I'm gonna kind of group some of these general thoughts together so as to avoid multiple posts. Not trying to misrepresent anyone's point or anything.
mrvn wrote: Wed Sep 07, 2022 10:35 pm
I just find it uggly. And then you always design the chest field to small and at some point it's full and you only notice because you have a blackout.
Well, at least in my case, startup bases are always kinda ugly. I can't say that I'm super concerned with aesthetics until I push artillery range upgrades out there and establish a new perimeter that encompasses my main base and my outposts too. Probably a death world habit as much as anything though.
Honestly though, the u-238 buffer size isn't as big of a deal as you think it is. Like I said, I ran nuclear power with just 50 chests for 82.5 hours. I was also running nuclear trains for 80 of those hours. When I finally did get around to building the kovarex line, I had consumed 2.4k u-235 and still had 750ish in the bank. That's enough to run for at least another 20 hours without any more uranium production. Also noteworthy - at this stage I had not yet set up my reactors with any sort of smart logic either so they where just on continuous burn the whole time.
mrvn wrote: Wed Sep 07, 2022 10:35 pm
I never looked into uranium bullets, maybe that does eat up a good part of the uranium. Way before that I switch to lasers.
See, I never use laser turrets. There's 3 main reasons.
1 - My "main" defense turret is the flame turret. No question. The choice between laser and gun turrets, for me, is only really as it pertains to protecting the flamers. Since I want flamers, for things to be self repairing, and eventually artillery shells too, there has to already a logistics system in place to do those things so it's not really an issue to just send bullets along that same logistical route.
2 - I haven't done the actual math since 0.18.something so it's possible it has changed, but at least as of then - Gun turrets with *red* ammo have a higher DPS at all tech levels vs all biters with the sole exception of behemoths just before space science. Uranium mags are a whole new ballgame. They put out 3-4 times the DPS of laser turret with tech parity. iirc, with a *whole lot* of infinite tech research lasers will eventually outpace guns but by that time biters are just instantly dying when a turret looks their way anyways so it's kind of a moot point.
3 - On paper, laser turrets are definitely the better choice for turret creeping but, IMHO, turret creeping isn't even particularly relevant once they're available. If you have chem science, you can have a tank with HE shells and with just a bit of skill, you can just butcher the biters. In the end game, spidertrons and artillery make it wholly irrelevant.
There are other reasons too, but those are the biggies.
SoShootMe wrote: Wed Sep 07, 2022 11:15 pmStoring the excess U238 is a pain but you also need a reasonable buffer of fuel cells to ensure that "on average" qualification doesn't cause you to run out, which in turn means you need to have produced a good handful of U235 before you can rely on nuclear power.
Nah, you can just fire that thing up pretty much immediately. That's what I do. You have to keep in mind that we're talking about transitioning from coal to nukes here. If there's a small interrupt at, lets just say refueling cycle 3, before the 235 starts to accumulate, it's not gonna kill you or anything. You'll just spend a few minutes at the same power level you where at a few minutes ago. The 235 will pile up in short order so it's not going to be a hazard past the first half a dozen or so refueling operations as long as you're not underproducing.
SoShootMe wrote: Wed Sep 07, 2022 11:15 pmYou could instead have put that U235 towards getting enrichment running sooner, guaranteeing fuel cell supply and (practically speaking) enabling the other uses of U235, nuclear fuel and atomic bombs.
I run nuclear trains without kovarex too. See the numbers above. The only one of those things I would worry about is nukes. Nukes do eat uranium up pretty quickly. You probably *do* need to set up kovarex before you can really use them. There isn't really a rush though. It's a 6 pack science and I'm more talking about the blue science stage. Not a big fan of the shoulder fired nuke launcher myself. I like to lob M.I.R.V.s around but that's endgame stuff.
The other thing I would watch out for is nuclear train fuel on belts. I'm a belt everything kinda guy but I've changed my mind on nuclear train fuel specifically. A single side of a belt of it running to and through just my train stations would probably hold several hundred, if not thousands, of fuel rods that just aren't going to get used.
mrvn wrote: Thu Sep 08, 2022 12:02 am
With covarex you could even use it in furnaces.
Alright now, that's just excessive.

It's just a short hop away from using it in boilers to power regular ol' steam engines.
mrvn wrote: Thu Sep 08, 2022 9:13 am
Khagan wrote: Thu Sep 08, 2022 8:48 am
SoShootMe wrote: Thu Sep 08, 2022 8:12 am
I probably hang on to steel furnaces too long; an earlier switch to nuclear power (before researching Kovarex) and electric furnaces would save pollution.
It doesn't have to be either/or. I don't start using electric furnaces until I have nuclear power up and going, but that doesn't mean I scrap my old steel ones in a hurry.
Do electric furnaces produce less pollution or why would you swap?
Last time I checked, when you look at the whole system, electric furnaces produce slightly more pollution than while you're still on boilers. Not a huge amount more, just a bit. They will produce less pollution when you're on either solar or nuclear power though. There's another thing to consider - electric furnaces have an idle power draw but steel furnaces do not.
Personally, I'm with Khagan on that one. I'm never in any kind of a rush to rip out steel furnaces and replace them with electrics *unless* there's a serious fuel shortage on the map or something. The fact that you don't have to route in coal to feed electric furnaces is nice but your existing smelting lines already have a fuel source. I usually don't make a switch until I want to start doing some offsite smelting. If the goal is just to launch a single rocket, that's never.
mrvn wrote: Thu Sep 08, 2022 12:39 pm
How many centrifuges do you have refining uranium? Maybe I just would need more to get enough light green uranium to even run the trains on it pre Covarex.
Not 100% sure how many I had when I fired up the first reactor but I quickly went to 56. Not so much to get u-235 quickly but in order to make a lot of bullets quickly.
That should work out to a u-235 every 30.6 seconds.
I just want to reiterate though that u-238 storage in the form of bullets is probably not insignificant. If you're not going to consume u-238 on bullets, it may well be wise to set up kovarex much more quickly than I did here. I wouldn't stress out over getting the first 40 as a lot of people do though.