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Re: Version 0.12.35
Posted: Wed Jun 15, 2016 10:28 am
by steinio
So 0.12.36 is the same as 0.12.35 ;D
Re: Version 0.12.35
Posted: Wed Jun 15, 2016 12:51 pm
by gacekssj4
dee- wrote:No, because he built the wrong code branch
Sorry to say but..

Re: Version 0.12.35
Posted: Wed Jun 15, 2016 5:54 pm
by eladmir
bNarFProfCrazy wrote:
Relax, take a sunbath, if there is any sun available.
If not, build one.
Way ahead of you:
http://www.cnn.com/2013/11/01/travel/rjukan-sun-mirror/
Re: Version 0.12.35
Posted: Wed Jun 15, 2016 10:38 pm
by bNarFProfCrazy
You are missing the most important point here.
Make it bigger. BIGGER.
Instead of reflecting a fraction of the actual sun, you build one yourself thats satisfies your needs or build some factories that build a sun for you.
If there is shadow then your production calculations were off or you didnt build it BIG enough.
(No more issues with solar panels)
Re: Version 0.12.35
Posted: Wed Jun 15, 2016 11:14 pm
by AlexTheNotsogreat
Quick question unrelated to the FF: is there a way to get this game on Steam if I already have a non-Steam version downloaded?
Re: Version 0.12.35
Posted: Wed Jun 15, 2016 11:19 pm
by WoodyDaOcas
Re: Version 0.12.35
Posted: Thu Jun 16, 2016 2:52 am
by testasdf
Now this one-liner update has the most comments.
Re: Version 0.12.35
Posted: Thu Jun 16, 2016 2:56 am
by The Phoenixian
testasdf wrote:Now this one-liner update has the most comments.
Fun fact: I went back to verify that and on
every single page, I went "Oh look, it's exactly tied with the thread at the top of the page."
I realized what was going on on the second page, but it didn't stop it from happening
two more times.
Re: Version 0.12.35
Posted: Thu Jun 16, 2016 7:15 am
by Hannu
bNarFProfCrazy wrote:
If there is shadow then your production calculations were off or you didnt build it BIG enough.
(No more issues with solar panels)
I know, but there is bad lack of hydrogen and helium resources in my area. Do you know any mods with alternate recipe?
Re: Version 0.12.35
Posted: Mon Jun 20, 2016 2:40 pm
by madtulip
Oh i saw my post referencing nuclear bombs and a related Virus
https://en.wikipedia.org/wiki/Stuxnet was deleted probably because i accidentally linked a site which my virus scanner reports as attacking. Im sorry, that was not my intention.
Re: Version 0.12.35
Posted: Mon Jun 27, 2016 4:00 am
by Gouada
Choo, chooo!
Join the hype train everyone, Factorio will be in the 0.13 dev stage tomorrow!
Choo choo chooo
Re: Version 0.12.35
Posted: Mon Jun 27, 2016 4:05 am
by steinio
Well it's 6 o'clock in the morning in CEST+1 which also affects Czech Republic so the releasetrain should be rolling

Re: Version 0.12.35
Posted: Mon Jun 27, 2016 6:00 am
by Hooch
steinio wrote:Well it's 6 o'clock in the morning in CEST+1 which also affects Czech Republic so the releasetrain should be rolling

Good to be in the same timezone as devs. This one time living in Poland doesn't suck.
Re: Version 0.12.35
Posted: Mon Jun 27, 2016 6:19 am
by Nova
God dammit, don't write in this thread, my poor heart! D:
Re: Version 0.12.35
Posted: Mon Jun 27, 2016 6:35 am
by Hooch
Nova wrote:God dammit, don't write in this thread, my poor heart! D:
I'm sorry.
Re: Version 0.12.35
Posted: Mon Jun 27, 2016 7:27 am
by Kewlhotrod
Gouada wrote:
Choo choo chooo
choo choo
Re: Version 0.12.35
Posted: Mon Jun 27, 2016 7:33 am
by patrykbono20
Hooch wrote:steinio wrote:Well it's 6 o'clock in the morning in CEST+1 which also affects Czech Republic so the releasetrain should be rolling

Good to be in the same timezone as devs. This one time living in Poland doesn't suck.
Yes, its good reason to stay in this catholic country
Re: Version 0.12.35
Posted: Mon Jun 27, 2016 8:05 am
by cappie
Good coffee (or tea), wholesome sandwiches and awesome backrubs for all the devs today!
In Git we trust!
Re: Version 0.12.35
Posted: Mon Jun 27, 2016 8:51 am
by bNarFProfCrazy
The hype train is accelerating.
The breaks are broken and there is a huge gap in the bridge.
Will the conrstuctors manage it in time?
Re: Version 0.12.35
Posted: Mon Jun 27, 2016 9:03 am
by Arn
What is the ETA of the train at the bridge/treacherous gap (GMT+1) ?
(ie, what time are we updating???? I'm in Brisbane (GMT+10) and I want to know if I can expect the update before I run out of steam...)