Re: Friday Facts #183 - Aiming for the release date
Posted: Sun Apr 09, 2017 8:46 am
PacifyerGrey
This is actually what I meant. You draw a rectangle (anywhere on the game view, no need to be close to it), it just won't let you stretch past 10x10 tiles. After you release left mouse button - you immediately get to interface similar to placing ghosts with a blueprint (and that's where analogy with blueprints ends). You can drag it and rotate it. If you are close enough and have all items in your inventory - you can place it with left clicking. If you are not close enough - everything will be shown in red. If you are close enough, but do not have some items in the inventory, lacking entities will be shown in orange. You still can shift-click to perform partial placement like with usual blueprints, so entities that cannot be placed due to something beneath them or due to lack of items in the inventory will be omitted. After left clicking, that "blueprint" still remains in your cursor as with usual blueprints, so you can run ahead and place several copies (you can even hold left mouse button and keep running, so they will be automatically placed as long as there is space/inventory-items), or you can run to another corner of the map and place it there if you want so. But while it's in your hand you can't do anything else (as if you were holding real blueprint or a piece of iron). Once you hit Q - cursor returns to empty. I see it as a "copy-paster" or something like that in your toolbelt, similar to deconstruction-planner.
As for reach distance - I agree that 7x7 would be too small and with 10x10 you would be able to "cheat" and place items 10 tiles afar which you normally can't. I like your criteria that if you can reach any item - you can place all of them. This way you will not be able to use copy mechanism to copy single entity and place it 10 tiles afar - it will be limited to reach distance of that single entity, and cheating through adding fake proxy entities to copy-from region to make a reach is too tedious to be worth it.
This is actually what I meant. You draw a rectangle (anywhere on the game view, no need to be close to it), it just won't let you stretch past 10x10 tiles. After you release left mouse button - you immediately get to interface similar to placing ghosts with a blueprint (and that's where analogy with blueprints ends). You can drag it and rotate it. If you are close enough and have all items in your inventory - you can place it with left clicking. If you are not close enough - everything will be shown in red. If you are close enough, but do not have some items in the inventory, lacking entities will be shown in orange. You still can shift-click to perform partial placement like with usual blueprints, so entities that cannot be placed due to something beneath them or due to lack of items in the inventory will be omitted. After left clicking, that "blueprint" still remains in your cursor as with usual blueprints, so you can run ahead and place several copies (you can even hold left mouse button and keep running, so they will be automatically placed as long as there is space/inventory-items), or you can run to another corner of the map and place it there if you want so. But while it's in your hand you can't do anything else (as if you were holding real blueprint or a piece of iron). Once you hit Q - cursor returns to empty. I see it as a "copy-paster" or something like that in your toolbelt, similar to deconstruction-planner.
As for reach distance - I agree that 7x7 would be too small and with 10x10 you would be able to "cheat" and place items 10 tiles afar which you normally can't. I like your criteria that if you can reach any item - you can place all of them. This way you will not be able to use copy mechanism to copy single entity and place it 10 tiles afar - it will be limited to reach distance of that single entity, and cheating through adding fake proxy entities to copy-from region to make a reach is too tedious to be worth it.