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Re: Agri science spoilage is not fun, just annoying.

Posted: Sat May 17, 2025 12:25 pm
by Stargateur
I would prefer if all infinite tech require all sciences (need to add few non infinite tech to balance this out) this way I will not have the feeling of washing my science potion.

Re: Agri science spoilage is not fun, just annoying.

Posted: Sat May 17, 2025 12:36 pm
by mmmPI
That's quite selfish, why would that require all infinite science to consume all pack and prevent other player that don't want an infinite tech with spoilable pack to have their wish ?

Re: Agri science spoilage is not fun, just annoying.

Posted: Sun May 18, 2025 1:22 am
by jackthesmack
Nemoricus wrote: Fri Jan 17, 2025 1:55 pm It adds a unique challenge because it can’t be stockpiled, and is one of the few reasons to build platforms that are as fast as possible.
+1

Spoilage is a great mechanical that forces you to rethink the design of your factories, with a new focus on speed of the product from start to end. The point of the Space Age expansion was to add freshness to the game, and having to come up with a new way of thinking about building your factories. They nailed that extremely well.

Re: Agri science spoilage is not fun, just annoying.

Posted: Sun May 18, 2025 10:03 am
by Hurkyl
jackthesmack wrote: Sun May 18, 2025 1:22 am
Nemoricus wrote: Fri Jan 17, 2025 1:55 pm It adds a unique challenge because it can’t be stockpiled, and is one of the few reasons to build platforms that are as fast as possible.
+1

Spoilage is a great mechanical that forces you to rethink the design of your factories, with a new focus on speed of the product from start to end. The point of the Space Age expansion was to add freshness to the game, and having to come up with a new way of thinking about building your factories. They nailed that extremely well.
I'll add that my biggest criticism of vanilla Factorio is that latency is mostly irrelevant as a logistics concern, outside things directly related to player interaction (e.g. time spent riding passenger trains) or problems you've created for yourself (e.g. miner to boiler latency causing problems recovering from blackouts)

So I really appreciate that Space Age has mechanics that make latency something to factor into your designs.

Re: Agri science spoilage is not fun, just annoying.

Posted: Sun May 18, 2025 1:16 pm
by h.q.droid
I think one detail for people disliking agri science spoilage is they may not have a way to deal with it when they started producing it. Fast ships require the calcite fuel recipes which need a heavy agri research (advanced asteroid processing) or having gone to Vulcanus. The science doesn't burn so excesses are better recycled, depending on Fulgora. If you went to Gleba first, you have to either build the other sciences on Gleba, let the excess rot, or circuit-stop the science and burn the eggs. All of which are annoying and temporary. It only becomes fun when the tools are ready.

Re: Agri science spoilage is not fun, just annoying.

Posted: Sun May 18, 2025 5:37 pm
by front
Stargateur wrote: Sat May 17, 2025 10:05 am
yeah but the problem is you are forced to have research that use gleba science, it's mean while you rotate on other infinite search gleba science spoil.
IF you learnt what Gleba wants you to do then it also does not matter at all, because you have a constant and infinite supply of it. This is indistinguishable from a stockpile.

Re: Agri science spoilage is not fun, just annoying.

Posted: Sun May 18, 2025 6:13 pm
by Stargateur
front wrote: Sun May 18, 2025 5:37 pm
Stargateur wrote: Sat May 17, 2025 10:05 am
yeah but the problem is you are forced to have research that use gleba science, it's mean while you rotate on other infinite search gleba science spoil.
IF you learnt what Gleba wants you to do then it also does not matter at all, because you have a constant and infinite supply of it. This is indistinguishable from a stockpile.
It's incredible how people think they know better than other people yet they miss the point. (Also, ALL IS INFINITE in factorio, specially space age with quality miner + big mining drill + the cost of mining productivity, ALL rss are in practice infinite not just gleba rss). Let me explain it more then with my broken english. While ALL other science will stockpile, agriculture science will not so each time you rotate on science. And so you need to produce a LOT of agriculture science compare to other science to keep you SPM. Imagine you produce 500 of all planet science, and you rotate on infinity tech that only use one. So, explosive tech, worker robot, and let's say artillery range. I didn't look the exact number but whatever, let's say they all use same stats. you have 2/3 of idle time for metal potion and electro potion, but gleba doesn't stockpile and so you have mostly produce twice the amount of science while you was doing other tech. It's mean basically you have 300% of what you actually produce by minutes. But since agri spoil you don't have 1500 but only 500/m and so to match up other science that can stockpile you need to do gleba 3 times bigger.

I don't think it's particular bad, or even difficult, it's just feel weird. As long as we can't research multiple tech at the same time in the lab (no mod allowed here). Well I would prefer either agriculture potion that doesn't spoil (maybe double the cost of it at the same time) or that all infinite tech need all science (except promethium ofc).

I think that tech that reach infinite should require all sciences, that look more elegant and again of course it would require some balancing to allow reach bigger tech level before going infinite that would require all sciences.

Re: Agri science spoilage is not fun, just annoying.

Posted: Sun May 18, 2025 6:33 pm
by NineNine
Stargateur wrote: Sun May 18, 2025 6:13 pm
front wrote: Sun May 18, 2025 5:37 pm
Stargateur wrote: Sat May 17, 2025 10:05 am
yeah but the problem is you are forced to have research that use gleba science, it's mean while you rotate on other infinite search gleba science spoil.
IF you learnt what Gleba wants you to do then it also does not matter at all, because you have a constant and infinite supply of it. This is indistinguishable from a stockpile.
It's incredible how people think they know better than other people yet they miss the point. (Also, ALL IS INFINITE in factorio, specially space age with quality miner + big mining drill + the cost of mining productivity, ALL is in practice infinite not just gleba). Let me explain it more then with my broken english. While ALL other science will stockpile, agriculture science will not so each time you rotate on science. And so you need to produce a LOT of agriculture science compare to other science to keep you SPM. Imagine you produce 500 of all planet science, and you rotate on infinity tech that only use one. So, explosive tech, worker robot, and let's say artillery range. I didn't look the exact number but whatever, let's say they all use same stats. you have 2/3 of idle time for metal potion and electro potion, but gleba doesn't stockpile and so you have mostly produce twice the amount of science while you was doing other tech. It's mean basically you have 300% of what you actually produce. But since agri spoil you don't have 1500 but only 500/m and so to match up other science that can stockpile you need to do gleba 3 times bigger.

I don't think it's particular bad, or even difficult, it's just feel weird. As long as we can't research multiple tech at the same time in the lab (no mod allowed here). Well I would prefer either agriculture potion that doesn't spoil (maybe double the cost of it at the same time) or that all infinite tech need all science (except promethium ofc).
I have to say, the idea of stockpiling science seems really weird to me. Why would you do that? Why wouldn't you just send all of your science to your science labs/biolabs all of the time? And if you don't like your labs being idle at all, then you can always just switch to another research until you get some more of whatever you want in to your labs. There is always going to be a shortage of something in your labs, anyway. It won't always be agricultural science, that's for sure.

Re: Agri science spoilage is not fun, just annoying.

Posted: Sun May 18, 2025 6:41 pm
by Stargateur
NineNine wrote: Sun May 18, 2025 6:33 pm I have to say, the idea of stockpiling science seems really weird to me. Why would you do that?
I DON'T WANT to stockpile science that EXACTLY what I complain about, currently you are FORCED to stockpile science cause a lot of important infinite tech doesn't require ALL sciences, and so you stockpile, it's not a choice. :danger: :danger: :danger: :danger: :any-quality: And so currently there is a big unbalance between all sciences and agriculture science, cause the late game design FORCE me to stockpile but agriculture can't stockpile. I don't complain about not being able to stockpile gleba science, I complain about a fundamental problem of late game factorio.
NineNine wrote: Sun May 18, 2025 6:33 pm There is always going to be a shortage of something in your labs, anyway. It won't always be agricultural science, that's for sure.
No, that even one of the goal of late game mega factory, produce x amount of SPM with "exact" ratio.

Re: Agri science spoilage is not fun, just annoying.

Posted: Sun May 18, 2025 6:46 pm
by front
Stargateur wrote: Sun May 18, 2025 6:13 pm Let me explain it more then with my broken english. While ALL other science will stockpile, agriculture science will not so each time you rotate on science. And so you need to produce a LOT of agriculture science compare to other science to keep you SPM. Imagine you produce 500 of all planet science, and you rotate on infinity tech that only use one. So, explosive tech, worker robot, and let's say artillery range. I didn't look the exact number but whatever, let's say they all use same stats. you have 2/3 of idle time for metal potion and electro potion, but gleba doesn't stockpile and so you have mostly produce twice the amount of science while you was doing other tech. It's mean basically you have 300% of what you actually produce by minutes. But since agri spoil you don't have 1500 but only 500/m and so to match up other science that can stockpile you need to do gleba 3 times bigger.
You explained exactly what Gleba wants you to build for, wants you to adjust to. This is the problem that the planet wants you to solve for.

It wants to get you to build a constant stream of science, instead of a stockpile because you do that everywhere else. You also have exactly no raw material problems for it since after you set up science it will keep outputting the exact same amount as long as the pentapods don't eat it.
The only real critique is that it IS a more involved than the other two planets.


This is the compromise of the DLC. To get more gameplay it sometimes forces your hand into a playstyle. Like how you may land on a bot base on Fulgora, and a sushi belt on space platforms. This is that same idea.

Re: Agri science spoilage is not fun, just annoying.

Posted: Sun May 18, 2025 6:48 pm
by NineNine
Stargateur wrote: Sun May 18, 2025 6:41 pm
NineNine wrote: Sun May 18, 2025 6:33 pm I have to say, the idea of stockpiling science seems really weird to me. Why would you do that?
I DON'T WANT to stockpile science that EXACTLY what I complain about, currently you are FORCED to stockpile science cause a lot of important infinite tech doesn't require ALL sciences, and so you stockpile, it's not a choice. :danger: :danger: :danger: :danger: :any-quality: And so currently there is a big unbalance between all sciences and agriculture science, cause the late game design FORCE me to stockpile but agriculture can't stockpile. I don't complain about not being able to stockpile gleba science, I complain about a fundamental problem of late game factorio.
NineNine wrote: Sun May 18, 2025 6:33 pm There is always going to be a shortage of something in your labs, anyway. It won't always be agricultural science, that's for sure.
No, that even one of the goal of late game mega factory, produce x amount of SPM with "exact" ratio.
Right, then don't stockpile. Just make more agricultural science. I don't understand what the problem is. Are you manually putting science into rockets and manually moving them around? If everything is automated, then just double or triple the factory size on Gleba.

Re: Agri science spoilage is not fun, just annoying.

Posted: Sun May 18, 2025 6:54 pm
by Stargateur
You both don't read what other write, bye.

Re: Agri science spoilage is not fun, just annoying.

Posted: Sun May 18, 2025 7:44 pm
by front
Stargateur wrote: Sun May 18, 2025 6:54 pm You both don't read what other write, bye.
You perfectly summarized the logistical problem that Gleba wants you to tackle as the issue you'd want to patch out.