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Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 11:56 am
by The Phoenixian
Circuit controlled landmines, you say? Color me interested.
Really though, there's so much here that I'm shocked it was all compressed into one post.
Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:04 pm
by DOSorDIE
How it will look with automalls with the new circuit?
Input:
what i want to build
Output:
Recipe (on Green Wire)
What is in the machine (on Red Wire)
Will that work?
Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:07 pm
by Kalixt
Hagaret wrote: Fri Jun 19, 2026 11:12 am
What about an option to harvest damaged by pollution trees only for agricultural tower?
That and also, why we aren't able to grow trees on landfill ?
Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:10 pm
by landmine752
I feel called out in this FFF.
It's surprising that we're still getting graphical updates to things. Thankfully, they don't seem to be any technical changes, just cosmetic. For the sake of modding the game's graphics, I'm hoping they aren't changing how the sprites are built, only how they look.
Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:11 pm
by GregoriusT
I genuinely hope that the Planet Graphics are not gonna bump up the Sprite Sheet Requirement like the Planet Graphics Mods did, because despite having a decent enough 32 gigs of RAM (part of which gets allocated as VRAM by the AMD integrated graphics), we actually had to remove the HD version of the Planet Graphics Mod from our pack, because the sprite sheet just would not fit into VRAM. (we really need the concept of clientside only mods)
Other than that, everything looks good about this FFF. Not sure if the amount of unloading bays that can be placed is enough for Gigabases, but I aint got time to build something THAT large.
Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:15 pm
by Eimas
The last gif showcasing all the cool 3D models and animations is a true eye candy... While exploring it I noticed the cargo wagon was no longer opening up when stationary

Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:15 pm
by bombcar
I can hear Michael Hendricks on pumps … next time.
Pump that

right into my veins. We going past spaghetti

and into fettuccine now.
Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:16 pm
by Hares
Hi there, devs, could you also increase
hard limit of 3 fluid pump connections per fluid wagon prototype? Huge cargo ships would largely benefit of it.
Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:23 pm
by gabriel
Thank you so much!!!!!!
Visible Planets in Space was one of my biggest wishes. I lost my ability to get Steam Achievements because I just had to install that Mod. It seems like a tiny detail but it makes it so much more rewarding to explore the solar system.
Thank you thank you thank you thank you thank you!
And everything else you did in here looks AMAZING. I can't wait to try the new version.
This game is truly beautiful.
Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:24 pm
by Valandir
With all the new train-to-train fluid pumping ... how about:
Fluid as fuel for trains?
And a toggle for the train to use the ... say first ... wagon as additional source of fuel for those extra-long travels

Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:25 pm
by boskid
That was already done as part of pump changes, upper limit was increased to 255 (no upper limit) for 2.1.
Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:29 pm
by radical_larry
It was already said that the rounding on fractional quality percentages got fixed for 2.1, are you going to do the same for quality productivity modules? Some of the harder hit ones are losing out on close to 1% productivity because their bonus is always floored to an integer.
Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:29 pm
by FasterJump
Love all the new features and graphics!
The infinite research! The circuit options, the Landing pad unloading bay, the planets! The new Oil refinery, graphics, the new Assembling machine (we were so used to that basic box, looks much better now!)
Hopefully some minor QOL features will still be deployed after next week's release!
Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:34 pm
by Cubickman
I can't wait to play 2.1
Is there a hope that the output channel of the combinators can also be selected ?
This would allow for more flexibility in the circuits

- feature-request.PNG (361.21 KiB) Viewed 947 times
Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:41 pm
by bartekltg
Nice stuff:-)
It isn't said explicite: are research condition made per lab and different labs can research different stuff at the same time? It is great!
Why we can't read the temperature of heat exchange?
It would make reactor control system more robust, and... a week ago we saw we will be able to read fluid temperature from pipes.
Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:42 pm
by Aardwolf
The planet backgrounds was the main thing I was hoping this update would have, and it's delivered... and then there are so many other great changes, I'm so looking forward to playing a new game from scratch after this update!
Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:48 pm
by husnikadam
just make a "friendly fire" (circuit condition) toggle for the mines and let the fun unravel!

Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:51 pm
by ESI85
How about a logistics priority for most/least spoiled items?
In requester chests and rocket silos.
Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:52 pm
by sicksock
OMG the cargo bay unloader is exactly what I had on my Wishlist. We are so back belt and train bros!
Re: Friday Facts #443 - More Planet Deliveries
Posted: Fri Jun 19, 2026 12:53 pm
by Hares
Cubickman wrote: Fri Jun 19, 2026 12:34 pm
I can't wait to play 2.1
Is there a hope that the output channel of the combinators can also be selected ?
This would allow for more flexibility in the circuits
feature-request.PNG
You don't actually need this since, unlike other machines, combinators have two distinct out connectors.