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Re: Version 2.0.12

Posted: Thu Oct 31, 2024 10:03 pm
by Riyshn
kovarex wrote: Wed Oct 30, 2024 7:15 pm
Vader_Rader wrote: Wed Oct 30, 2024 4:42 pm
Merssedes wrote: Mon Oct 28, 2024 5:59 pm Is smart belt placement toggle back?
Ya this is killing the game for me, I need it back:(
We sometimes remove obsolete options for the sake of the sake of simplicity.
With smart belt building, it was first off by default, then we changed it to be on by default, as we started to be confident with it.
Then after long time, even speedrunners realized it is better and started using it and we assumed practically no one has a reason to stick with the old settings, so we cleaned up the code and removed it. This is just about getting used to something which is better, instead of writing under every release.
Saying something in unilaterally "better" when it removes options that were there previously is an interesting attitude to have. The amount of support restoring that option has gotten in just a week as well as a mod already being made to restore the old behavior would seem to imply there's a disagreement about forcing smart dragging being the superior idea.

A very simple example that comes up a lot, for me at least; How it is "better" behavior for the game to force you to click individually for each belt going into/out of something like a balancer, instead of just being able to drag a line of parallel belts?

Re: Version 2.0.12

Posted: Wed Nov 13, 2024 3:39 am
by kovarex
How it is "better" behavior for the game to force you to click individually for each belt going into/out of something like a balancer, instead of just being able to drag a line of parallel belts?
It is better, as this one special corner case is more then outweighted by the overall building mechanics being more powerful. But anyway, the option was added back.