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Re: Friday Facts #141 - Mod Portal

Posted: Mon Jun 06, 2016 8:35 am
by equitime77
Im liking that train. It will be good to have modpacks, but Im sure we can wait for that.

Re: Friday Facts #141 - Mod Portal

Posted: Mon Jun 06, 2016 12:27 pm
by Zabanov
Zeblote wrote:
doc wrote:
Zabanov wrote:Not to sound like an ingrateful prick (probably will still sound like one) but will there be an option to keep using the old choo choo model? They both look great, I just got really attached to the current choo choo.
I'm sure someone will make a mod for this in no time...
The old graphics would be incompatible as they don't have seperate wheels, don't stretch properly on curves, etc...
oh noes, however hopefully someone will make a mod out of it like others mentioned. However I am getting more and more used to the new model, the more I look at it :D

Re: Friday Facts #141 - Mod Portal

Posted: Mon Jun 06, 2016 5:46 pm
by Islacrusez
Well thank you Factorio Forums for deleting my entire post because it contained a URL despite not warning me that apparently I'm not allowed to post URLs.

Guess I'll have to try again. Pardon me if I'm a little short this time around, I don't appreciate having to redo things.

I love the track-following wheels. I don't like the new loco style. It doesn't feel right, it doesn't feel like Factorio. Factorio gets 2nd cool from a hitting 1st cool so very well. Everything looks like it works and everything feels like it was designed for purpose. It looks cool as a result. The new locomotive feels like it's doing it backwards. It feels to me like it's trying to look cool, and as a result clashes with the rest of Factorio.

Partly it's the colour - like the Iron Man suit, once you slap hotrod red on there it stops looking like a utility, and to me that means it stops looking like Factorio. It's perhaps a little too shiny, and I think all the bits sticking out the side feel like they were added for visual interest rather than any particular use.

Insert additional paragraphs going into this in more detail.

Re: Friday Facts #141 - Mod Portal

Posted: Mon Jun 06, 2016 5:47 pm
by Islacrusez
To compare, I think http://www.nnrailway.co.uk/graphics/locos/12131.jpg looks more like Factorio loco than the new model. Sorry about the double post - your rules, not mine.

Re: Friday Facts #141 - Mod Portal

Posted: Mon Jun 06, 2016 5:49 pm
by Ojelle
Islacrusez wrote:To compare, I think http://www.nnrailway.co.uk/graphics/locos/12131.jpg looks more like Factorio loco than the new model. Sorry about the double post - your rules, not mine.
Its really weird, but sometimes your 'back' option restores the entire post. Didn't test it on this forum, but it worked on some others.

Re: Friday Facts #141 - Mod Portal

Posted: Mon Jun 06, 2016 6:19 pm
by Islacrusez
Ojelle wrote:
Its really weird, but sometimes your 'back' option restores the entire post. Didn't test it on this forum, but it worked on some others.
Tried it, didn't work. :(

Re: Friday Facts #141 - Mod Portal

Posted: Mon Jun 06, 2016 6:43 pm
by Qon
The no link rule is kind of silly. It's possible to edit your first post and add in the link immediatly after posting. And the spam bots gets deleted quickly enough to not really be a great argument for keeping this rule. I didn't lose my first post but some do and it's not a great first experience of the factorio forums...

Re: Friday Facts #141 - Mod Portal

Posted: Mon Jun 06, 2016 6:45 pm
by Qon
Zeblote wrote:
doc wrote:
Zabanov wrote:Not to sound like an ingrateful prick (probably will still sound like one) but will there be an option to keep using the old choo choo model? They both look great, I just got really attached to the current choo choo.
I'm sure someone will make a mod for this in no time...
The old graphics would be incompatible as they don't have seperate wheels, don't stretch properly on curves, etc...
Would be possible to stretch it a bit and use the new loco wheels or replace the wheel graphics with transparent images of nothing though.

Re: Friday Facts #141 - Mod Portal

Posted: Mon Jun 06, 2016 6:46 pm
by silverkitty23
I didn't lose my first post, *even though it had a link* - the board told me to edit my post. So I edited it. I would have had to willfully ignore any feedback from hitting 'submit' to actually lose my post.

Re: Friday Facts #141 - Mod Portal

Posted: Mon Jun 06, 2016 7:07 pm
by silvermoon88
I like the mod portal idea quite a bit, but that new locomotive just doesn't work for me. Old graphic seems a lot better to me personally, since compared to the new one, it's more like the trains I know and like.
New one looks like nothing I've ever seen before... much less a coal-fired locomotive (shouldn't these trains have some water, since you can't fuel a diesel with coal?). It's certainly unique, but I'm not a fan personally.
SM

Re: Friday Facts #141 - Mod Portal

Posted: Mon Jun 06, 2016 7:14 pm
by Nova
I will have to see the locomotive ingame to judge its design. Can't really tell if it is good or not. Still can't wait for 0.13, even if the locomotive may look not as good as the old one.

Re: Friday Facts #141 - Mod Portal

Posted: Mon Jun 06, 2016 7:33 pm
by Smarty
everyone is being amazing by the new train graphics and other 0.13 stuff including me :oops: .
our new Programmer in the team. Say hello to Honza :)
and forget to say welcome to the new dev Honza ( 1 person didnt forget to say welcome)

Welcome and may the belts lead you to better factory's ;)

Re: Friday Facts #141 - Mod Portal

Posted: Mon Jun 06, 2016 10:21 pm
by Deajang
I was really hoping to try out the new toys in 0.13. Then I read on post #141 and a mod manager is actually going to be added. YES. Then I saw the new train graphics. This is the one of the stretchiest trains I have seen in years! Can't wait to run over bitters with this blood red, makeshift ghost train. I think near miss sideswipes from this new train is going to scary me more.

Re: Friday Facts #141 - Mod Portal

Posted: Mon Jun 06, 2016 10:29 pm
by Gecko
Nova wrote:Still can't wait for 0.13, even if the locomotive may look not as good as the old one.
I'm with you there! The old sprite was frighteningly massive and had an indestructible look on it. The new one almost looks fragile with all the pipes and valves uncovered on the outside. Imagine a biter pulls of a jump and gnaws a Pipe open. You'll lose speed and inevitably get eaten by those nasty buggers. Having a lot of steel plating covering all the pipes and valves and wheels, you feel save traveling long distances through enemy territory.

Some lore never huts. :)

Re: Friday Facts #141 - Mod Portal

Posted: Tue Jun 07, 2016 12:48 am
by British_Petroleum
Lol you guys arguing over like/dislike or 5 star ratings. Either way, the better mods will have better ratings. Also, YouTube rating system isn't binary because you have a third option, which is not to rate at all

Re: Friday Facts #141 - Mod Portal

Posted: Tue Jun 07, 2016 2:57 am
by Dr. Walrus
Will the independent axles on the new train allow multi-track drifting?

Re: Friday Facts #141 - Mod Portal

Posted: Tue Jun 07, 2016 6:23 am
by RobertTerwilliger
British_Petroleum wrote:Lol you guys arguing over like/dislike or 5 star ratings. Either way, the better mods will have better ratings. Also, YouTube rating system isn't binary because you have a third option, which is not to rate at all
There's always an option not to vote ; )
Most non-voters in YT are people who just don't bother voting - they came to absorb finished product.

Re: Friday Facts #141 - Mod Portal

Posted: Tue Jun 07, 2016 6:33 am
by Neotix
Gecko wrote: I'm with you there! The old sprite was frighteningly massive and had an indestructible look on it. The new one almost looks fragile with all the pipes and valves uncovered on the outside. Imagine a biter pulls of a jump and gnaws a Pipe open. You'll lose speed and inevitably get eaten by those nasty buggers. Having a lot of steel plating covering all the pipes and valves and wheels, you feel save traveling long distances through enemy territory.
If you need train for apocalypse you need Hayajiro Kotetsujo :)
Image

Re: Friday Facts #141 - Mod Portal

Posted: Tue Jun 07, 2016 8:27 am
by ChurchOrganist
While we're on the subject of trains.....

I've just built my first train served iron outpost.

Took me a little while to figure out the signalling so I could have a PAX train as well, but I got there :)

I do find it a little odd though, that a rail wagon has fewer cargo slots than the car: It woul be the other way round in real life.

In the meantime I'll just sit knawing my knuckles while I wait for 0.13 :) Can't wait for the new circuit stuff.

Re: Friday Facts #141 - Mod Portal

Posted: Tue Jun 07, 2016 9:47 am
by DOSorDIE
Neotix wrote:Image
Exactly so must look a Train who is running through Enemy territory (or a Snow landscape)!!!
YuokiTani (Best Graphic Designer in this forum) when you see this ... you have a new Job :D