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Re: pY Coal Processing - Discussion
Posted: Wed Mar 13, 2019 7:16 pm
by kingarthur
I'd have to double check bio industry but I know aaii locks iron pipes behind tech. Which I've already fixed in the compatibility mod
Re: pY Coal Processing - Discussion
Posted: Fri Mar 15, 2019 8:22 pm
by Lochar
So I picked up a tailing pond that was full to empty it, and now there's now a huge 'oil spill' that slows me down around where it was. Is there any way to clean it up?
Re: pY Coal Processing - Discussion
Posted: Mon Mar 25, 2019 1:49 pm
by system
With latest updates:
37.354 Loading mod pyfusionenergy 1.1.9 (data-updates.lua)
37.360 Error ModManager.cpp:1294: Failed to load mod "pyfusionenergy": __pyfusionenergy__/data-updates.lua:2: module __pycoalprocessing__/prototypes/functions/functions not found; no such file __pycoalprocessing__/prototypes/functions/functions.lua
stack traceback:
[C]: in function 'require'
__pyfusionenergy__/data-updates.lua:2: in main chunk
Re: pY Coal Processing - Discussion
Posted: Mon Mar 25, 2019 1:51 pm
by kingarthur
system wrote: Mon Mar 25, 2019 1:49 pm
With latest updates:
37.354 Loading mod pyfusionenergy 1.1.9 (data-updates.lua)
37.360 Error ModManager.cpp:1294: Failed to load mod "pyfusionenergy": __pyfusionenergy__/data-updates.lua:2: module __pycoalprocessing__/prototypes/functions/functions not found; no such file __pycoalprocessing__/prototypes/functions/functions.lua
stack traceback:
[C]: in function 'require'
__pyfusionenergy__/data-updates.lua:2: in main chunk
Its known. Temporary issue with pycp that will be delt with soon
Re: pY Coal Processing - Discussion
Posted: Tue Mar 26, 2019 4:25 am
by Pongo
При генерации карты есть только row borax (залежи боракса). Вид с карты так и показывает row borax (залежи боракса). По факту это borax reserve. Добыть его невозможно! Бур нельзя разместить!
O.17
Бор идёт к этому моду
Может пока где можно изменить?
Re: pY Coal Processing - Discussion
Posted: Tue Mar 26, 2019 7:40 pm
by Raphaello
We got new graphics for destructive distillation column

Nice
EDIT aaaaand they also have different placement of fluid boxes. That's less nice.
Can't write anymore, must redesign now...
Re: pY Coal Processing - Discussion
Posted: Thu Mar 28, 2019 4:23 am
by Pongo
I can not get borax. impossible to put the drill on the spot. why?
Re: pY Coal Processing - Discussion
Posted: Thu Mar 28, 2019 4:45 pm
by Raphaello
Pongo wrote: Thu Mar 28, 2019 4:23 am
I can not get borax. impossible to put the drill on the spot. why?
You need a special miner for borax. you can find which one it is by hovering cursor over borax patch and pressing 'q' - it will put a ghost of the miner into your hand (if you've got this option enabled)
Re: pY Coal Processing - Discussion
Posted: Fri Mar 29, 2019 11:28 am
by Anon2k
Hi, remove productivity modules from recipes related:
1. With produced steam (for example: combustion mixture, oleochemicals) - steam is produced more than water and water must be poured into the hole
2. With the conversion of salt to/from saline water
They all upset the game balance. Productivity modules generally should be used with caution when bundled with liquids. Review your recipes carefully.
Re: pY Coal Processing - Discussion
Posted: Fri Mar 29, 2019 11:32 am
by pyanodon
lol. i love when people gave me orders instead of suggestions
Re: pY Coal Processing - Discussion
Posted: Fri Mar 29, 2019 11:46 am
by Anon2k
And yes, the number of modules in factories should not decrease as their level increases, since the use of productivity modules for them becomes meaningless. For example:
1) Wood Processing Unit MK 01 - 3 slots
2) Wood Processing Unit MK 02 - 2 slots
3) Wood Processing Unit MK 03 - 1 slot
4) Wood Processing Unit MK 04 - 0 slots
The number of modules should increase (well, or at least certainly not decrease)
Re: pY Coal Processing - Discussion
Posted: Fri Mar 29, 2019 11:54 am
by pyanodon
lol... roger that captain!!!

Re: pY Coal Processing - Discussion
Posted: Fri Mar 29, 2019 11:54 am
by Anon2k
pyanodon wrote: Fri Mar 29, 2019 11:32 am
lol. i love when people gave me orders instead of suggestions
Maybe you are trying to read my post? Now I have infinite salt from the water.
This is normal?
Re: pY Coal Processing - Discussion
Posted: Fri Mar 29, 2019 12:01 pm
by Anon2k
pyanodon wrote: Fri Mar 29, 2019 11:54 am
lol... roger that captain!!!
Well, very funny, should I use production modules only for MK 01 plants?
Re: pY Coal Processing - Discussion
Posted: Fri Mar 29, 2019 3:20 pm
by immortal_sniper1
Anon2k wrote: Fri Mar 29, 2019 11:54 am
pyanodon wrote: Fri Mar 29, 2019 11:32 am
lol. i love when people gave me orders instead of suggestions
Maybe you are trying to read my post? Now I have infinite salt from the water.
This is normal?
i do that with helium and nitrogen but in those cases it uses an obscene amount of gasoline and power
Re: pY Coal Processing - Discussion
Posted: Fri Mar 29, 2019 3:24 pm
by immortal_sniper1
Anon2k wrote: Fri Mar 29, 2019 11:46 am
And yes, the number of modules in factories should not decrease as their level increases, since the use of productivity modules for them becomes meaningless. For example:
1) Wood Processing Unit MK 01 - 3 slots
2) Wood Processing Unit MK 02 - 2 slots
3) Wood Processing Unit MK 03 - 1 slot
4) Wood Processing Unit MK 04 - 0 slots
The number of modules should increase (well, or at least certainly not decrease)
pyanodon wrote: Fri Mar 29, 2019 11:54 am
lol... roger that captain!!!
i kinda agree to use the modules at max utility you need to use the mk1 and beacon it or stuck with the mk4 and use only speed on it
if you want to use productivity for iron STICK auto factory mk4-1 module mk1-2 assembler3-4 modules (best one just beacon it in thee last way possible)
Re: pY Coal Processing - Discussion
Posted: Fri Mar 29, 2019 4:57 pm
by Anon2k
immortal_sniper1 wrote: Fri Mar 29, 2019 3:24 pm
i kinda agree to use the modules at max utility you need to use the mk1 and beacon it or stuck with the mk4 and use only speed on it
if you want to use productivity for iron STICK auto factory mk4-1 module mk1-2 assembler3-4 modules (best one just beacon it in thee last way possible)
Awesome logic.
<sarcasm>
What a silly it turned out that the developers of vanilla did not guess to stuff 4 slots into the first assembler, and the last two.
</ sarcasm>
Re: pY Coal Processing - Discussion
Posted: Sat Mar 30, 2019 9:29 am
by Anon2k
Well, you removed the productivity modules from the salt evaporation. Half the work, I can still get the endless salt out of the water.
It remains to remove the productivity modules from the recipe for salt water in a chemical factory.
Re: pY Coal Processing - Discussion
Posted: Mon Apr 08, 2019 4:26 am
by Pongo
Raphaello wrote: Thu Mar 28, 2019 4:45 pm
Pongo wrote: Thu Mar 28, 2019 4:23 am
I can not get borax. impossible to put the drill on the spot. why?
You need a special miner for borax. you can find which one it is by hovering cursor over borax patch and pressing 'q' - it will put a ghost of the miner into your hand (if you've got this option enabled)
what option are you talking about? tell me where to look? what is it called?
Re: pY Coal Processing - Discussion
Posted: Mon Apr 08, 2019 4:40 am
by mxpal
Pongo wrote: Mon Apr 08, 2019 4:26 am
what option are you talking about? tell me where to look? what is it called?
crystal mine.