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Re: Severe lack of explanations in game!
Posted: Wed Apr 16, 2025 10:12 pm
by mmmPI
SilentStorm wrote: Wed Apr 16, 2025 9:48 pm
Just because things change doesn't mean the current way of what they do can't be documented. It appears people are misinterpreting what I am looking for (see previous walls of text).
You have made a long rant, and people are answering to different parts, if you wanted to focus on a particular point and not have people reacting to everything you wrote you shouldn't have included half-baked argument for the sake of making a longer over-dramatic rant i think it's a little on you here.
I think some things aren't documented but it's not severe. It would help to know which things in particular you think are the most critical to be documented first.
SilentStorm wrote: Wed Apr 16, 2025 9:48 pm
You're pretending like basic concepts change every time an update gets released, which is simply not the case as far as I am aware.
no i was more nuanced, won't repeat though
Re: Severe lack of explanations in game!
Posted: Sun Apr 20, 2025 9:18 am
by Npl
i agree that some things could get hints for really helpful stuff like holding a blueprint, then clicking "add section" in a logistics panel will add the contents.
i also missed some now obvious parts at vulcanus.
TBH i dont see the optimal level of hints vs the often most rewarding "finding out stuff yourself"
factorio 1 was simpler in that regard, you had to get your head around train signaling, and there was a own tutorial, as well as an introductionary level getting an deserted train outpost up and running again. everything else wasnt needed to finish the game.
now you will some good knowledge of circuits and chests and need to automate defenses when you leave nauvis.
sprinkling in tutorials and quests would break the sandbox nature.
i think ideally you would have several challenge levels separate for the game, unlocked when they are relevant.
perfect automated defense, zero waste recycling, train + bot outpost setup, setup malls with restricted counts of assemblers.
perhaps with some destroyed setups for ideas.