MisterFister wrote: Sun Jan 13, 2019 10:49 pm
Are there any known interactivity issues between this mod and some of the science-overhaul mods that introduce a greater number of science-bottle colors and variants?
RQ uses data-final-fixes.lua
This means that any mod that changes graphics or technologies or their requirements in data-final-fixes.lua may not work with RQ,
unless it's specified in optional requirements of RQ.
So here is how you can
try to fix any issues:
1. Get EXACT filename of the other mod (mods) you think is broken with RQ, without ".zip" and without version and without the last one "_".
Lets name it "THE_OTHER_MOD"
Example:
bobmodules_0.16.0.zip
THE_OTHER_MOD=bobmodules
2. Download RQ. Unpack it with zip into default path (example mods\research-queue_MOD_VERSION_HERE)
3. Open mods\research-queue_MOD_VERSION_HERE\info.json
4. Add to the end of "dependencies" list
, "? THE_OTHER_MOD >= 0.1",
5. Try if this works fine.
6a. If it works please post to this
"Add optional dependencies:
THE_OTHER_MOD1
THE_OTHER_MOD2
THE_OTHER_MOD3
..."
In this case you can play this way. You just implemented the fix locally and you don't really need to wait for someone to update the mod, you can just play as it is.
BUT if RQ is updated and you update it to - you'll have to edit the file again. If you don't want to edit it over and over again, - post to this thread so it will be included to next update.
6b. If it doesn't work now please post into this thread a reply
"The mode THE_OTHER_MOD seems to not work with RQ.
I tried adding it to RQ optional dependencies, but still getting this problems
The problem you encountered"
Notice:
- I'm not author, nor mantainer of RQ mod.
- There might be no mantainer for now.
- I did some fixes to RQ mod.
- 6a - will more likely to be implemented by someone
- 6b - will simplify investigation process