mmmPI wrote: Sat Feb 24, 2024 7:02 pmNo that is your (mis)understanding from my words, that i tried to dispell several time, i used the expression "fixed income RATIO" and you omitted the last word, and said i meant something else but no all along that's what i meant, that's why i compared it with the oil processing and the iron COMPARED to copper income, this is a fix ratio and so on.
I'm glad the mis understanding is now dispelled
Please help me understand something here.
Fixed means that something is predictable or does not change over time. Relating to scrap processing, people can always expect a particular product from the recycler instead of generating this or that or nothing (RNG or Non-deterministic).
Income means something enters a system (inserter picking up rocket fuel and placing it into the train, for example). That is what I understood you to mean, even though it makes for awkward phrasing.
The ratio is a measure of porporation between different objects. An electronic circuit consumes three copper wires and one iron plate, giving rise to three copper wires to one iron plate ratio.
Looking at scrap processing, people don't think of "fixed" or "income." Maybe ratio has some meaning over an extensive statistics data set of thousands of recycler crafts, but the phrase means something else here in this conversation.
mmmPI wrote: Sat Feb 24, 2024 7:02 pmYou don't know all what exist, only 1 single receipe, maybe holmium refining need a ton of stone. Maybe you will want to make legendary wall and export them in all your planets when you need defense. And you will have to only sink some stone in the recycler when you don't need that extra stone. Purple science require electric furnace which require stone brick which require ... stone .... ! Maybe the whole process is going to yield more holmium than you need for science, but not enough stone, and you will not even need a sink for stone. As i said i'm curious to see how the dev made the expansion.
You are correct that no one knows what the entire Space Age expansion will be like once it comes out, except for people who work at WUBE.
However, I can take existing mods ( like the one cackling.fiend posted a few posts earlier ) and guess what 'scrap processing' from Space Age would be like. I have experience with non-deterministic recipes giving out mixed products.
One of the biggest challenges in making a design that works in the first place is considering every possible scenario and then making it work regardless of what can and will go wrong.
mmmPI wrote: Sat Feb 24, 2024 7:02 pmAlso its not because you don't want to put chest under lightning that i'm going to restrict myself about doing it. You only have partial vision, then add arbitrary restriction and then complain it's too difficult even before trying, i can't agree with you, there's no need to try and convince me x)
The restriction is not arbitrary to me. It only appears to be so to you.
Imagine a scenario where I am deep in the middle of a colossal overhaul project on Nauvis that consumes holmium ore and
some stone/concrete.
I spot a few production lines needing more raw material. The bottleneck is at Fulgora. Do I stop the overhaul project halfway through and head to Fulgora now? Or do I finish what I can on Nauvis and then head over to Fulgora later?
They both have downsides. It is better to mitigate/solve it beforehand.
MeduSalem wrote: Sat Feb 24, 2024 7:10 pmMeh... now you jump arguing about solid fuel... I start to think you are just raising concerns for the sake of it.
Regardless of what you think I did or did not do.
I came here to provide constructive feedback.
The feedback is this: fewer byproducts from recycling scraps, by removing redundancy products (Fulgora has infinite heavy oil from an offshore pump, which people can then process into solid fuels) and moving one of the largest potential sources of blocking recyclers (concrete/stone modified to only concrete with a new value and stone is mined from ground deposits).
If I am 'arguing' about this and that, that is a response to your and other users' comments.
MeduSalem wrote: Sat Feb 24, 2024 7:10 pmWhy would you loop back solid fuel into the recycler to void it?
I mean sure you could do it if you wanted to, and it will likely also get voided over time, but why would you want to do that in the first place?
Here is the thing. Someone suggested that people can insert stone and solid fuel to fix/resolve the overflow buffer issue. I rightly pointed out that it was a silly concept back then, which hasn't changed.
I was utilizing solid fuel as an example of why people should not unquestioningly recycle
everything.
MeduSalem wrote: Sat Feb 24, 2024 7:10 pmDid someone ever tell you that only because you
can do something it
does not mean you have to do it?
I constantly re-evaluate what I want to do and how to do it. I don't always do something because I can or someone tells me to do it.
I do something because either that something is an optimized solution or the alternative has downsides.
Just because I can do something doesn't mean I will do it.
MeduSalem wrote: Sat Feb 24, 2024 7:10 pmJust filter out the stone and send only the stone into the recycler if you want to get rid of that. Leave the solid fuel alone. Or do you have trouble to set up filters on inserters/splitters? ^^
I do set filters on filter inserters and splitters.
The problem is scaling the buffer storage to match the desired holmium ore production goal without overflow or block recyclers.
MeduSalem wrote: Sat Feb 24, 2024 7:10 pmAnd even if you run into a hypothetical situation where you overproduce solid fuel like crazy and have no meaningful use for it... Flare it off with boilers & produce electricity, or go back to steam-punk and set up tons of burner mining drills/inserters instead of normal ones. Or ship it to another planet where you have power issues. Do whatever you want with them. And if you don't need it elsewhere either then just throw it in the recycler. Who cares at that point because you have stockpiled so much of it that you would never use it anyway. ^^
That you have personal issues to deleting items... well tough luck. You will need to throw tons of stone back into the lava on Vulcanus as well unless you intent to stockpile the stuff forever or pave the whole area with concrete tiles. ^^
I am also not one to throw items into the void for no reason, but if I have to because I am running out of space or what is more likely... because I know I will never use all the garbage anyway (which is the most common reason why you start stockpiling in the first place because there simply is no use for it) then I have no issues getting rid of it.
I would not void stone/concrete or solid fuels since there is a hidden reason why WUBE decided to settle on an 11% chance of concrete/stone and 7% for solid fuels for preliminary game balancing.
Those numbers are unusually high given the most common chance of 2% from four items: battery, processing circuits, steel plates, and copper wires.
All of those are consumed in larger quantities by a 1000 SPM megabase. Stop and think about this briefly and realize that Stone/concrete and solid fuel exist in higher amounts than copper wires (typically, players will have far more assemblers doing copper wires than anything else).
Currently, stone is not required to produce a rocket/satellite. I can't think of anything and don't even use that much wall or anything made with stone. What would require a non-trivial amount of stone?
The idea that we will require far more stones only magnifies my concern because different players use different amounts of each resource and are more likely to run into the buffer storage issue at some point without a proper warehouse (think thousands of inventory slots).