Page 73 of 190
Re: Development and Discussion
Posted: Wed Apr 12, 2017 1:44 pm
by Chukles
There is another Bug, : The Research "Metallurgy 1-4" unlocks Chemical Furnace twice every Mk. But never the "Strand Casting Maschine" .
Re: Development and Discussion
Posted: Thu Apr 13, 2017 8:57 am
by Florian1024
Could it will be possible to make all this kind of recipes in smelting "angels-wire-coil-copper-converting" in electronic assembly? That will be logical and useful.
Re: Development and Discussion
Posted: Thu Apr 13, 2017 8:09 pm
by azakir nalda
after updating some mods i keep getting this error message on launch.
Failed to load mod "angelslogistics 0.1.2"
__anngelslogistics__/data-final-fixes.lue:142: attempt to index field
'fast-loader'' (a nil value)
Attached to this post you will find my mod-list.json if it helps.
Re: Development and Discussion
Posted: Fri Apr 14, 2017 5:19 pm
by Shenpen
Branching off into pharmaceuticals:
viewtopic.php?f=97&t=44182&p=255231#p255231
Work in progress and very early stage at that.
Re: Development and Discussion
Posted: Sun Apr 16, 2017 6:46 pm
by Shenpen
@Arch666Angel:
I will need kerosine for a certain recipe. I'm happy to make it from the petrochem naphtha + fuel oil, but if you have plans to have it made in a certain way or as part of some process I will leave it to you.
My idea for a kerosine recipe:
naphta + fuel oil => kerosine
But it would perhaps be more naturalistic to have be part of a advanced refining process with a four way separation including kerosine.
I also want to ask your permission to use this machine as production equipment for coco slurry production:

Re: Development and Discussion
Posted: Mon Apr 17, 2017 7:16 pm
by Arch666Angel
Shenpen wrote:@Arch666Angel:
I will need kerosine for a certain recipe. I'm happy to make it from the petrochem naphtha + fuel oil, but if you have plans to have it made in a certain way or as part of some process I will leave it to you.
My idea for a kerosine recipe:
naphta + fuel oil => kerosine
But it would perhaps be more naturalistic to have be part of a advanced refining process with a four way separation including kerosine.
I also want to ask your permission to use this machine as production equipment for coco slurry production:

At the moment the only other thing on my agenda for petrochem is the kraft-process for wood/paper production, most of the things are already in Petrochem. So I have no plans to add Kerosine.
Yeah you can use it, I will put the sheet for it in the texture thread.
Re: Development and Discussion
Posted: Mon Apr 17, 2017 7:44 pm
by Shenpen
Arch666Angel wrote:
Yeah you can use it, I will put the sheet for it in the texture thread.
Thank you!
Saves me a lot of effort.
Where would it be advantageous to look if I want to find the texture thread soon?
Re: Development and Discussion
Posted: Mon Apr 17, 2017 9:36 pm
by Arch666Angel
Shenpen wrote:Arch666Angel wrote:
Yeah you can use it, I will put the sheet for it in the texture thread.
Thank you!
Saves me a lot of effort.
Where would it be advantageous to look if I want to find the texture thread soon?
viewtopic.php?f=15&t=40923
Re: Development and Discussion
Posted: Tue Apr 18, 2017 12:53 am
by Patrick
Am I supposed to be able to craft the alien artifact chain in BioProcessing when not using Bob's Mods? Petrochem doesn't require Bob's, but the percholoric acid needed by BioProcessing is not available without Bob's.
Re: Development and Discussion
Posted: Tue Apr 18, 2017 6:16 am
by Shenpen
Arch666Angel wrote:Shenpen wrote:Arch666Angel wrote:
Yeah you can use it, I will put the sheet for it in the texture thread.
Thank you!
Saves me a lot of effort.
Where would it be advantageous to look if I want to find the texture thread soon?
viewtopic.php?f=15&t=40923
Sweet! I am definatly going to fork a few items from there...

Re: Development and Discussion
Posted: Tue Apr 18, 2017 5:21 pm
by Shenpen
I would like to include a *.lua that makes it possible to use heavy pumps to barrel wax_kerosine_solution, kerosine_raw_cocopaste_solution_mixture, raw_coco_paste_solution, water_cocaine_sulfate_solution, and a few other liquids. Problem is that I dont understand the procedural stuff that you use for barreling of fluids.
Is there an easy way to do it?
Re: Development and Discussion
Posted: Tue Apr 18, 2017 5:23 pm
by Muki
Angel's logistic
I noticed on a new game that blueprints are locked for a long time but you can get the crawler and your construction robot one circuit earlier before having to setup the petrochem.
This tends me to skip your (slow) bots at an early stage of the game to directly switch to regular bots.
Cya.
Re: Development and Discussion
Posted: Tue Apr 18, 2017 7:08 pm
by Arch666Angel
Shenpen wrote:I would like to include a *.lua that makes it possible to use heavy pumps to barrel wax_kerosine_solution, kerosine_raw_cocopaste_solution_mixture, raw_coco_paste_solution, water_cocaine_sulfate_solution, and a few other liquids. Problem is that I dont understand the procedural stuff that you use for barreling of fluids.
Is there an easy way to do it?
The functions are coming with the refining mod, so you want to make sure it is loaded first or at least that it's there. I usually create all generic recipes (barrels, voids, splitters) in the data-update phase, so you probably want to do the same.
Then it's just calling the function:
Code: Select all
angelsmods.functions.make_barrel(fluid_name, fluid_category, group_order, void_category)
fluid_name = name of the fluid you want barrel recipes / void recipes created for
fluid_category = creates a row in the barreling tab for the recipes
group_order = determines the place of the row (currently I use a - k)
void_category = chemical (flare-stack), water(clarifier)
a function call would look something like this:
Code: Select all
angelsmods.functions.make_barrel("liquid-chlorauric-acid", "smelting", "k", "chemical")
Re: Development and Discussion
Posted: Tue Apr 18, 2017 8:12 pm
by Shenpen
Arch666Angel wrote:Shenpen wrote:I would like to include a *.lua that makes it possible to use heavy pumps to barrel wax_kerosine_solution, kerosine_raw_cocopaste_solution_mixture, raw_coco_paste_solution, water_cocaine_sulfate_solution, and a few other liquids. Problem is that I dont understand the procedural stuff that you use for barreling of fluids.
Is there an easy way to do it?
The functions are coming with the refining mod, so you want to make sure it is loaded first or at least that it's there. I usually create all generic recipes (barrels, voids, splitters) in the data-update phase, so you probably want to do the same.
Then it's just calling the function:
Code: Select all
angelsmods.functions.make_barrel(fluid_name, fluid_category, group_order, void_category)
fluid_name = name of the fluid you want barrel recipes / void recipes created for
fluid_category = creates a row in the barreling tab for the recipes
group_order = determines the place of the row (currently I use a - k)
void_category = chemical (flare-stack), water(clarifier)
a function call would look something like this:
Code: Select all
angelsmods.functions.make_barrel("liquid-chlorauric-acid", "smelting", "k", "chemical")
Exactly what I was looking for!
I will mess about with it and see how far I get.
Thanks again!
Re: Development and Discussion
Posted: Fri Apr 21, 2017 3:50 pm
by aklesey1
Thanks for new angel's exploration mod Arch666Angel, and i'll waiting when u'll expand angel's components mod? i think i can be nice replacment for bobplats in ur overhaul system
Re: Development and Discussion
Posted: Fri Apr 21, 2017 3:55 pm
by kinnom
aklesey1 wrote:Thanks for new angel's exploration mod Arch666Angel, and i'll waiting when u'll expand angel's components mod? i think i can be nice replacment for bobplats in ur overhaul system
Probably a few things will get added in the overhaul for 0.15
Re: Development and Discussion
Posted: Fri Apr 21, 2017 4:01 pm
by aklesey1
kinnom wrote:aklesey1 wrote:Thanks for new angel's exploration mod Arch666Angel, and i'll waiting when u'll expand angel's components mod? i think i can be nice replacment for bobplats in ur overhaul system
Probably a few things will get added in the overhaul for 0.15
I like ur works kinnom

, pls make some new additions like PCP may be some additing for smelting or bio processing? Pyanodon Coal processing will perfectly fit into this system in future I lay great hopes

Re: Development and Discussion
Posted: Sat Apr 22, 2017 4:14 am
by Amyclas
Hail unto thee mighty and glorious Archangel whose beauty shines through all that is manifest!
I humbly beseech thee to add Invar plates to Angels Smelting.
It brings me great pleasure to witness the last update that added many alloys to the smelting. The military industrial complex however now requires mass-produced Invar to be brought forth. Only thou can bring to light the processes to do this in a manner worthy of highly optimized mass-production.
Re: Development and Discussion
Posted: Sat Apr 22, 2017 7:17 am
by aklesey1
Amyclas wrote: I humbly beseech thee to add Invar plates to Angels Smelting.
And nitinol and bronze and brass and gunmetal and electrum, but with observance of all proportions, as well as Bobingabout has made in his mod it really realistic
Re: Development and Discussion
Posted: Sat Apr 22, 2017 8:45 am
by gheift
Hi Angel,
I try to create a scenario, in which all technologies/recipes of bobplates are replaced with some of angels, but currently those materials are missing:
- bronze (part of alloy-processing-1)
- electrum
- invar
- nitinol
- brass (part of zinc processing)
- tungsten-carbide, copper-tungsten (part of tungsten-alloy)
- powdered-silicon, silicon-wafer, silicon-carbide, silicon-nitride
- ferric-chlorid-solution
- lithium, lithium-chloride, lithium-cobalt-oxide
- silver-oxide
Can you add them to your smelting/petrochem mod?
Thanks for your great work,
Gerhard