According to the ferrious ore efficiency from Beaniebaby4000, both have the same. Based on an input of 18 ores, you also get 18 ores out of it. It is very easy to calculate that with Helmod.
The output is 9 iron ore + 2,25 manganese + 2,25 nickel + 2,25 cobalt + 2,25 chrome = 18 ore/sec
The input is 5,5 saphirite + 5,5 jivolite + 5,5 rubyte + 1,5 copper = 18 ore/sec
The problem is that currently, it is not very usefull, because it is a lot more complex with no benifit at all. As far as I know it is currently the only source of chrome and when we will need chrome, we will have to sort it this way.
Additional to the complexity, you also need an input. The sulfur based ores doesn't need one, which is really nice and easy to service. If you have less then 33,3% mining productivity, you have a loss of flourite ore, so you also have to crack acid gas to get the hydroflouric acid. (You produce 112,5 flouric waste water, which equals 1,125 flourite ore, but you need 1,5 to keep the factory running). When you start to need further hydroflouric acid (for infinite ore mining), it gets even worse.
With the need of three different acids, thermal water, salt water (for hydrogen chloride and sodium hydroxide) and lubricant, it is clearly something you should built in the endgame.
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And now to some bugs. Please be merciful, if I post a duplicate. I tried to eleminate all

I read the forum and have a 1 week old version, so it should be fine.
1.) Brass processing is named "zinc processing". Search for Zinc processing and you will see, it unlocks brass gear wheel, pipes, ...
2.) The geode placement is wrong. But only in the filter overview. In "E" everything is correct
3.) Other filter related stuff. Like there is a "tin wire" - filter in metallurgy casting, that doesn't work. you have to use the "tin wire" - filter from "Bob's Intermediate products". And other small things like Liquifier being in the 'Refining' tab instead of the 'Petrochem' tab
4.) There is a missing 0 in "Flame bullet projectile". The others all need 10 Alien Liquids. But I think I have to post this in bobs forum :/
At the end some things that would be nice:
-)Another input in hydro plants and washing plants would be nice, so that people can mirrow the blueprints

-)Info on barreling pumps/ ... / Clarifier how much they pump/void (like the info on belts, so that you dont have to test it to find out that barreling pumps can pump 500/s)
And I love your mods
Great Work!!
PS: other thinks that might be a bug or already posted:
1.) I'm not sure if this was already mentioned but the name of temperate and swamp tree is missing when you mouse-over it. (before mining)
2.) You can place Seafloor pumps on the ground a couple of tiles away from water.