Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Posted: Fri Jan 21, 2022 7:57 pm
Well, if it is not about oil, then its simply about taste. You consider the gretech/angel/whatever it is in factorio to be the desirable and interesting form of gameplay.
I myself find this tedious, and find the beauty of factorio in logistical challenges, as well as ressource management.
Angel/Bobs are a small fraction of factorio players, and saying they are mountaneers is just a rather disappointing attempt at saying "my taste is better than your taste".
I have 3 different vanilla saves with each having about 300hours riht now. I'd guess 10 more perished in time since before steam.
Tedium does not equal to complexity, your opinion on what is challenging, and what not does not equal to objective facts -
The only argument you had was oil, and now it's not even about oil anymore, but purely "stop liking what I don't like".
I myself find this tedious, and find the beauty of factorio in logistical challenges, as well as ressource management.
Angel/Bobs are a small fraction of factorio players, and saying they are mountaneers is just a rather disappointing attempt at saying "my taste is better than your taste".
I have 3 different vanilla saves with each having about 300hours riht now. I'd guess 10 more perished in time since before steam.
Tedium does not equal to complexity, your opinion on what is challenging, and what not does not equal to objective facts -
The only argument you had was oil, and now it's not even about oil anymore, but purely "stop liking what I don't like".