konage wrote: Sat Apr 19, 2025 6:11 pm
I guess all the tests and reasoning didn't demonstrate it, now its about popularity.
Yeah since my first post on this thread i thought this was not a good idea because it was a niche case you want to solve, when there are as you say yourself many method that could work, and your proposal isn't even covering all cases, and it removes the fun potential of using nukes for huge asteroids.
The fact that you can solve your own problem using a mod that suit what you want is exactly what mods are for, and if it was popular it would show the devs that this is not something only you want because it fixes a problem on your ship that happens 1 every 7 million asteroids but more people are interested in something.
There are many suggestions players are absolutely convinced that it would be a net positive for the game, and they make a mod, and like 2 K people download it , so it helps demonstrate that it's not a niche case, but it's not like 20K or 200K which allow to quantify somehow.
konage wrote: Sat Apr 19, 2025 6:11 pm
I wouldn't expect it to be popular either, I'm not a big youtuber. The people who would download this would be limited to the overlap of: megabasers + people who somehow learnt of the mod + people who understand the targeting priority issue + people who won't consider this "cheating" just cause its a mod (or who prefer using nukes in space, which I guess all your prom ships do).
If this was an actual game change rather than a mod, it wouldn't be a popularity contest
The popularity is not the #1 argument, with your mod you shown that your reasonning about the cause of your problem is correct, and the proposal "fixes" your case that's a good point, i wasn't too sure of this in the first place but now it's demonstrated.
Consequently , now you have hopefully a better situation than before, ( minus the annoying experience of arguing on the forum maybe x), where your ship is fixed.
Still though, the initial reserve i had on this was that it would remove the possibility to use nukes for huge asteroids, at this point, the popularity i think matters, it is not a rationnal true or false statement, but a personnal preference, mine is just 1 person's preference, you have another preference.
Your mod would probably cause some other ships to start failing because they relied on the 1% damage that was still done by explosive rockets, and this would be "visible" with "popularity", considering a large number of players and statistics, that's another "step" to battle against if you want your change proposal to be successful somehow because otherwise what could happen is devs makes the change because it seem mundane, but wasn't thoroughly tested at large scale, or to "popularity", and then another group of person starts to complain " i relied on nuke", " my ship now start crashing every 26 hours " , and so on.
"popularity" is maybe not exactly what i meant, but
1) Who/do people search for such kind of fix ?, megabaser ? then that's great because people can use your mod to develop their base, publish it !
2) if your mod was "forced onto everyone" who would complain and why ?
I don't use nuke for prom ship, i don't megabase, i have used nukes on spaceship though, i was really eager to try it x), i was anticipating and quite excited about it, and it didn't work at all at first, and i had to spend time trying to make it work, which i enjoyed as puzzle solving and rewarding at the end when it works and is one of the reason i'm bothering you with my counter-arguments, not for the sake of it !