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Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Posted: Fri Mar 04, 2016 12:25 pm
by Choumiko
Sothix wrote:Hey guys, I got a little problem here and I woundered if anybody could help me. Everytime I load my save, following error appears: _ _ RailTanker_ _/control.lua:130:attempte to index global 'game' (a nil value)
This sounds like you are using an old version of RailTanker, try the latest release here:
https://github.com/Choumiko/RailTanker/releases
I'll message a mod to maybe remove the outdated link in the first post and add a working one for the stable 0.12 releases
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Posted: Fri Mar 04, 2016 1:14 pm
by Sothix
Nice it works, thank you so much, now I can go on with the construction of my little factory^^
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Posted: Fri Mar 04, 2016 1:56 pm
by Tankh
Yeah I got that problem trying to download from
www.factoriomods.com
They don't seem to have the latest version
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Posted: Tue Mar 08, 2016 1:48 am
by GotLag
I was tinkering with my local copy and I found that changing the selection box on the tank proxy to {{-2.0, -2.0}, {2.0, 2.0}} makes it so much easier to mouse-over the tank to see its contents, and thanks to the Z-order you can still select pumps and other entities within that area.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Posted: Thu Mar 10, 2016 12:30 am
by Arduin
hoho wrote:ikke009 wrote:On the latest version of the game I can't seem to unload the train without replacing a pipe or pump every time the train arrives. Apparently this is a known bug but do you have any idea when you can fix this?
I have the same problem. I'm using a ton of mods, including
squeak through. I think that one might mess things up as it modifies collision boxes for things. I'll have to remember to check it next time I play.
[edit]
I just commented out the line dealing with small pump from sequak through and now railtanker pumps trigger properly.
Thanks so much for this hint! That solved the problem

Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Posted: Thu Mar 10, 2016 3:20 pm
by Chruschtschow
Hey, there seems to be an incompatibilty between this mod and
Orbital Ion Cannon 1.0.9. I cannot load my savegame when both are active at the same time.
I would love to haul lots of oil and strike stuffs with blasts right out of the sky at the same time.

Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Posted: Thu Mar 10, 2016 8:53 pm
by Choumiko
New release:
Rail Tanker 1.1.3
Changes:
- optional dependency for SqueakThrough: It will revert the collision box of small pumps back to vanilla, since that seems to solve the issue of them not connecting to the tank
- increased selection box of tanks, so they are easier to select
Thanks hoho and GotLag for the reports.
If anyone has a save where the problem of tanks staying behind is reproducable i'd appreciate if i can get my hands on it to try and fix it.
Chruschtschow wrote:Hey, there seems to be an incompatibilty between this mod and
Orbital Ion Cannon 1.0.9. I cannot load my savegame when both are active at the same time.
I would love to haul lots of oil and strike stuffs with blasts right out of the sky at the same time.

I installed Orbital Ion Cannon, loading old saves, starting a new game all worked. What other mods are you using? Getting any errors?
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Posted: Fri Mar 11, 2016 11:14 am
by Grey
first post still mentions 1.1.2 as current release.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Posted: Sat Mar 12, 2016 1:04 pm
by Choumiko
Grey wrote:first post still mentions 1.1.2 as current release.
Fixed it, since i now have ownership of the thread.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
Posted: Tue Mar 15, 2016 4:24 am
by thebacon
It appears liquids are handled somewhere behind the scenes? I was looking at a way to make it work more like a Storage Tank, but haven't seen any way to apply liquids to an entity. Suppose that is the reason for the proxy tanks?
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
Posted: Tue Mar 15, 2016 5:41 am
by GotLag
thebacon wrote:It appears liquids are handled somewhere behind the scenes? I was looking at a way to make it work more like a Storage Tank, but haven't seen any way to apply liquids to an entity. Suppose that is the reason for the proxy tanks?
It uses a proxy tank because the cargo-wagon entity doesn't support having a fluidbox (the fluid equivalent of inventory space). This means that even if you add one to your prototype definition, when the prototype is loaded the fluidbox will be ignored because the parser isn't looking for it.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
Posted: Sun Mar 20, 2016 9:50 am
by Shados
I'm still seeing issues with 1.1.3 (with or without Squeak Through installed as well) where the pumps won't connect to a tank unless they're manually broken & re-placed. This doesn't happen at *all* my stations however, just some of them, and I can't see any obvious pattern to which ones the issue occurs at.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
Posted: Sun Mar 20, 2016 2:24 pm
by Choumiko
Shados wrote:I'm still seeing issues with 1.1.3 (with or without Squeak Through installed as well) where the pumps won't connect to a tank unless they're manually broken & re-placed. This doesn't happen at *all* my stations however, just some of them, and I can't see any obvious pattern to which ones the issue occurs at.
Are the stations all horizontal or vertical? Or do the pumps not connect on both? I have an idea on how to make the connection points more consistent, but lacking the time right now.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
Posted: Mon Mar 21, 2016 4:33 pm
by Hollow2351
i get this whenever i try to start the game while having the mod installed how do i fix this????
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
Posted: Mon Mar 21, 2016 10:21 pm
by GotLag
What version of Factorio are you running? That looks like a bug from 0.12.25 or earlier.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
Posted: Mon Mar 21, 2016 11:53 pm
by Hollow2351
I'm running 0.12.3 right now..
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
Posted: Tue Mar 22, 2016 12:12 am
by Supercheese
Hollow2351 wrote:I'm running 0.12.3 right now..
You need to upgrade, then.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
Posted: Tue Mar 22, 2016 12:26 am
by Hollow2351
Supercheese wrote:Hollow2351 wrote:I'm running 0.12.3 right now..
You need to upgrade, then.
but how? I'm sorry im new to this game :S
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
Posted: Wed Mar 23, 2016 1:12 pm
by diilmac
polish translation made by me
http://pastebin.com/5kj96TTj
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
Posted: Thu Mar 24, 2016 7:49 pm
by IGotBaconSoda
Choumiko wrote:Shados wrote:I'm still seeing issues with 1.1.3 (with or without Squeak Through installed as well) where the pumps won't connect to a tank unless they're manually broken & re-placed. This doesn't happen at *all* my stations however, just some of them, and I can't see any obvious pattern to which ones the issue occurs at.
Are the stations all horizontal or vertical? Or do the pumps not connect on both? I have an idea on how to make the connection points more consistent, but lacking the time right now.
I also had this issue. I went into debug mode and saw that there were undeletable selection boxes over where my rail tankers stop sometimes. When I press tab, I can see the icon for the contents of the rail tanker, whether or not a rail tanker is actually on the rail. I have a feeling this is the issue, since if I move my pumps to a new spot, it doesn't have a problem.