Re: Bugs & FAQ
Posted: Tue Apr 24, 2018 12:57 pm
Hey um angel's industries is for 0.16 factorio, but it has a dependency on angel's components etc, but that's for .15 and .14 only. how come?
Are you sure you have the latest version? Angel's Industries 0.1.0 has no dependency on Angel's Components at all. Just refining, Petrochem, Bio, and Smelting. See https://mods.factorio.com/mod/angelsind ... /downloads to obtain it.paolomari wrote:Hey um angel's industries is for 0.16 factorio, but it has a dependency on angel's components etc, but that's for .15 and .14 only. how come?
Generation is bound to certain restrictions so desert trees only spawn in arid/deserty regions and so on. Do you use any kind of terrain overhaul other than alien biomes?johnnyBgoode wrote:Is there a bug with "special" tree generation in the map? I have been going around the map for an hour looking for desert trees and they dont seem to be spawning?
I'm trying to build more seed generators for my wood factory and need those trees. Is there a recipe for making these special trees?
I understand that they only appear in desert/arid regions and thats exactly the place I'm currently exploring. I'm only using RSO. Alien Biomes is in my mod list but its toggled disabled.Arch666Angel wrote:
Generation is bound to certain restrictions so desert trees only spawn in arid/deserty regions and so on. Do you use any kind of terrain overhaul other than alien biomes?
Which settings did you change? There are no mod settings to play around with in bio processing currently.Lord-Fridge wrote:From a discussion that was on the mod page and as far as i can tell not reported here:
B Mod Mismatch Detected
MayhemMays - a month ago
My friend and I downloaded the same mod (this one) on the same version of the game (.16 latest) and every time we try to connect we get the error.
Error: "Mods mismatch detected! angelsbioprocessing: Mod contents are different even though versions are the same"
Dragontamer - 12 days ago
I'm having the same issue with the same error message. I've even transferred the file to my friend to make sure we had the exact file.
Lord-Fridge - 8 days ago Edit
Same here it worked fine until a cuple of minutes gao when i changed mod settings. I redownloaded the mod file and reupped it on my server still can't connect with the exact same error message.
Lord-Fridge - 8 days ago Edit
Brainfart: I resetted the Mod settings to default now it is working fine again. If i find a minute I'll try and experiment to see which setting had the effect.
Lord-Fridge - now Edit
It seems to be connected to the alien artifact setting. If it is in default its works fine...if you change it it leads to the mismatch message
Changing the artifact settings to default worked fine for me.
Sorry I was not clear about that. The only connection I found was the Alien Artefact Settings of Bob's Enemies Mod. The default worked fine, any alteration resulted in the Mod Mismatch Error for the Bioprocessing Mod.Arch666Angel wrote:Which settings did you change? There are no mod settings to play around with in bio processing currently.Lord-Fridge wrote:From a discussion that was on the mod page and as far as i can tell not reported here:
B Mod Mismatch Detected
MayhemMays - a month ago
My friend and I downloaded the same mod (this one) on the same version of the game (.16 latest) and every time we try to connect we get the error.
Error: "Mods mismatch detected! angelsbioprocessing: Mod contents are different even though versions are the same"
Dragontamer - 12 days ago
I'm having the same issue with the same error message. I've even transferred the file to my friend to make sure we had the exact file.
Lord-Fridge - 8 days ago Edit
Same here it worked fine until a cuple of minutes gao when i changed mod settings. I redownloaded the mod file and reupped it on my server still can't connect with the exact same error message.
Lord-Fridge - 8 days ago Edit
Brainfart: I resetted the Mod settings to default now it is working fine again. If i find a minute I'll try and experiment to see which setting had the effect.
Lord-Fridge - now Edit
It seems to be connected to the alien artifact setting. If it is in default its works fine...if you change it it leads to the mismatch message
Changing the artifact settings to default worked fine for me.
I cant find the notes I made back then, but you are probably right at least it makes no sense to me looking at itPaladinOne wrote:Possible balance issue, Angel's Refining (0.9.10) + Vanilla
With no mods present other than Angel's Refining, the recipe for Jivolite Chunks Sorting outputs 5 Iron Ore, 2 Iron Nuggets, 2 Iron Pebbles. If straight smelted, this is a total of 9 Iron Plates from 6 Jivolite Ore. No other form of Jivolite processing (or for that matter, any ore processing) produces comparable output to this.
(Comparison: Saphirite Chunks Sorting gives 2 Ore, 1 Nugget, 4 Pebbles; Jivolite Crystals Sorting gives 4 Ore, 2 Nuggets, 2 Pebbles (for 8 Crystals); Purified Jivolite Sorting gives 2 Ore, 3 Nuggets, 2 Pebbles, 2 Slag (for 9 Purified); combining Pebbles with Nuggets/Slag, this gets to a net 10 Iron Ore from 9 Jivolite Ore.)
Proposal of what may be better: Jivolite Chunks Sorting -> 2 Iron Ore, 2 Nuggets, 2 Pebbles.
Code: Select all
collision_box = {{-1.4, -2.45}, {1.4, 0.3}},
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Used to build the Unknown key: "tile-name.clay-bricks".
take mods out, until you find culprit, then message author of problematic mod to fix it.kallettaja wrote:Hey!
I have lots of mods installed and they worked fine, however when I added custom modules and F.A.R.L. suddenly I started to get this error: " __angelsrefining__/prototypes/override-functions.lua:529:table index is nil "
Mods to be disabled: angelspetrochem
Do you have idea how to fix this? (beside of the obvious of taking the new mods out to see which one is most likely the culprit)
Thanks in advantage!
it's not exactly bug, you can even find such thing in vanilla, sometime you unlock building, or item, which has subcomponent technology unlocked in different part of technology tree. as long as it doesn't create dead end (eg. loop), it's OK.LaUr3nTiU wrote:In Bobs/Angels I am able to research Thermal Refining which enables me to build the Ore Refinery, but the Advanced Electronics 2 is not yet researched, and I'm unable to build Electronic Circuit Boards which are used to build the Ore Refinery. Is this a bug in Angel's Refining? Shouldn't Researching Thermal Refining follow **only** after Advanced Electronics 2? I am using the latest version of the mods as of today, and I'm combining all that Bobs & Angels have to offer.