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Re: Friday Facts #93 - Furious Finish

Posted: Sat Jul 04, 2015 9:25 am
by oLaudix
McGuten wrote:Only can be used in quickbars? or in chest found too?
Toolbar and cargo wagons.

Re: Friday Facts #93 - Furious Finish

Posted: Sun Jul 05, 2015 5:36 am
by pawel.dawidowski
Is there any chance to release 0.12 before friday?

Re: Friday Facts #93 - Furious Finish

Posted: Sun Jul 05, 2015 9:04 am
by Sander Buruma
pawel.dawidowski wrote:Is there any chance to release 0.12 before friday?
I sure hope so

Re: Friday Facts #93 - Furious Finish

Posted: Sun Jul 05, 2015 11:54 am
by kiba
Sander Buruma wrote:
pawel.dawidowski wrote:Is there any chance to release 0.12 before friday?
I sure hope so
When in doubt,it's later, not earlier.

Re: Friday Facts #93 - Furious Finish

Posted: Sun Jul 05, 2015 12:48 pm
by kovarex
We will just continue playtasting on monday, and it mainly depends how well it goes.

Re: Friday Facts #93 - Furious Finish

Posted: Sun Jul 05, 2015 3:17 pm
by Phillip_Lynx
kovarex wrote:We will just continue playtasting on monday, and it mainly depends how well it goes.
Goooooood!!!! luck on positive testing on monday :D.

...

But if I think correctly, take your time. I have to work the week :)

Re: Friday Facts #93 - Furious Finish

Posted: Sun Jul 05, 2015 4:54 pm
by Jonathan88
kovarex wrote:We will just continue playtasting on monday, and it mainly depends how well it goes.
Play testing! That sounds like my kind of job! Do you just play normally until you find a bug or do you have to do just keep reloading multiplayer games (etc.) to see if it breaks?

Re: Friday Facts #93 - Furious Finish

Posted: Mon Jul 06, 2015 5:59 am
by cpy
I came here to kick alien ass and build space factories and i'm all out of iron.

Re: Friday Facts #93 - Furious Finish

Posted: Mon Jul 06, 2015 7:28 am
by hoho
Jonathan88 wrote:
kovarex wrote:We will just continue playtasting on monday, and it mainly depends how well it goes.
Play testing! That sounds like my kind of job! Do you just play normally until you find a bug or do you have to do just keep reloading multiplayer games (etc.) to see if it breaks?
Real playtesting-bughunting is actually rather tedious and hard work. You aren't playing the game, you are actively trying to break it by testing through carious corner cases that could potentially break things. Vast majority of testing anything but normal gameplay.

http://www.ign.com/articles/2012/03/29/ ... mes-tester

Re: Friday Facts #93 - Furious Finish

Posted: Mon Jul 06, 2015 8:03 am
by cpy
BFU is best game tester and we have plenty of them here. Well BFU provide almost no valuable feedback but we beat any algorithm in breaking stuff in factorio. I just hope for new diablo patch because i can't play factorio, 7 days 2D, and diablo at the same time, i just can't. So many games got so many new patches, i'm losing it.

Re: Friday Facts #93 - Furious Finish

Posted: Mon Jul 06, 2015 3:32 pm
by nobodx
Gandalf wrote:As long as you guys don't get attacked by biters and spitters…
I'm waiting for a picture from their office with a (giant?) plush biter

Re: Friday Facts #93 - Furious Finish

Posted: Mon Jul 06, 2015 4:26 pm
by Gandalf
That would be some awesome merch!
They always remind me of M.C.Escher's House of Stairs. Would be awesome if they could curl up and roll around. :D

Re: Friday Facts #93 - Furious Finish

Posted: Mon Jul 06, 2015 4:30 pm
by kiba
Gandalf wrote:That would be some awesome merch!
They always remind me of M.C.Escher's House of Stairs. Would be awesome if they could curl up and roll around. :D
Led me to thinking about Factorio t-shirts and other stuff. I heard of companies that manage t-shirt logistics, production, and sale for you, but I don't know any companies that manages selling and design of plushies.

Re: Friday Facts #93 - Furious Finish

Posted: Mon Jul 06, 2015 8:04 pm
by safan

Re: Friday Facts #93 - Furious Finish

Posted: Tue Jul 07, 2015 5:03 pm
by nobodx
I thought of something like this as a plush
http://www.deviantart.com/art/SW-066-Bi ... -499273497
Image
or
Image

(No, it's not from me)

Re: Friday Facts #93 - Furious Finish

Posted: Wed Jul 08, 2015 9:09 am
by illyst
Hey guys,
what would be happen with the old turrets when the patch comes? Are they broken, still working, or are the savegames not be able to load?

Re: Friday Facts #93 - Furious Finish

Posted: Wed Jul 08, 2015 9:38 am
by Oxyd
Old saves will load just fine, the turrets will work as well. They'll simply overlap in a slightly ugly manner, but they'll work.

However, new laser turrets have four times the power draw of old laser turrets. This means that your defences will suddenly draw four times more power from your factory. Your power grid may have some issues with that. :)

Re: Friday Facts #93 - Furious Finish

Posted: Wed Jul 08, 2015 9:54 am
by illyst
Thanks for the answer.

Re: Friday Facts #93 - Furious Finish

Posted: Wed Jul 08, 2015 10:11 am
by Peter34
Oxyd wrote:Old saves will load just fine, the turrets will work as well. They'll simply overlap in a slightly ugly manner, but they'll work.

However, new laser turrets have four times the power draw of old laser turrets. This means that your defences will suddenly draw four times more power from your factory. Your power grid may have some issues with that. :)
That's a bad implementation.

It'd have been much better to keep the old Turret types, both Gun Turrets and Laser Turrets, keep the existing ones around, both in storage and plonked down on the ground, and with the same 2x1 and 1x1 foot print as always, but with the player unable to create any more. Then the player can gradually replace the old Turrets with new ones, either as he wants to, or else as circumstances force him to as the aliens destroy the old Turrets and the replacement stock runs dry.

Re: Friday Facts #93 - Furious Finish

Posted: Wed Jul 08, 2015 10:15 am
by ratchetfreak
Peter34 wrote:
Oxyd wrote:Old saves will load just fine, the turrets will work as well. They'll simply overlap in a slightly ugly manner, but they'll work.

However, new laser turrets have four times the power draw of old laser turrets. This means that your defences will suddenly draw four times more power from your factory. Your power grid may have some issues with that. :)
That's a bad implementation.

It'd have been much better to keep the old Turret types, both Gun Turrets and Laser Turrets, keep the existing ones around, both in storage and plonked down on the ground, and with the same 2x1 and 1x1 foot print as always, but with the player unable to create any more. Then the player can gradually replace the old Turrets with new ones, either as he wants to, or else as circumstances force him to as the aliens destroy the old Turrets and the replacement stock runs dry.
That would require keeping the old turrets in the code just about indefinitely (or until they make a save game breaking change)

like the april fools chest in minecraft