Re: Friday Facts #381 - Space Platforms
Posted: Mon Oct 23, 2023 9:49 am
[Moderated by Koub : Response to a moderated comment]
And I would expect this to be based not on the size of the asteroid but the material it is made of. Like metallic asteroids being more resistant to lasers, because they conduct heat better.blazespinnaker wrote: Mon Oct 23, 2023 2:39 amWait, what? "Different preferred weapon" but oh btw use gun turrets. Sad face. Mechanics encouraging greater weapon mix (at least in hard modes) is one of the things I've been hoping for.Each asteroid type has a different preffered weapon. Laser turrets are only efficient against the small asteroids, and the medium one need at least a gun turret. Since energy is quite scarce on the platform, it is usually better strategy to just use gun turrets for both small and medium asteroids.
I agree.Saphira123456 wrote: Fri Oct 20, 2023 8:31 pmI mean, you refuse to put in a flare stack, incinerator, or etcetera to get rid of things you don't want on planets but you allow us to dump things overboard for space platforms?
What happened to your claim of not wanting to trivialize disposal of excess items? Because this does just that.
I think I saw them traveling at small angles to straight forward. Earendel ran into this exact thing with SE and introduced asteroids with small transverse velocities in response.dead-duck wrote: Mon Oct 23, 2023 9:44 pm If asteroids only come from exactly opposite direction of travel, could you make a long skinny platform to minimize the asteroid collision threat? In other words, it doesnt seem like asteroids come from the sides
Yeah, there should have been a new type of belt for space. All new assemblers too.<NO_NAME> wrote: Mon Oct 23, 2023 8:53 pm A lot of folks is asking how the items stick to the space-belts. Isn't it obvious? Glue, duh!
We will have to catch some new animal, turn its hoofs into glue and use it to builds belts on the platforms.
Earendel (SE author) got hired by Wube a while back and has been providing input on all of this. Ultimately SE's audience is only a subset of base Factorio, and they're very different experiences. Copying SE beat-for-beat wouldn't be a great idea.blazespinnaker wrote: Tue Oct 24, 2023 7:09 am Yeah, there should have been a new type of belt for space. All new assemblers too.
It sort of feels like they avoided copying SE even though it has clearly superior ideas and treated suspension of disbelief with more care (mostly).
Not invented syndrome here leads to a lot of very poor decision making.
If they had started with SE as a base and then tried simplifying (especially for switch installs) / adding to it, this all could have been out ages ago perhaps. Maybe they tried but couldn't do a deal with the mod author on that, perhaps, and it came down to $$ or something.
Maybe the code base was a mess, but if they just positioned it as a 'campaign' style add on, I think folks would have accepted the bugs. It's not likely speedrunning SE is going to become this huge thing. And other than a few side issues with the new train elevator and some spaceships that I think mostly got addressed, it felt reasonably stable when I played it.
I admit to some disappointment, but you know, take my $$$ anyways. Whatever wube does I'm there with bells on!! The quality stuff, trains and other changes sound very cool.
Well, and I disagree. "That's like your opinion, man"blazespinnaker wrote: Tue Oct 24, 2023 7:09 amYeah, there should have been a new type of belt for space. All new assemblers too.<NO_NAME> wrote: Mon Oct 23, 2023 8:53 pm A lot of folks is asking how the items stick to the space-belts. Isn't it obvious? Glue, duh!
We will have to catch some new animal, turn its hoofs into glue and use it to builds belts on the platforms.
I fully agree, many players find combinators weird or difficult and can't or don't want to use them, those are sort of advanced feature, that's quite obvious when joining random multiplayer server. And in SE you have strong incentive to use them , or just have an ineficient , slow or with manual intervention build.computeraddict wrote: Tue Oct 24, 2023 7:42 am Ultimately SE's audience is only a subset of base Factorio, and they're very different experiences. Copying SE beat-for-beat wouldn't be a great idea.
Sorry, but the only things that are close to reality in Factorio is that some sort of guns, cars and trains exist. Pretty much everything else is completely unrealistic.blazespinnaker wrote: Tue Oct 24, 2023 9:28 am Factorio differentiated itself with its futuristic hard core sci motif. Sure, some things are completely unreasonable in factorio, but for the most part they tried to simulate reality.
Magnets? Artificial gravity? Sorry, but compared to the fact that you can launch a base the size of the rocket silo with a rocket, I find that very minor in comparison.blazespinnaker wrote: Tue Oct 24, 2023 9:28 am But the original point to this - why aren't objects flying off the belts - is completely valid.
I thought you wanted realism? A single chest could contain unreasonable large masses, like e.g. 4800 steel plates, and as Factorio is modelling mass for space travel, having a single full chest should slow you down inexplicably, which wouldn't be expected or fun, and it also wouldn't be realistic compared to the needed platform space.
No, they are sadly not, they differ in underground length only.blazespinnaker wrote: Tue Oct 24, 2023 9:28 am I'm not sure, but I think the white belts are faster?
Well yes, mechanics, not tedium. Like, the crushers and the recyclers, that's a new mechanic. The small white assembler is not, that's what I meant.blazespinnaker wrote: Tue Oct 24, 2023 9:28 am Space belts, yes, but with some new mechanics would be good. All new assemblers with new mechanics as well. Isn't that part of the point - new mechanics?
I feel what you mean with quality, it certainly feels like a candy crush mechanic, but otherwise, I don't think I agree. Kind of like nuclear, I personally think that it is too easy, I much prefer control like in the "realistic reactors" mod, which in my opinion is the best mod ever. It blends in with factorio, and creates "deep" "complex" gameplay.blazespinnaker wrote: Tue Oct 24, 2023 9:28 am But new mechanics aren't really my point. I suppose my issue is less about SE (as good as it is, it's too complex for a broad audience) but rather that it feels like factorio is being 'candy crushed'. Where their focus has been more on fun and less on things like atmosphere and suspension of disbelief.
I feel on the contrary, that factorio is nowhere near reality, and that the simplified processes are what makes the logistics side of factorio fun.blazespinnaker wrote: Tue Oct 24, 2023 9:28 am Factorio differentiated itself with its futuristic hard core sci motif. Sure, some things are completely unreasonable in factorio, but for the most part they tried to simulate reality. The quality (ignoring the silly names) and elevated trains, imho, are fantastic improvements in that direction.
Some of this space stuff feels like they're leaving that behind. Those tentacle like things grabbing asteroids? I mean, really, what's that about.
Absolutely, but quality and elevated trains added to the suspension of disbelief and the atmosphere of Factior.Sorry, but the only things that are close to reality in Factorio is that some sort of guns, cars and trains exist. Pretty much everything else is completely unrealistic.
You can fly at 100 m/s (relative to Earth) and throw a plate (or thrust gas) at 2 000 m/s backwards. The exhaust would travel at 1900 m/s relative to Earth. If you stopped trusting, you would see the exhaust escaping you at 2000 m/s.Picks wrote: Tue Oct 24, 2023 10:28 am There's something "off" about the thrusters visuals.
I think it's the smoke.
It moves backwards - shouldn't it just stay put (edit; or at least move away as fast as the platform is moving)? Maybe it works different in a vaccuum? I don't know.
It looks weird, though, when the smoke is produced and flies away faster than the platform is moving - especially when the thrusters shut off and the last bit of smoke flies away.
edit; maybe not. I dunno.