could control the pitch of the alert based on the number of enemies detected by the radar(s). Radars are currently dumb devices and don't emit any signals -- they are like power poles and can just propagate something else's signals, so having Radars be able to emit signals would be a very welcomed change and opens up the sandbox some more. 2.1.7 allows labs, pipes, boilers, heat exchangers, and heat pipes onto the circuit network -- it would be great if Radars got similar sort of love too!Lashas wrote: Wed Aug 12, 2026 8:15 pm Instead it should be replaced with radar being able to track how many bitters/spitters/spawners&worms does it detect.
From that then we could build circuits for any alert we need - e.g. larger increase in spawners/worms - means we have detected new base there.
I would actually appreciate if there was a new toggle that allows radars to NOT do a wide area scan as I don't want distant chunks from a legendary radar to be loaded and bloat my save files for chunks I do not intend on using. Similar to disabling the new radar behaviour, a slider that changes the number of chunks that are actively visible around the radar would be great because you can place radars in a fine-grained way inside your walls and have them only be viewing chunks inside your base. This would sidestep the alerts altogether while still giving your base coverage.