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Re: My space age review

Posted: Tue Feb 03, 2026 2:47 pm
by sushi_eater
There is a gigantic difference between things failing at 80% power satisfaction vs 50% .

>This is similar to the real world. With a blackout/brownout, all kinds of funny stuff will happen with more advanced manufacturing control.

In my expert option, that's 100% nonsense. In the real world, things don't fail like that. When things fail, it's almost always possible to tell. Things don't fail randomly, in a manor that's pretty much impossibly to debug.

In the real world, critical infrastructure gets high priority grid connections that reliably work, while everything else is shut down.

Re: My space age review

Posted: Tue Feb 03, 2026 3:07 pm
by Loewchen
sushi_eater wrote: Tue Feb 03, 2026 2:47 pm In the real world, things don't fail like that. When things fail, it's almost always possible to tell. Things don't fail randomly, in a manor that's pretty much impossibly to debug.
Random and impossible to debug is exactly how logic circuitry fails under low voltage IRL.

Re: My space age review

Posted: Tue Feb 03, 2026 4:18 pm
by sushi_eater
Loewchen wrote: Tue Feb 03, 2026 3:07 pm
sushi_eater wrote: Tue Feb 03, 2026 2:47 pm In the real world, things don't fail like that. When things fail, it's almost always possible to tell. Things don't fail randomly, in a manor that's pretty much impossibly to debug.
Random and impossible to debug is exactly how logic circuitry fails under low voltage IRL.
Respectfully, you are not making any sense. Real world control circuits are powered by switched power supplies. As long as there is a tiny fraction of the required power, everything is fine as far as as controls go. In the real world, things would experience catastrophic blackouts, not brownouts with unpredictable behavior.

Can you point to ANY real world example, where low power/voltage for digital controls caused issues?

Re: My space age review

Posted: Tue Feb 03, 2026 5:05 pm
by NineNine
sushi_eater wrote: Tue Feb 03, 2026 1:39 pm
the dev response was that:
Thanks for the report however this is working as intended. Combinator use the secondary input priority and so other entities get power first before they do.

As far as I’ve ever known, they were not designed to be a critical part of anything.
WTF?????????? How is it acceptable that combinators randomly fail in an unpredictable and pretty much impossible to debug manner? Briefly being low on power doesn't just break any kind of state keeping/counters, it also breaks any combinator setup that properly handles combinator propagation delays. Any non-trivial combinator creation will experience sporadic spurious signals / random failures in low power conditions.
Your attitude is really poor. You should not be yelling "WTF" in a message board about a game. There's no reason to be rude here. Everybody is trying to help you to make your $35 game experience better.

And of course, you didn't bother to point out that the developers, in the next post, did this: "Given how little power a combinator consumes and that there was actually a behavior change around 2.0.65 where combinator's electric buffer was accidentaly reduced from 2x power usage down to 1x power usage, i decided to make combinators have primary power usage and increase their buffer size up to 4x power usage. That means they should be more reliable in the next release. I am not considering this change to be fixing this bug report as i was not investigating any signal losses of combinators."

So, it seems that you're complaining about something that was already changed/fixed, just to complain about something.

Re: My space age review

Posted: Tue Feb 03, 2026 5:30 pm
by sushi_eater
I don't get your attitude. The devs claimed that there is no issue. I''m thankful that by some miracle (pretty much including hell freezing over), the devs saw reason and fixed the completely broken behavior.

The thing is the initial dev response was completely unacceptable. Given that kind of dev response, I'll advice anyone to stay clear of Factorio.

\

There are literally hundreds of bug reports,where I, as a software engineer would be extremely embarassed because of the jankiness.

IMO, Space Age very, very firmly doesn't make the cut and I wouldn't buy it as stated before. I should simply stay away, which hasn't worked for various reasons,

Re: My space age review

Posted: Tue Feb 03, 2026 9:22 pm
by coffee-factorio
sushi_eater wrote: Tue Feb 03, 2026 5:30 pm I don't get your attitude. The devs claimed that there is no issue. I''m thankful that by some miracle (pretty much including hell freezing over), the devs saw reason and fixed the completely broken behavior.

The thing is the initial dev response was completely unacceptable. Given that kind of dev response, I'll advice anyone to stay clear of Factorio.

\

There are literally hundreds of bug reports,where I, as a software engineer would be extremely embarassed because of the jankiness.

IMO, Space Age very, very firmly doesn't make the cut and I wouldn't buy it as stated before. I should simply stay away, which hasn't worked for various reasons,
I encourage you to share this thread with a mentor or senior developer.

Re: My space age review

Posted: Wed Feb 04, 2026 2:38 am
by angramania
sushi_eater wrote: Tue Feb 03, 2026 4:18 pm Can you point to ANY real world example, where low power/voltage for digital controls caused issues?
Why don't you google it? There are so many examples, that it is actually considered common knowledge. If you give 380V instead of 220V, you would see almost instant smoke and fire effects. If you give 110V instead of 220V, you would see weird glitches and slow death of electronic. Even relatively simple things like electromotors can be damaged by this. It just not happens immediately and sometimes special effects can only be seen after returning to 220V. Because of later, some people cannot connect cause and effect. Also many devices have power unit, that convert incoming voltage to internal one. In this case power unit takes all damage and degrades quickly(but not die immediately and once again cause and effect become hard to comprehend).

Re: My space age review

Posted: Wed Feb 04, 2026 3:49 am
by mmmPI
coffee-factorio wrote: Mon Dec 29, 2025 1:48 am It's a bit of a dragon in that the issue isn't made to be tractable. Keep at it with a steady pace.
coffee-factorio wrote: Tue Feb 03, 2026 9:22 pm I encourage you to share this thread with a mentor or senior developer.
I hope you won't take it personnaly again, but when sharing this thread with other people, none of them were able to attribute a meaning to your previous comment.
sushi_eater wrote: Tue Feb 03, 2026 5:30 pm I don't get your attitude.
Yours is quite surprising too ! If there is a bug, you should make a report about it, if your only example is something that was changed already, it doesn't illustrate well to me why you rant about it on a topic that was not at all about the combinator behavior when low power nor about the biter egg spoiling over water. You haven't proposed anything better than current behavior for none of those things, it was proposed by another player for the combinators, and applied by the devs. Which is a good sign. Now what do you think should happen when biter eggs spoil over water because they are carried by logistic bots ? biter should start to swim ? drown ? I would have thought an actual proposal would be the first logical step to any programmer.

Re: My space age review

Posted: Wed Feb 04, 2026 4:28 am
by eugenekay
IMG_0290.gif
IMG_0290.gif (629.69 KiB) Viewed 625 times
I am a Programmer; I like Space Age.

Re: My space age review

Posted: Wed Feb 04, 2026 5:08 am
by coffee-factorio
Ye.
Still I miss chlorine and Nullius. I'm looking forward to Seablock coming back but it just isn't the same.

Re: My space age review

Posted: Wed Feb 04, 2026 6:37 am
by Panzerknacker
Space Age is a mess compared to 1.1. It was released as a 'finished game' and almost 1,5 years later nothing has really improved. They are presumably working on a big update for half a year now but no progress updates whatsoever.

Vanilla 2.0 is a downgrade compared to 1.1

Re: My space age review

Posted: Wed Feb 04, 2026 6:56 am
by Kyralessa
angramania wrote: Wed Feb 04, 2026 2:38 am
sushi_eater wrote: Tue Feb 03, 2026 4:18 pm Can you point to ANY real world example, where low power/voltage for digital controls caused issues?
Why don't you google it? There are so many examples, that it is actually considered common knowledge. If you give 380V instead of 220V, you would see almost instant smoke and fire effects. If you give 110V instead of 220V, you would see weird glitches and slow death of electronic. Even relatively simple things like electromotors can be damaged by this. It just not happens immediately and sometimes special effects can only be seen after returning to 220V. Because of later, some people cannot connect cause and effect. Also many devices have power unit, that convert incoming voltage to internal one. In this case power unit takes all damage and degrades quickly(but not die immediately and once again cause and effect become hard to comprehend).
This was a major cause of the blackouts in Spain and Portugal last year. Due to potential damage to electronic equipment, power stations were shut off to avoid producing electricity at a lower frequency. Here's a good place to start reading:

https://en.wikipedia.org/wiki/2025_Iber ... _(ENTSO-e)
sushi_eater wrote: Tue Feb 03, 2026 5:30 pm There are literally hundreds of bug reports,where I, as a software engineer would be extremely embarassed because of the jankiness.

IMO, Space Age very, very firmly doesn't make the cut and I wouldn't buy it as stated before. I should simply stay away, which hasn't worked for various reasons,
If you think Factorio is hopelessly buggy software, that tells me that you haven't developed a lot of software.

Some years ago I worked for a company that made university management software. They were writing a new version of the software. It was full of bugs. (I was the QA Automation guy who kept finding them.)

They gave an "alpha" version of the software to a local university to try out. They said afterwards, "Well, the problems they reported were things we already knew about, so it confirmed we're on the right track."

Another way of phrasing this is: "We wasted their time finding defects we had already found and not fixed yet." Meanwhile there were probably hundreds of defects under the surface that they hadn't even glimpsed because the glaringly obvious defects were covering them up.

This is how most software shops operate. They get excited about new features. They don't care about bugs. Bug fixing is boring and tedious. Most developers don't want to do it.

Wube is unique because they prioritize bugs.

Re: My space age review

Posted: Wed Feb 04, 2026 10:22 am
by mmmPI
Panzerknacker wrote: Wed Feb 04, 2026 6:37 am Vanilla 2.0 is a downgrade compared to 1.1
That seem to be missing the point of the original thread to me, which is all about space age, beside being unsubstanciated imo.

Performance is even better, there are a whole lot more QoL regarding blueprints trains and mapview.

Re: My space age review

Posted: Wed Feb 04, 2026 12:16 pm
by Kyralessa
mmmPI wrote: Wed Feb 04, 2026 10:22 am
Panzerknacker wrote: Wed Feb 04, 2026 6:37 am Vanilla 2.0 is a downgrade compared to 1.1
That seem to be missing the point of the original thread to me, which is all about space age, beside being unsubstanciated imo.

Performance is even better, there are a whole lot more QoL regarding blueprints trains and mapview.
Yeah, honestly anybody who thinks Vanilla 2.0 was a downgrade needs to go back to 1.1 to play one of the mods not yet upgraded. No logistics groups, no train interrupts, no map search, no map pins... It's painful to play without these things after getting used to them.

Re: My space age review

Posted: Wed Feb 04, 2026 12:40 pm
by Stargateur
Rseding91 is one of the team who have the unfortunately mission to be one of the one who decide what is a bug and what is not. He is not infallible but giving enough good argument he listen. Maybe your argument was not good enough for him. Factorio get a lot of report a day. Honestly, that normal some issue are sometime misunderstand by the dev team.

About his attitude, well, it's a giant wall that doesn't care of your feeling, personally, I don't care, example I actually laugh :lol: .
sushi_eater wrote: There are literally hundreds of bug reports,where I, as a software engineer would be extremely embarassed because of the jankiness.
Maybe you never working on a home-brew game engine wrote in C++, with a headless server that work using UDP (CITE ME A MODERN GAME OTHER THAN FACTORY THAT USE UDP maybe cs:go 2 ?), with a lua API so powerful you can pretty much do whatever you like, with the best modding support any game ever had and of course multi OS (In C++ lol can't imagine the PAIN to handle windows, linux, mac, nintendo switch 1 & 2 !). Notice wube accept bug report even when it's come from lua API a mod use ! So NOT a problem with the base game their sold ! Please have some minimal respect for them.

Re: My space age review

Posted: Wed Feb 04, 2026 12:44 pm
by meganothing
sushi_eater wrote: Tue Feb 03, 2026 2:47 pm There is a gigantic difference between things failing at 80% power satisfaction vs 50% .

>This is similar to the real world. With a blackout/brownout, all kinds of funny stuff will happen with more advanced manufacturing control.

In my expert option, that's 100% nonsense. In the real world, things don't fail like that. When things fail, it's almost always possible to tell. Things don't fail randomly, in a manor that's pretty much impossibly to debug.
Any PC with a faulty power supply will produce random events like random programs failing, reboots, hangs
sushi_eater wrote: Tue Feb 03, 2026 2:47 pm In the real world, critical infrastructure gets high priority grid connections that reliably work, while everything else is shut down.
If we are speaking about critical infrastructure there often are (expensive) failsaves and counter-measures, but lets not forget we are talking about a lonely crash survivor on desolate planets trying to reconstruct hundreds of years of technology progress starting with steam power. You expect him to have made it safe enough so he doesn't get sued ;-)

Re: My space age review

Posted: Wed Feb 04, 2026 7:30 pm
by coffee-factorio
I'm blue collar. If the engineers don't listen to us on account of having to lubricate the work with a necessary amount of curses then we don't get the UI fixed by a web developer. So there has to be faith being given up and down the organizational chart.

Reason why I was sending sushi to a manager is they probably don't have one.
Because before I was blue collar I got an education.
Managers love to explain how sense works and understand tolerance in a different way.

Fire showed up in my google searches as well.
Panzerknacker wrote: Wed Feb 04, 2026 6:37 am Space Age is a mess compared to 1.1. It was released as a 'finished game' and almost 1,5 years later nothing has really improved. They are presumably working on a big update for half a year now but no progress updates whatsoever.

Vanilla 2.0 is a downgrade compared to 1.1


Always a drunk man at a bar making noise and calling it art. Makes giving criticism hard, because some drunk men are there to visit the bar and some drunk men are there to be pickles. But everyone is a at a bar to drink, which makes it a challenge to manage at any level.

You're in a rough spot because there's a changelog which is going to include a host of small changes which address small issues. And I can see features like programmable splitters which solve other peoples problems. But they are features.

So you're going to have to say what you feel like is missing from 2.x. Because it might be a narrative thing that just doesn't resonate with you, there's that risk.

And the game tells its stories with machines and numbers, so yeah, losing a complex element can be like trying to paint without your favorite color. There's nothing quite like the intense positive feedback loops in Nullius in Space Age. You also don't need to use every element in the mod to win the game, I have to make peace with that. The fluid sim features are still going to be there because heat still works the same way it always had, so I hope Anachrony gets around to updating that mod even though they might have to rework pipes to the point where they drop it as the puzzle it was.

There's a chance people can make mods to address that and put those features in if there's enough community support, if someone isn't working on it already. If it's a niche interest, you'll at least know it's what you want.

Re: My space age review

Posted: Thu Feb 05, 2026 12:37 am
by mmmPI
Kyralessa wrote: Wed Feb 04, 2026 12:16 pm Yeah, honestly anybody who thinks Vanilla 2.0 was a downgrade needs to go back to 1.1 to play one of the mods not yet upgraded. No logistics groups, no train interrupts, no map search, no map pins... It's painful to play without these things after getting used to them.
Yeah i don't think anybody honestly consider that 2.0 is a downgrade, it's a free upgrade and you don't even have to use it, complaining about it existing sounds really for the sake of it when the topic is about space age.

When trying to make sense of the thread, to list the actual propositions there are none it seems, even in the OP , the description of the advice is more akin to a tautology : "The game should add a mode that gives me the experience I feel the game is best at providing."
TheFrizz wrote: Sat Dec 27, 2025 2:09 am I think, if I had to offer my humble advice, it would be to add some kind of New Game+. You beat the game, and you unlock a new difficulty preset and this preset gives you the game that is Survival all the way through to the end where death is finally no longer nipping at your heels and you can bask in all that you have created, even if it was quick and ugly at the time in the name of survival.
There was a mod like that before space Age : https://mods.factorio.com/mod/NewGamePlus

And it seem also with Space Age : https://mods.factorio.com/mod/wormholes-new-game-plus

Wether or not this correspond to the desire of : " giving you the survival all the way through the end where death is finally ......" it's hard to judge because it was defined as a circular reference in the OP.
coffee-factorio wrote: Wed Feb 04, 2026 7:30 pm There's a chance people can make mods to address that and put those features in if there's enough community support, if someone isn't working on it already. If it's a niche interest, you'll at least know it's what you want.
Unfortunatly the rest of your message appears very confusing to me and i couldn't comprehend which feature you are refering to in this particular sentence, If somehow you are saying it's hard to gives productive criticsm to someone that sound drunk, i agree lol