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Re: [MOD 0.13] Mining Tools - resources generation
Posted: Thu May 04, 2017 12:30 pm
by Airat9000
binbinhfr wrote:Airat9000 wrote:I warned that I had to fix it - for the test version was, I checked and tested different versions and codes there.
please, for next time, do not post test versions, it mess up users.
Yes, I posted a version for you - the author, that would correct the already ready, we only had 2 mod then connected.
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Tue May 09, 2017 7:00 pm
by Airat9000
mod! update in 2 ores new
technology fixed
other fixed
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Jun 02, 2017 10:21 pm
by Alphatrion
Does anyone else have this problem?
https://prnt.sc/ff8wzn
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Thu Jun 08, 2017 9:41 pm
by OldFritz
This mod is absolutely lovely!
I had abysmal bad luck with stone generation. 1 40k patch and that's it... with 5x science multiplier i was getting in trouble reeeeally soon.
So i bombed me a stone patch!
Every 4 out of 5 new ore fields is copper... soooo i guess i'll be blasting some more rocks off the planet rather soon!
Personally i like to have this "emergency" option if you just won't get a ressource patch you need. (wave @ rso
) And anybody who does not want to venture out into the unknown, can generate everything needed in close distance.
Kudos, really awesome mod!
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Jun 09, 2017 3:34 am
by featherwinglove
OldFritz wrote:
So i bombed me a stone patch!
I fixed that
differently
Kudos, really awesome mod!
Totally agree. It was so awesome, I added Science Cost Tweaker and blue science to nerf it.
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Jun 09, 2017 6:46 pm
by OldFritz
oh my... well that definetly is ONE way. But i'm not quite SO masochistic. -i'm mentally preparing for a bob/angel (and if god will)/pycoal map. Did it once... scared me for life! *jk*
Totally agree. It was so awesome, I added Science Cost Tweaker and blue science to nerf it.
And this is such an awesome aspect of the game. If you don't like the massive hauls via train, BUT you want a challenge, that's fine. You can tweak so many aspects in the game the way you want, it is mindblowing.
Not to speak to go modding yourself!
Add Support Please?
Posted: Wed Aug 09, 2017 10:04 am
by Seldion
Is there any way you can add support for Alien Walls mod with the Alien Biomass?
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Mon Aug 21, 2017 4:29 pm
by regedit2000
The use of global.tick in different modes simultaneously leads to braking and crashing the game (for example, 4-5 fps / ups). I recommend to use global[MOD_NAME].tick
This applies not only to the "tick", but also to any other variables
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Sep 15, 2017 1:02 pm
by Eep
Lots of "unknown key" text in the icon descriptions. Also, seriously, 5000 red and green science packs required to research this?? Come on...
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Sep 15, 2017 1:34 pm
by binbinhfr
Eep wrote:Lots of "unknown key" text in the icon descriptions. Also, seriously, 5000 red and green science packs required to research this?? Come on...
Could you be more precise ?
I do not find any unknown description. What is your langage ?
And what is the resarch that costs 5000 ?
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Sep 15, 2017 1:43 pm
by Nexela
I think they downloaded the version that Airat posted and not the version on the portal.
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Sep 15, 2017 2:10 pm
by binbinhfr
Nexela wrote:I think they downloaded the version that Airat posted and not the version on the portal.
oh ok...
so I am sorry, I cannot maintain alternate exotic versions.
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Sep 15, 2017 3:29 pm
by Airat9000
this was a test version
I checked the maximum data that can generate.
I now have a new version, where I added more than 20 ores to 3 modes.
But I can not update the graphics yet .. and I will have to correct the amount of generation.
у меня сейчас есть новая версия, там я добавил более 20 руд к 3 модам.
Но пока не могу графику обновить.. и надо будет поправить количество генерации.
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Thu Dec 14, 2017 11:43 pm
by Airat9000
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Dec 15, 2017 4:09 pm
by binbinhfr
updated, please tell me if everything seems ok.
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Dec 15, 2017 7:56 pm
by Airat9000
binbinhfr wrote:updated, please tell me if everything seems ok.
my version more resources (and icons) and entity
thanks fixed
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Sun Dec 17, 2017 5:27 pm
by tokiro
Hello guys,
I have this error on my game.
Can you help please ?
Tokiro
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Sun Mar 03, 2019 2:02 pm
by luiscity
Hello
I just downloaded your 0.17 version of the mod and there is a problem with the pneumatic drill and the electric pneumatic drill.
when i try to create the object the game give this error and closes the current game
http://prntscr.com/mslelm
and when i try to save, it crash the game
http://prntscr.com/mslfs6
I fix the problem by removing both pneumatic drills from your mod