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Re: midgame nest-killing too hard in 2.0
Posted: Fri Nov 08, 2024 3:13 pm
by mistermeow
Vulkandrache wrote: Mon Nov 04, 2024 5:33 am
The Tank of all things?
That thing is unuseable crap with its unwieldy controls.
The first time i tried it i thought my game was broken because it wouldnt fire when clicking.
It took me ages to notice that the turret has to physicaly rotate! Wtf!
The handheld rocketlauncher with explosives is waaay better with just a few upgrades.
Especialy now that the ammo is even more free than it was before.
Does it? I just thought it has a really long cooldown.
Also if it drove remotely smoothly it would remove the fun of accidentally destroying something vital and/or (probably and) expensive by driving into it
That does not mean rockets arent great for nest-clearing I just prefer the tank
Re: midgame nest-killing too hard in 2.0
Posted: Fri Nov 08, 2024 3:21 pm
by mistermeow
BlueTemplar wrote: Mon Nov 04, 2024 12:48 pm
Yeah, going back to the main topic of mid-game, something that I just noticed :
not only the tank can now be blueprinted and has logistic requests,
it also now has a 6x8 equipment grid !! Which also gets bigger with higher quality tanks !
HOW ON EARTH DID I MISS THA-
Ahem, Thanks to this post I now know it has an equipment grid, thank you.
I am one of the like, two people that chose this exact moment for a vanilla playthrough (I wanna get no time for chitchat or at least a run i'm proud of before playing the expansion) so the quality thing doesn't aply to me but it can fit plenty of armor and lasers anyway!
Re: midgame nest-killing too hard in 2.0
Posted: Fri Nov 08, 2024 3:49 pm
by BlueTemplar
I know, such an unassuming button for so much opportunity, right ?
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In my experience, rockets, especially 'non-explosive' ones, work best when paired with
a minefield laid beforehand. (But that's earlier, both are «one tech level lower» than tank.)