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Re: Friday Facts #141 - Mod Portal

Posted: Tue Jun 07, 2016 10:45 am
by RobertTerwilliger
DOSorDIE wrote:
Neotix wrote:
armored train image
Exactly so must look a Train who is running through Enemy territory (or a Snow landscape)!!!
YuokiTani (Best Graphic Designer in this forum) when you see this ... you have a new Job :D
In fact, Factorio trains are running through conquered territory, not enemy's.

However, I completely agree new trains graphics looks quite fragile - have written this earlier as well.

Would also nice to have turret wagons - Death-on-da-Wheels! :D

Re: Friday Facts #141 - Mod Portal

Posted: Tue Jun 07, 2016 11:23 am
by Islacrusez
RobertTerwilliger wrote: Would also nice to have turret wagons - Death-on-da-Wheels! :D
Not just that, but also tanker wagons for fluids and flatbeds for loading fitted vehicles onto.

Re: Friday Facts #141 - Mod Portal

Posted: Tue Jun 07, 2016 1:50 pm
by RobertTerwilliger
Islacrusez wrote:
RobertTerwilliger wrote: Would also nice to have turret wagons - Death-on-da-Wheels! :D
Not just that, but also tanker wagons for fluids and flatbeds for loading fitted vehicles onto.
Fluid wagon is announced, but flatbed platform is also useful idea.

Also would like to see train semi-automatic riding - i.e., set station to go, without placing it in schedule.

Re: Friday Facts #141 - Mod Portal

Posted: Tue Jun 07, 2016 10:50 pm
by Islacrusez
RobertTerwilliger wrote: Also would like to see train semi-automatic riding - i.e., set station to go, without placing it in schedule.
This could actually be as simple as allowing "Go To Selected Station" to accept inputs from the station list.

Re: Friday Facts #141 - Mod Portal

Posted: Wed Jun 08, 2016 9:39 am
by bobingabout
A long long time ago (in the game's history), Back in what, 0.9, 0.10? They basically announced the oil tanker wagon, along with other fluid related changes like being able to use them as a fuel, for 0.13. So in theory, we should be getting them with the next update!

However, I think this has been pushed back to 0.14/0.15 now.

Re: Friday Facts #141 - Mod Portal

Posted: Wed Jun 08, 2016 12:57 pm
by Neemys
bobingabout wrote:A long long time ago (in the game's history), Back in what, 0.9, 0.10? They basically announced the oil tanker wagon, along with other fluid related changes like being able to use them as a fuel, for 0.13. So in theory, we should be getting them with the next update!

However, I think this has been pushed back to 0.14/0.15 now.
In FFF #131 they stated that the fluid wagon was postponed :
kovarex in FFF wrote:Stuff that had to be postponed to 0.14, so we can deliver the rest:
Spidertron
Fluid wagon
Artillery turret
Higher tier mining drill
No word on fluid as fuel but I don't expect it.

Re: Friday Facts #141 - Mod Portal

Posted: Thu Jun 09, 2016 9:34 am
by bobingabout
Neemys wrote:
bobingabout wrote:A long long time ago (in the game's history), Back in what, 0.9, 0.10? They basically announced the oil tanker wagon, along with other fluid related changes like being able to use them as a fuel, for 0.13. So in theory, we should be getting them with the next update!

However, I think this has been pushed back to 0.14/0.15 now.
In FFF #131 they stated that the fluid wagon was postponed :
kovarex in FFF wrote:Stuff that had to be postponed to 0.14, so we can deliver the rest:
Spidertron
Fluid wagon
Artillery turret
Higher tier mining drill
No word on fluid as fuel but I don't expect it.
I remember commenting on that at the time. How it wasn't supposed to just be a wagon, but a whole fluid system overhaul, making them able to act like a lot of specialised items (Ammos, Fuels etc)

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 10, 2016 4:13 am
by Nova
I just want to say that I can't wait for the Friday Fact today... Any possible information about 0.13 is urgently needed!

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 10, 2016 5:28 am
by anima
Nova wrote:I just want to say that I can't wait for the Friday Fact today... Any possible information about 0.13 is urgently needed!
I hope that FF #142 will be one-liner:

0.13 is out, ejoy. See you next week.

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 10, 2016 5:45 am
by Panasonic1
anima wrote:
Nova wrote:I just want to say that I can't wait for the Friday Fact today... Any possible information about 0.13 is urgently needed!
I hope that FF #142 will be one-liner:

0.13 is out, ejoy. See you next week.
There would be: 1st of July the date of release.

When the 1st will come: "it is only psychological date" :mrgreen: :trf:

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 10, 2016 6:39 am
by bNarFProfCrazy
Panasonic1 wrote:
anima wrote:
Nova wrote:I just want to say that I can't wait for the Friday Fact today... Any possible information about 0.13 is urgently needed!
I hope that FF #142 will be one-liner:

0.13 is out, ejoy. See you next week.
There would be: 1st of July the date of release.

When the 1st will come: "it is only psychological date" :mrgreen: :trf:
Well its more likely that they would have done holidays in the mean time.

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 10, 2016 7:57 am
by bobingabout
To be honest, I don't mind if they say... "0.13 will be released in 4 weeks." or "0.13 is out!", it's the not knowing that is killing me, and the sore gums around my root canal, and my right eye that just won't focus, and my left finger...

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 10, 2016 9:10 am
by DOSorDIE
Yes ... the unknown is the point. Not the time to wait.
So dont let us advise when it come ... just say it ... and when you say "We need some more week" it will be OK.
Or some User will die on heart attacks.

But i hope it come today!
I hope! I hope! I hope! I hope! I hope! I hope! I hope! I hope!

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 10, 2016 9:34 am
by Neotix
I'm free of that thoughts because I really enjoy actual version. If v0.13 will be released today then it would be great but if not then I can still play v0.12.

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 10, 2016 12:05 pm
by trode
Personally, I'm waiting since 2 weeks for launching a new game, because I don't won't to break my game with the new release. So a estimation would be really great, because it's it should be in weeks from new, I can start a last 0.12 game.

Information is always good !

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 10, 2016 12:17 pm
by cpy
50% chance of 0.13 today.

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 10, 2016 1:11 pm
by Unoxxis
cpy wrote:50% chance of 0.13 today.
No. It will not be on a friday. 50% chance of information about the release date maybe.

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 10, 2016 1:17 pm
by malecord
Unoxxis wrote:
cpy wrote:50% chance of 0.13 today.
No. It will not be on a friday. 50% chance of information about the release date maybe.
50% + 50% = 100%

100% chance of something 0.13 related today! :mrgreen:

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 10, 2016 1:22 pm
by ArderBlackard
malecord wrote:50% + 50% = 100%
100% chance of something 0.13 related today! :mrgreen:
I believe the probability theory works a bit differently :mrgreen:

Re: Friday Facts #141 - Mod Portal

Posted: Fri Jun 10, 2016 1:26 pm
by slindenau
malecord wrote:
Unoxxis wrote:
cpy wrote:50% chance of 0.13 today.
No. It will not be on a friday. 50% chance of information about the release date maybe.
50% + 50% = 100%

100% chance of something 0.13 related today! :mrgreen:
The modding API preview is already online, thats something right :P?
Has been up for a few days now, but still.

http://lua-api.factorio.com/0.13.0-preview/