Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Posted: Tue Dec 19, 2017 6:30 am
The vanilla map generation in 0.16 seems to generate ore patches with "frizzled" edges… which means some bits and pieces are not connected to the main patch in such a way that YARM detects them, currently.
Not sure if that's permanent, 's why I'm raising this here instead of github; if it is, it would be marvelous if YARM could detect that… would of course make it a bit more complex and certainly (a hopefully tiny bit) more time-consuming, because it'd have to scane one (or two, needs more than my cursory examination) tiles around the detected borders.
Not sure if that's permanent, 's why I'm raising this here instead of github; if it is, it would be marvelous if YARM could detect that… would of course make it a bit more complex and certainly (a hopefully tiny bit) more time-consuming, because it'd have to scane one (or two, needs more than my cursory examination) tiles around the detected borders.