Re: Extreme Mining :)
Posted: Sat Mar 01, 2014 12:41 am
Any flaws in this design? I am here at 126/138= 91,3 %
14 miners, 10 chests, 2 power poles, no unused space
14 miners, 10 chests, 2 power poles, no unused space
Cheers!sparr wrote:To maximize mining speed you want to maximize miner density. Zig-zag belts waste space (and are slower!), and so do power lines.
In your example, for every 36 squares of miner there are 7 squares of conveyor and 1 square of power, so you've covered 82% of the ground with miners.
Here's a layout that covers 86%.
To be fair, we should probably be including the footprint of a roboport in the logistic chest solutions here, because in a large enough deposit the roboport will have to sit on some of the ore. The roboport uses up 9 spaces out of 2500, so I think this is 89.676% efficient if tiled indefinitely.vanatteveldt wrote:This is 3 'wasted' space per 3 miners, or 90% efficiency.
Roboport uses 16 spaces. Not many deposists are that big though even with mods that increase their size, low frequency and big patches from settings.sparr wrote:The roboport uses up 9 spaces out of 2500, so I think this is 89.676% efficient if tiled indefinitely.vanatteveldt wrote:This is 3 'wasted' space per 3 miners, or 90% efficiency.
Nice! 88.9% space efficiect (48/54).Altren wrote:There is no need in roboport, belts can be used instead of Chests.
It is 90% efficient, same as in previous solution (3 tiles wasted for each three mines, 27 out of 30 tiles are mines or 54/60 if count both sides).Qon wrote:Nice! 88.9% space efficiect (48/54).Altren wrote:There is no need in roboport, belts can be used instead of Chests.
But it puts more items on one side of the belt than the other so you can't get full belt capacity because I think all upwards facing miners put on the same side (same for downwards facing) on vertical belts. And on each belt you are either only placing miners facing either up or down. Would be even better if you could alternate between miners facing up/down to fill both sides of the belt equally.
Ooops, yeah failed my calculations there. Thanks for correction.Altren wrote: It is 90% efficient, same as in previous solution (3 tiles wasted for each three mines, 27 out of 30 tiles are mines or 54/60 if count both sides).
Also I made balanced up/down-mines solution, but mines always place ore on the left side, so it seems, that there is no way to make it provide balanced output.
Same problem when trying to use horizontal layout - both left and right-sided mines place ore on lower line.
I likeAltren wrote:There is no need in roboport, belts can be used instead of Chests.
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Depends on what you want to do I suppose - if you want to stripmine a small field to clear space or pack up and move on, a dense cluster with speed modules makes sense. If you've got a large field and want to make it last, going wide and adding production modules maximizes the time the mine will be active. I prefer the somewhat slower approach.Zourin wrote:sadly, I still prescribe to the 'low, slow' and steady' of lining them up by their mining radius, rather than their physical space. More longevity, same amount of resources, less power drain, less pollution.
But still.. an interesting discussion nonetheless.