Hi, thanks for the answer
RoddyVR wrote:Woody, please dont take this the wrong way, but that's not compact.
it's cool, that was the point actually, to show the idea (mostly someone else's :/) and to try to improve it, if possible.
I quite possibly chose the wrong topic for that, sorry, but yeah, I am currently in a bit of struggle with mats, focusing a bit on combat atm. Well, excuses aside:
RoddyVR wrote:Maybe dytech changes the requirements for science a lot, but i see:
1. blue circuit production?
I believe there are just stone gears added. And blue circuits are in a top right corner, or I dunno what you mean, sorry.
RoddyVR wrote:2. one of the green sci assemblies has no inserters taking its beakers away.
I am not exactly sure I understand this one either, but I believe all of them is working as intended, maybe wrong timing on the screenshot ?
RoddyVR wrote:3. cant tell how wire is getting to green circuits (fast longhanded inserters?) why the insane complication with underground when you could just put the green circuit belt not between these two rows of assemblies.
fair enough, but I believe the point here was to get one belt with iron/copper through for further processing (ie. whole supply of mats for science) and since green circuits are meant to end up on the belt together with iron, it might as well stay close - also, the "compact" idea, yeah, it might be on the right side of the assemblies

Looks somewhat more sexy to me, like input iron/copper from one side, which exits not changed on the other, together with the green circuits ~magic~

Or - it's just possible to save one square like this, be it on the other side, on the right, you would need 2 squares next to it, inserter + belt, the same then between the columns of assemblies, that's 4 total. And like this it's doable on 3 squares, neatly hidden ( even when not neatly looking

) in between. That's my idea, anyway.
RoddyVR wrote:4. i think the smart inserter assembly has stopped. cant tell why.
you are right, I had dwindling supply of copper in here, thus not enough greens for smart inserted and also, while upgrading the assembly - this happens from time time - the fast inserter picked up one iron -while the assembly was gone - and I didn't notice to replace it, though the green circuits are problem here anyway at the time.
RoddyVR wrote:5. the really odd copper handling to the left of the green circuits... how far do underground fast belts reach? why not a simple spliter?
fair enough. That was a kinda experiment, to artificially boost supply to the copper wire assembly ( on the line with red circuits, on the left) because the copper line is long and demanding, and this, being the very end of the line/belt was underperforming. I basically cut the supply to another stuff that happens offscreen, I wouldn't be to afraid as to say please ignore that, it shouldn't make it into final version

Also, the red underground is there b/c of the speed, yea, normally it would go in the ground next to the pipe assembly and continue offscreen and I believe simple is 10 squares and red one is 20
RoddyVR wrote:I like factories that make all 4 sciences in one place, (see the "yet another science setup" thread), and if i had the time, i might try yours out (or try to "clean it up"), but instead i'll jsut ask you about the stuff that doesnt make sense to me.
and this one does just that, there is also a alien science pack there on the top right. I'll add another screen
edit: updated the previous post and this with link to Dropbox folder with 3 screens, this time with filled up belts
https://www.dropbox.com/sh/r8jchavlac2r ... c8ala?dl=0