Page 2 of 2

Re: Version 2.0.23

Posted: Mon Dec 02, 2024 10:39 am
by BraveCaperCat
Gab8462 wrote: Sun Dec 01, 2024 10:41 pm
BraveCaperCat wrote: Sun Dec 01, 2024 10:33 pm
Muche wrote: Sun Dec 01, 2024 9:12 pm
Gab8462 wrote: Sun Dec 01, 2024 5:09 pm Is Space Age planned to release on Switch? Maybe with computational limits it’s not possible, but I just feel like asking. :D
FFF-434 wrote: Factorio Space Age is not coming to Nintendo Switch.

Space Age factories are much bigger compared to vanilla, as they span 5 planets. There's simply not enough RAM to fit them and not enough CPU power to run all of it at 60 UPS. Not to mention all the new sprites that were added that will not fit in VRAM.
2.0, however WILL be coming to Nintendo Switch.
What does that mean? Things like Quality and Elevated Rails, but not Space Age (for size reasons)? I thought 2.0 was Space Age.
No. The 2.0 base game update will be coming to Nintendo Switch, but all DLC content (such as quality and elevated rails) will not be available, for the same reasons mentioned here:
FFF-434 wrote: Factorio Space Age is not coming to Nintendo Switch.

Space Age factories are much bigger compared to vanilla, as they span 5 planets. There's simply not enough RAM to fit them and not enough CPU power to run all of it at 60 UPS. Not to mention all the new sprites that were added that will not fit in VRAM.
Mods themselves weren't added due to Nintendo not supporting mods in any game released on their console(s). Since Space Age (DLC, not free update) uses mods to allow using only specific parts of space age, such as quality or elevated rails - without the main space age mod. There was already a big discussion about this a few months ago in the forum topic for the first quality FFF, catch up!

Re: Version 2.0.23

Posted: Mon Dec 02, 2024 5:49 pm
by Sanqui
VlkaFenryka wrote: Mon Dec 02, 2024 10:15 am @WUBE
This update (Windows, MacOS and Linux) is still not available at GOG.
Just a FYI, in case your deployment pipeline has broken without giving a notification to you.
This implies 2.0.21 and 2.0.22 also, see viewtopic.php?p=648417#p648417 and viewtopic.php?p=648419#p648419
I can see 2.0.23 available for all platforms on my GOG.com account.

Generally, releases are uploaded onto GOG.com at the same time as the website and Steam and immediately released onto the experimental branch. Sometimes there have been delays on our side, but in this case, 2.0.23 was set to stable (released on the public branch) at the same time as other platforms (today 10:25 CET), so any delay beyond that was on the side of GOG.

Re: Version 2.0.23

Posted: Mon Dec 02, 2024 6:51 pm
by Gab8462
BraveCaperCat wrote: Mon Dec 02, 2024 10:39 am
Gab8462 wrote: Sun Dec 01, 2024 10:41 pm
BraveCaperCat wrote: Sun Dec 01, 2024 10:33 pm
Muche wrote: Sun Dec 01, 2024 9:12 pm
Gab8462 wrote: Sun Dec 01, 2024 5:09 pm Is Space Age planned to release on Switch? Maybe with computational limits it’s not possible, but I just feel like asking. :D
FFF-434 wrote: Factorio Space Age is not coming to Nintendo Switch.

Space Age factories are much bigger compared to vanilla, as they span 5 planets. There's simply not enough RAM to fit them and not enough CPU power to run all of it at 60 UPS. Not to mention all the new sprites that were added that will not fit in VRAM.
2.0, however WILL be coming to Nintendo Switch.
What does that mean? Things like Quality and Elevated Rails, but not Space Age (for size reasons)? I thought 2.0 was Space Age.
No. The 2.0 base game update will be coming to Nintendo Switch, but all DLC content (such as quality and elevated rails) will not be available, for the same reasons mentioned here:
FFF-434 wrote: Factorio Space Age is not coming to Nintendo Switch.

Space Age factories are much bigger compared to vanilla, as they span 5 planets. There's simply not enough RAM to fit them and not enough CPU power to run all of it at 60 UPS. Not to mention all the new sprites that were added that will not fit in VRAM.
Mods themselves weren't added due to Nintendo not supporting mods in any game released on their console(s). Since Space Age (DLC, not free update) uses mods to allow using only specific parts of space age, such as quality or elevated rails - without the main space age mod. There was already a big discussion about this a few months ago in the forum topic for the first quality FFF, catch up!
Sorry! I don’t read many FFFs, and I don’t really go to their forums (just found out FFFs have forums), but when I find the time I can read the Space Age/2.0 articles, I’ll read them and catch up.

Re: Version 2.0.23

Posted: Mon Dec 02, 2024 8:02 pm
by BraveCaperCat
Gab8462 wrote: Mon Dec 02, 2024 6:51 pm
BraveCaperCat wrote: Mon Dec 02, 2024 10:39 am
Gab8462 wrote: Sun Dec 01, 2024 10:41 pm
BraveCaperCat wrote: Sun Dec 01, 2024 10:33 pm
Muche wrote: Sun Dec 01, 2024 9:12 pm

2.0, however WILL be coming to Nintendo Switch.
What does that mean? Things like Quality and Elevated Rails, but not Space Age (for size reasons)? I thought 2.0 was Space Age.
No. The 2.0 base game update will be coming to Nintendo Switch, but all DLC content (such as quality and elevated rails) will not be available, for the same reasons mentioned here:
FFF-434 wrote: Factorio Space Age is not coming to Nintendo Switch.

Space Age factories are much bigger compared to vanilla, as they span 5 planets. There's simply not enough RAM to fit them and not enough CPU power to run all of it at 60 UPS. Not to mention all the new sprites that were added that will not fit in VRAM.
Mods themselves weren't added due to Nintendo not supporting mods in any game released on their console(s). Since Space Age (DLC, not free update) uses mods to allow using only specific parts of space age, such as quality or elevated rails - without the main space age mod. There was already a big discussion about this a few months ago in the forum topic for the first quality FFF, catch up!
Sorry! I don’t read many FFFs, and I don’t really go to their forums (just found out FFFs have forums), but when I find the time I can read the Space Age/2.0 articles, I’ll read them and catch up.
That's ok! I can't find that discussion either.

Re: Version 2.0.23

Posted: Mon Dec 02, 2024 8:25 pm
by theolo77
Anyone having problems with jet pack after the update? even though it is installed after the 2.0.23 update it does not work

thx

Re: Version 2.0.23

Posted: Mon Dec 02, 2024 11:45 pm
by StahnAileron
theolo77 wrote: Mon Dec 02, 2024 8:25 pm Anyone having problems with jet pack after the update? even though it is installed after the 2.0.23 update it does not work

thx
Assuming you mean the jetpack mod by Earendel: According to "Mods" section in-game, there was an update from 27 NOV (v0.4.7) that makes the mod require version Factorio v2.0.22 and up. It fixed a bug regarding jetpacks not being recognized in equipment grids. Maybe you just need to remove them and put them back to re-register them in your armor?

Note: while I have the mod installed, I'm not actively using it in-game at the moment. Too busy trying to wrap my head around Fulgora production chain designs...

Re: Version 2.0.23

Posted: Tue Dec 03, 2024 10:22 pm
by Ericwu91
StahnAileron wrote: Mon Dec 02, 2024 11:45 pm
theolo77 wrote: Mon Dec 02, 2024 8:25 pm Anyone having problems with jet pack after the update? even though it is installed after the 2.0.23 update it does not work

thx
Assuming you mean the jetpack mod by Earendel: According to "Mods" section in-game, there was an update from 27 NOV (v0.4.7) that makes the mod require version Factorio v2.0.22 and up. It fixed a bug regarding jetpacks not being recognized in equipment grids. Maybe you just need to remove them and put them back to re-register them in your armor?

Note: while I have the mod installed, I'm not actively using it in-game at the moment. Too busy trying to wrap my head around Fulgora production chain designs...
I ran into this issue after receiving the latest update.
I use jetpacks almost exclusively to move around Vulcanus, and it stopped working. Tried removing the packs from the (Power) armor, replacing them, removing the armor, re-equipping it, nothing. Have fuel.

EDIT: Can confirm, was using the 0.4.6 mod version. Upgrading to 0.4.7 solved the issue.