Re: Please, DO NOT remove space casino
Posted: Mon Jun 29, 2026 9:21 am
It's already built in. Clogging by too much intermediates cannot happen, because consumption is always faster than production of these intermediates. There's no intermediate disposal required, it's intermediate production prevention needed. It's a tiny wire from the main belt (read hold all belts) to the supply belt (enable if supply < limit) to keep the main belts from overflowing with too much input. It's one of the situations where a tiny circuit wire and condition is just magic to make a factory run properly without designing a physical layout with a big footprint just to counter a small edge case. Especially with sushi belt loops. Mechanically controlled sushi belt loops are a nightmare. The belts will all unclog on their own. If you stop extracting the legendary products, it will clog everything, and if you resume extracting, everything will unclog on its own.h.q.droid wrote: Mon Jun 29, 2026 8:25 am Just one small reminder: all the "real" factories you show here will eventually jam when legendary output were constantly consumed. You need circuitry to dispose excessive intermediates from random swing, which I don't find enjoyable to design.
One of the reasons I prefer space casino over any upcycler setup is that it doesn't need clunky intermediate disposal to avoid jamming, its expected jamming time being exponential rather than quadratic.
I do enjoy designing such stuff.