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Re: Bob mods for 0.12
Posted: Fri Aug 14, 2015 2:40 pm
by bobingabout
Should really get some feedback on that new Advanced processing unit. Such as any recipe change sugestions.
Re: Bob mods for 0.12
Posted: Fri Aug 14, 2015 4:19 pm
by Apos
I played a little bit with new recipes. It really makes early game not that easy!
What I'd like to see changed is a Lamp recipe. Currently it requires Basic Electronic Board, which is not that easy to make at the beginning, and playing without any sources of light except flashlight is really irritating.
Re: Bob mods for 0.12
Posted: Fri Aug 14, 2015 6:07 pm
by bobingabout
Since you have to research lights, it fits with the electronics you have to research.
The only things I forced to not use the harder to make board were the things you start off with, Assembly 1 (Since you need to make some of parts in a machine, you need to be able to make a machine) and the basic splitter, (because they're just so essential in the early stages).
Lights are optional, by the time you've researched all the essentials, you should be able to make the Basic Electronic Board.
Re: Bob mods for 0.12
Posted: Sat Aug 15, 2015 3:48 pm
by Cheetah
Such a great set of mods! Can't imagine playing vanilla anymore and I'm hoping the devs implement many of them into the final release.
Keep up the good work Bob!
Re: Bob mods for 0.12
Posted: Sat Aug 15, 2015 10:54 pm
by bobingabout
I'm glad you like it! and I am by far not again the devs stealing my ideas to include in the base game, I do often make sugestions that I would otherwise mod in, sometimes they do get implemented, but usually only small changes.
Re: Bob mods for 0.12
Posted: Thu Aug 20, 2015 7:44 pm
by Bhoedda
Anyone have any idea if there is a mirror for the bob's mod's, i keep getting the 509 bandwith limit exceeded error. and i'm quite impatient
Re: Bob mods for 0.12
Posted: Fri Aug 21, 2015 1:42 am
by bobingabout
Bhoedda wrote:i keep getting the 509 bandwith limit exceeded error.
Damn, really? holy crap x3
There are currently no official mirrors, but it looks like I may have to set some up.
Untill then...
https://www.dropbox.com/s/yo2cpmvkhp7iw ... 4.zip?dl=0
Re: Bob mods for 0.12
Posted: Fri Aug 21, 2015 4:25 am
by Scyth3
Hey bob!
Just wanted to say that I love your mod and can't play without it. Seriously, it's amasing.
Re: Bob mods for 0.12
Posted: Fri Aug 21, 2015 11:06 am
by Bhoedda
Re: Bob mods for 0.12
Posted: Fri Aug 21, 2015 8:26 pm
by Sedado77
Bhoedda wrote:
Thank you =)
Yeah! Thank you!
I also got the 509's

Re: Bob mods for 0.12
Posted: Fri Aug 21, 2015 10:23 pm
by NorNogaAdmin
Wish i had the bandwith to back you up there bob... i would make a free mirror for you....
Re: Bob mods for 0.12
Posted: Sat Aug 22, 2015 12:04 am
by bobingabout
I am looking into alternatives, or just a bigger bandwidth limit.
To be honest, I can't wait for Factorio mod hosting to be part of the game.
Re: Bob mods for 0.12
Posted: Sat Aug 22, 2015 12:21 pm
by Razunter
bobingabout wrote:I am looking into alternatives, or just a bigger bandwidth limit.
To be honest, I can't wait for Factorio mod hosting to be part of the game.
Just use GitHub
Re: Bob mods for 0.12
Posted: Sun Aug 23, 2015 4:55 am
by NorNogaAdmin
NorNogaAdmin wrote:Wish i had the bandwith to back you up there bob... i would make a free mirror for you....
Aww well, Here you go bob...
Have a free mirror... newest zips only.
Re: Bob mods for 0.12
Posted: Tue Aug 25, 2015 1:27 pm
by NorNogaAdmin
NorNogaAdmin wrote:NorNogaAdmin wrote:Wish i had the bandwith to back you up there bob... i would make a free mirror for you....
Aww well, Here you go bob...
Have a free mirror... newest zips only.
mirror down due to lack of want. (and lack of internet @ my house)
Re: Bob mods for 0.12
Posted: Tue Aug 25, 2015 1:34 pm
by bobingabout
Thanks for the temporary solution.
Re: Bob mods for 0.12
Posted: Tue Aug 25, 2015 1:57 pm
by NorNogaAdmin
any time!!!
Re: Bob mods for 0.12
Posted: Sun Aug 30, 2015 2:55 am
by mtadd
I'd be happy to help get your group of mod's hosted on Github. It can automatically package each mod into a zip and serve those via publicly accessible web requests. Additionally, it'd provide a forum where other mod developers can send their patches and you can pick and choose, and comment on them before accepting them into the official build. There's lots of helpful tools out there to get you up to speed with working with Github. Message me if you're interested in exploring this avenue.
Re: Bob mods for 0.12
Posted: Fri Sep 04, 2015 6:30 pm
by Lee_newsum
Hi bobingabout we have chated on one big mod Vs lost of saml mods can/will make a zip with all you mods in it. so you have one "data", "control" and "info" as a new some like all you mods.
Re: Bob mods for 0.12
Posted: Fri Sep 04, 2015 7:02 pm
by bobingabout
I have thought about making a "Complete Package" mod... The problem comes in where you assign graphics, because the first part of the path for the graphics is the current mod, such as bobplates or bobores.
A better solution in my opinion would be a single zip file that includes all the mod modules folders, and you just put that zip in there. The problem is that factorio doesn't work that way, it requires each folder in each zip.
The best I can really do right now is provide a single zip download with all the other zips inside it, that you would need to extract to install it.