Hi guys,
first of all i am new to the forum and just bought the game very recently. (about a week ago) finished the campaign and i am on my first free play (9h and counting, first crisis = low on coal) and just wished i bought the higher pack instead of the furnace attendee
i have to admit after playing minecraft with some ideas taken from another game (i was addicted to concepts of building a launch zone and my own , sonic 3) i found myself in a world of pain very quickly:
the level of detail and control of your machinery could take hours if not days until you would reach the point of automating a couple of things special high level energy management
(>>nuclear reactor<< anyone?)
of course once you got to the point of fully automating production and having a couple of quarries the game was just about changing the position of the quarries and your pumps and build whatever you wish.
then the fun part for me begun as i would slowly change the terrain to a factory like base. (no grass inside my walls with some traps laying around just for the heck of it

)
then by magic of youtube and stumbling across the game on youtube (
http://www.youtube.com/user/GamersDissent) i decided to give it a go
after the demo i was like "yup!", bought the game on the middle tier as the videos i found on youtube were not updated with the new bitters (yay zerglingss!!!)
now as a new player i still have a lot to learn and glad i kinda arrived in a stage where theres enough to keep me busy until 8.0 but not too overly complicated
love the pressure that the biters give to the player as it isnt a case of walling myself in and i can totally forget about the "neighbors". i always have in the back of my mind that the little pest will become bigger and badder over time so that 1layer of walls and a few turrets here and there might not be enough on the long run
but even on the rather large and safe area that i managed to wall in i had quite a few dilemmas, specially with "how should i build it". its great that the game gives you freedom to build wherever you want but i kinda miss the feeling of "designating" areas for one purpose. whenever i look at my freeplay and look at my base i cant help but to shrug..
ok, maybe i am a newbie but the first dilemma that i had was "ok so i have learnt from the 2nd campaing that 15 boilers and 8 steam generators are enough to hold a starting base of operations. so on a free play lets try for 20 boilers and 15 steam generators"... lets say that as a new guy i decided to just lay 20 boilers on a single line, roll a conveyor belt and appropriate inserter and voila! the thing that stroke my mind was "would it be great if i had smaller places where i would heat up the water and provide to the specific line of steamers" (also this strategy is proving bad later in the game when i have 20 steam generators, having power shortages because coal wont reach all the boilers)
i wont go into each specific dilemma that i had while trying to learn but i was really wishing for a way "designate" a contained area which would do a specific job.
so to come back again to the idea of factory\hall, i think this will open the game to an alternative of how to build your base.
i am seeing this game going to the point where you can chose what kind of energy producing scheme you want (renewable, non renewable, safe, not safe)
we already can chose how to transport things around.
also i dont think this would change the game.
if you decide to lay every piece of machinery around and the biters would break your walls you would have much more time to handle the situation than if you had a couple of factories that overall would have less health than all the machinery inside.
think of multiplayer too, will you take the path of having most of your machinery inside factories that are easy targets? or stick with the old school method of occupying a large area that will hinder the destruction of your base?
and for non-fans of wires... oh god the wires... i am not very found of having certain areas of my base filled with poles and a ton of wires... for me not eye appealing and kinda confusing, for wire fans, well they still have the old way of playing with everything at eye sight.
again i strongly think this will open a new path that the players can take to develop their bases. and hope we can see this on a update

also if possible could the devs give us some kind of mid-late game mobile base! (this would act exactly as a hall that we could take quite far and deploy a new remote bases, maybe like an hoovercraft? an idea would be from the movie Avatar, just check the shuttle or even the other military hovercrats)
anyway TL; DR;
hope this will be an option in game!