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Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Posted: Mon Oct 02, 2017 12:48 am
by Derringer
Another issue: when construction robots replace Bob's Greenhouses, the recipe setting is lost.
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Posted: Tue Oct 17, 2017 2:05 am
by eind7286
Hi, just some suggestion.
how about auto replacement prioritize using aging entity than new one? and add possibility to refurbish aging entity?
And add marking system for entity that marked entity will not automatically replaced anymore.
Thanks a lot.
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Posted: Wed Oct 25, 2017 10:05 am
by Blanabba
I've got notifications set to scanners and I'm getting this error whenever a scanner near a roboport finds any old machines:
I'm running the following mods, but it seems to happen even with electric drills, so I don't think it's got anything to do with mod buildings.
"alien-biomes",
"armor-pockets",
"axial-tilt",
"Big_Brother",
"bullet-trails",
"Custom Inventory Size",
"Dectorio",
"Dirt_Path",
"EquipmentPlusPortableEngine",
"even-distribution",
"EvoGUI",
"Fission and Fusion",
"Geothermal",
"hardCrafting",
"highvoltage",
"KS_Power",
"Laser_Beam_Turrets",
"Meltdown",
"MIRV",
"NauvisDay",
"programmable-speaker-phonemes",
"qol_research",
"Rampant",
"RealisticPower",
"RealStorage",
"Robot_Battery_Research",
"rso-mod",
"Squeak Through",
"Suit-Plug-Continued",
"Text-To-Speech",
"vanilla-loaders",
"Warehousing v15",
"water-fix",
"WearAndTear",
"what-is-it-really-used-for",
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Posted: Wed Oct 25, 2017 2:57 pm
by IAHSXIDEAS
Wear and Tear: Compatible with Mini Machines Mod
Posted: Thu Oct 26, 2017 5:54 pm
by Xagros
Hello! I'm Xagros
It is compatible if you declare it in dependencies.
Code: Select all
info.json
{
"name": "WearAndTear",
"version": "1.4.3",
"factorio_version": "0.15",
"title": "Wear and Tear",
"author": "withers",
"contributors": "None",
"homepage": "https://forums.factorio.com/viewtopic.php?f=94&t=41892",
"description": "Adds wear and tear mechanics to the game, plus automated maintenance. ",
"dependencies": [
"base >= 0.15.0" , "? 10xHarder >= 1.0.0", "? UraniumPower >= 0.6.6", "? aai-industry >= 0.1.11", "? mini-machines >= 0.1.0"]}
Errors caused by other mods can be solved in the same way!(Because they need to call data-final-fixes)
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Posted: Sun Nov 26, 2017 4:53 pm
by totobest
Hello!!
I would like to uninstall this mod.
I remove it but I lose almost all my assemblies / CP, etc..
How can I revert all prototypes to vanilla ones before removing the mod?
TYI
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Posted: Sun Nov 26, 2017 10:13 pm
by Wildejackson
Personally I change the crafting speed multiplier for new machines to 1 and bump up the pollution discount because I really dislike how it effects ratios.
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Posted: Sun Jan 07, 2018 10:00 am
by DarkyPupu
Any news for 0.16 ?
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Posted: Thu Jan 11, 2018 5:59 pm
by SunTroll
I have a feeling this mod may be dead (especial since none of the withers mods have been updated in last 3 months and he didn't log in the forum since Oct 23, 2017 9:47 am (if the site is to be trusted).
Of course it is also possible that he is taking break from factorio and once he returns he will update his mods.
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Posted: Wed Jan 17, 2018 5:11 am
by Strategic Sage
Updated for 0.16 compatibility. Only very limited testing done but it at least survives a brief bit of gameplay with 0.16.16 both by itself and as part of a larger mod package. If any further errors are found please let me know and I'll attempt to resolve them. I make no claims, implied or otherwhise, to the original work.
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Posted: Tue Oct 11, 2022 1:32 pm
by DonRudi
Are there any chances that this mod might be revived for the current version(1.1.69)? Is it allowed to fork this project?
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Posted: Wed Oct 12, 2022 11:40 pm
by FuryoftheStars
DonRudi wrote: Tue Oct 11, 2022 1:32 pm
Are there any chances that this mod might be revived for the current version(1.1.69)? Is it allowed to fork this project?
Check the mod portal for other mods. I haven’t looked at the details to compare, but there exists a mod called Rampant Maintenance that sounds similar to this.