Re: Bugs & FAQ
Posted: Fri Mar 23, 2018 8:54 pm
"oil burning generator" one, right?mrvn wrote:If you set a fuel value and pollution multiplier for it it might already work in the generator
"oil burning generator" one, right?mrvn wrote:If you set a fuel value and pollution multiplier for it it might already work in the generator
Thanks!mrvn wrote:If you set a fuel value and pollution multiplier for it it might already work in the generator. Otherwise look at how that filters.
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fuel_value = "1MJ",
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{
type = "fluid",
name = "liquid-brown-liquor",
default_temperature = 25,
max_temperature = 100,
heat_capacity = "1KJ",
base_color = {r=0.572, g=0.392, b=0.894},
flow_color = {r=0.572, g=0.392, b=0.894},
icon = "__angelsbioprocessing__/graphics/icons/liquid-brown-liquor.png",
icon_size = 32,
pressure_to_speed_ratio = 0.4,
flow_to_energy_ratio = 0.59,
fuel_value = "1MJ",
},
@Angel - is there anything missing from this bug report that I may provide to make fixing it easier?fiery_salmon wrote:Brown liquor is
- accepted by liquifier
- not processed by liquifier after reaching 1k and blocks further input
Either it should not be accepted or it should be processed.
BTW, bioprocessing requires Boblogistics and Bobelectronics, unlisted as dependencies.
https://pastebin.com/8WwscQhf has blueprint of what I used to reproduce this issue.
If anybody knows how one may manually edit mod to fix this bug - please, tell me - doing it will not be a trouble and would allow me to continue my SeaBlock game without constant rebuilding blocked clarifiers.
0.16.34, fresh game test with minimal mod set: angelbioprocessing, angelpetrochem, angelrefining, angelsmelting, base, bobelectronis, boblibrary, boblogistic, bobplates, bobrevamp
BTW, from what I read about brown liquor in real life it is typically burned. Maybe it can be a burning reaction for it, like for hydrazine in bobmods and oil in KS power?
There is a recipe to process brown liquor: From the top of my head some sodium byproduct and nitric waste waterfiery_salmon wrote:@Angel - is there anything missing from this bug report that I may provide to make fixing it easier?fiery_salmon wrote:Brown liquor is
- accepted by liquifier
- not processed by liquifier after reaching 1k and blocks further input
Either it should not be accepted or it should be processed.
BTW, bioprocessing requires Boblogistics and Bobelectronics, unlisted as dependencies.
https://pastebin.com/8WwscQhf has blueprint of what I used to reproduce this issue.
If anybody knows how one may manually edit mod to fix this bug - please, tell me - doing it will not be a trouble and would allow me to continue my SeaBlock game without constant rebuilding blocked clarifiers.
0.16.34, fresh game test with minimal mod set: angelbioprocessing, angelpetrochem, angelrefining, angelsmelting, base, bobelectronis, boblibrary, boblogistic, bobplates, bobrevamp
BTW, from what I read about brown liquor in real life it is typically burned. Maybe it can be a burning reaction for it, like for hydrazine in bobmods and oil in KS power?
Yes, but there is nothing (at least at this point of game) that consumes it and I am able to void only gases/fluids. Using this reaction would only change what I store.Arch666Angel wrote:There is a recipe to process brown liquor: From the top of my head some sodium byproduct and nitric waste waterfiery_salmon wrote:@Angel - is there anything missing from this bug report that I may provide to make fixing it easier?fiery_salmon wrote:Brown liquor is
- accepted by liquifier
- not processed by liquifier after reaching 1k and blocks further input
Either it should not be accepted or it should be processed.
BTW, bioprocessing requires Boblogistics and Bobelectronics, unlisted as dependencies.
https://pastebin.com/8WwscQhf has blueprint of what I used to reproduce this issue.
If anybody knows how one may manually edit mod to fix this bug - please, tell me - doing it will not be a trouble and would allow me to continue my SeaBlock game without constant rebuilding blocked clarifiers.
0.16.34, fresh game test with minimal mod set: angelbioprocessing, angelpetrochem, angelrefining, angelsmelting, base, bobelectronis, boblibrary, boblogistic, bobplates, bobrevamp
BTW, from what I read about brown liquor in real life it is typically burned. Maybe it can be a burning reaction for it, like for hydrazine in bobmods and oil in KS power?
Given that (at least for now) I have enough sulfur to build The Yellow Sulfur Pyramids ofArch666Angel wrote:You can void the nitric waste and recover sulfur from the sodium.
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{
type = "tool",
name = "token-bio",
icon = "angelsbioprocessing/graphics/icons/token-bio.png",
icon_size = 32,
flags = {"goes-to-main-inventory"},
subgroup = "farming-gardens",
order = "g",
stack_size = 200,
durability = 1,
durability_description_key = "description.science-pack-remaining-amount"
},
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{
type = "tool",
name = "token-bio",
icon = "angelsbioprocessing/graphics/icons/token-bio.png",
icon_size = 32,
flags = {"goes-to-main-inventory"},
subgroup = "farming-gardens",
order = "g",
stack_size = 200,
durability = 1,
durability_description_key = "description.science-pack-remaining-amount-key",
durability_description_value = "description.science-pack-remaining-amount-value"
},
That reminds me, here's another recipe that gives too much sodium sulfate for the amount of sulfuric acid consumed:fiery_salmon wrote: Given that (at least for now) I have enough sulfur to build The Yellow Sulfur Pyramids ofCanadaSeablock ( http://www.businessinsider.com/there-ar ... 012-4?IR=T ) it would not be the best solution.
Given that I would process it to sodium sulfate, then to sulfur then to sulfur dioxide just to vent it I would prefer to just burn/dump brown liquor.
Especially as in reality it is typically burned (at least according to Wikipedia) and that any other fluid/gas that I encountered may be destroyed.
Names! I need names!Termak wrote:Ya that recipe has extra zero on salt and sulfate imo, also there is other recipe for sulfate also which requires too little sulfuric acid since you get more sulfur from that loop also than you put into it. The salt one is totally broken and the other gives you like 50% extra sulfur if you loop it.
Is already in.shirutan wrote:crop-farming.lua fix
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{ type = "tool", name = "token-bio", icon = "angelsbioprocessing/graphics/icons/token-bio.png", icon_size = 32, flags = {"goes-to-main-inventory"}, subgroup = "farming-gardens", order = "g", stack_size = 200, durability = 1, durability_description_key = "description.science-pack-remaining-amount" },
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{ type = "tool", name = "token-bio", icon = "angelsbioprocessing/graphics/icons/token-bio.png", icon_size = 32, flags = {"goes-to-main-inventory"}, subgroup = "farming-gardens", order = "g", stack_size = 200, durability = 1, durability_description_key = "description.science-pack-remaining-amount-key", durability_description_value = "description.science-pack-remaining-amount-value" },
Funny, I build this recipe yesterday to get rid of sulfur, because sodium sulfate can be used for glass production. I really don't need more sulfur. If I use up any source of sulfur (sulfur dioxide, sulfuric waste water and so on) its more than enough. Seablock has also another use for sulfuric waste water for oil-production, but still its too much.Trainwreck wrote:That reminds me, here's another recipe that gives too much sodium sulfate for the amount of sulfuric acid consumed:fiery_salmon wrote: Given that (at least for now) I have enough sulfur to build The Yellow Sulfur Pyramids ofCanadaSeablock ( http://www.businessinsider.com/there-ar ... 012-4?IR=T ) it would not be the best solution.
Given that I would process it to sodium sulfate, then to sulfur then to sulfur dioxide just to vent it I would prefer to just burn/dump brown liquor.
Especially as in reality it is typically burned (at least according to Wikipedia) and that any other fluid/gas that I encountered may be destroyed.
I play on marathon settings if that has any difference.Arch666Angel wrote:Names! I need names!Termak wrote:Ya that recipe has extra zero on salt and sulfate imo, also there is other recipe for sulfate also which requires too little sulfuric acid since you get more sulfur from that loop also than you put into it. The salt one is totally broken and the other gives you like 50% extra sulfur if you loop it.
I am trying to do itwrendering wrote:I realize that not many people try to take on this sort of flare stack/clarifier-less challenge