Narc wrote:Bizobinator wrote:I loaded the save of the game that I was playing pre .13, and it keeps saying "[EvoGui] No sensor matching the name phase_deduction! Create a sensor first." It's spamming it in the console
Is there something I can do to turn it off? Is it bug?
A mod is trying to update a sensor it calls "phase_deduction" without having registered it first. What other mods do you have installed?
jockeril wrote:Narc - got an error for you...
Works fine for me, using EvoGUI 0.4.102. I'm guessing you're one of the lucky 28 who got 0.4.101 before I found and fixed that very bug.
Oh boy, that's a question in and of itself....
I have: (a * indicates it was added after the switch from .12.X to .13.X)
- Big Brother (v 0.3.0)*
- Add Assembler Batteries (v0.13.0)*
- Better Fluid Colors (v1.0.0)
- Bio Industries (1.0.5)*
- Bob's Config mod (0.13.0)
- Bob's Library mod (0.13.1)
- Bob's Research Progress Saver (0.13.0)
- EvoGUI (0.4.102)
- FARL (0.5.3)
- Ground Printer (1.0.3)*
- Honk (2.0.0)*
- KS Power (0.1.4)* I had the oil burner mod pre .13, replaced with this
- Laser beam turrets (0.1.4)
- Map Labels (0.1.)
- Piano player (0.1.2)*
- Progressive running (1.0.1)*
- Rail tanker (1.3.2)
- Sane concrete (1.0.0)
- Simple Death messages (0.0.2)
- Left-right balancer (0.0.7)
- Smart Display (1.0.8)*
- Smart splitters (1.0.0)
- Squeak Through (1.1.2)*
- Steinios unlasting oil (0.0.1)*
- Tankwerkz Ltd (0.3.2)*
- True Long Reach (0.1.0)* Had a long reach mod, replaced with this
- Warehousing Mod (0.0.10)
- Wreckage pollution (0.13.0)*
- Bob's enemies (0.13.0)
- Bob's Ores (0.13.1)
- Natural evolution expansion (6.0.0)
- Remove chemical batteries (0.13.1)*
- Bob's tech (0.13.0)
- Natural evolution buildings (6.0.2)
- Natural evolution Enemies (6.0.1)
- Resource spawner overhaul (2.0.4)
- Bob's Metals, chemicals (etc) (0.13.1)
- Bob's assembling machines (0.13.0)
- Bob's electronics (0.13.1)
- Bob's Greenhouse mod (0.13.0)* originally had tree-farm lite
- Bob's logistics (0.13.2)
- Bob's mining (0.13.1)
- Bob's power (0.13.0)
- Bob's revamp mod (0.13.0)*
- Bob's modules (0.13.0)
- Bob's warfare (0.13.3)
- Science cost overhaul (0.13.0)
- Marathon mod (1.1.1)
There are a few that I've not yet installed, since there aren't 0.13 versions out yet
- Bridge Railway
- Foreman
- Shuttle Train
- STRS radars
- Tanks for Bob!
- Upgrade planner
- Smarter trains
Any idea what's going on?
Also, I think I may have a mod-holic problem
