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Re: [MOD 0.13] Mining Tools - resources generation
Posted: Thu Apr 27, 2017 5:55 pm
by Airat9000
HurkWurk wrote:has anyone modded this for 15.x ?
i am fixing..
please wait testing in anonymods, angels, and bobs.
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Apr 28, 2017 9:10 am
by binbinhfr
updated to 0.15
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Apr 28, 2017 9:41 am
by Airat9000
binbinhfr wrote:updated to 0.15
Anonymods resources add?
We worked everything together simply
bob angels anonymod and my res resources
link
question, you mod BlackMarket new 15?
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Apr 28, 2017 9:56 am
by binbinhfr
i uncluded your changes. please update
blackmarket updated, but problems with accumulators that I don't find how to solve...
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Apr 28, 2017 1:58 pm
by Kenira
...is it an accident that the technologies cost about 500,000 science packs?
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Apr 28, 2017 2:00 pm
by Airat9000
Kenira wrote:...is it an accident that the technologies cost about 500,000 science packs?
Yes, I decided to joke) 1mln pack
testing once
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Apr 28, 2017 2:28 pm
by binbinhfr
Airat9000 wrote:Kenira wrote:...is it an accident that the technologies cost about 500,000 science packs?
Yes, I decided to joke) 1mln pack
testing once
not very funny : i am losing my time correcting again and publishing !!!
note that i do not play this game anymore, so don't make me lose my time, please.
updated
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Apr 28, 2017 2:34 pm
by Kenira
Indeed very funny, wasting other people's time.
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Fri Apr 28, 2017 2:39 pm
by Airat9000
binbinhfr wrote:Airat9000 wrote:Kenira wrote:...is it an accident that the technologies cost about 500,000 science packs?
Yes, I decided to joke) 1mln pack
testing once
not very funny : i am losing my time correcting again and publishing !!!
note that i do not play this game anymore, so don't make me lose my time, please.
updated
Forgot to fix - it happens, the more I tested the version then
I could forget, too, not often play the game now
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Sat Apr 29, 2017 9:57 pm
by Naxza
Hey, fair concern- The name of the research that has to be done to use your mining tools, 'Advanced Mining,' shares its research name with the Prospector mod. With the two installed, it seems only Prospector's research sticks (probably because it's loaded second, being further in the alphabet) and so you don't get to use Mining Tools at all if they're both installed.
I'm kerjiggering with renaming the techs and tools from 'advanced mining' to 'blasting' for my own purposes, but I'm still pretty green when it comes to making lua modifications. It's a compatibility issue that you may want to look into resolving- even something so mundane as renaming it to Advanced Mining - Mining Tools or some such and repairing all proper references in the modfiles could do it, but again, I really have no experience in this field.
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Mon May 01, 2017 1:05 pm
by Rhayvin
New error arose today while loading don't know why. Screenshot of error attached
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Mon May 01, 2017 1:13 pm
by binbinhfr
I looked in my code, but I have no reference to this object, so i really don't know what is the problem...
is it solved if you disable my mod ?
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Mon May 01, 2017 5:16 pm
by Rhayvin
yeah it pops up a dialog asking me if I want to disable that mod or all mods or restart or exit. game runs when your is disabled. I'll try and see if disabling any other mods that updated today helps.
The file is located in the correct location except something is calling for pipe-east.png when it is actually called pipe-e.png so somebodies mod is making a bad call.
One of Bobs' mods causing the conflict. I'll figure out which one and go bother him.
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Mon May 01, 2017 5:51 pm
by binbinhfr
if you have a text editor with a multi-file-find function, try to find out what is the mod that need this file.
I check : it's not mine.
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Mon May 01, 2017 6:01 pm
by Airat9000
The same error when I use Bobassemling
update bob assebling worked
problem fix
add copy files names pipe
- 2017-05-01_21-20-25.jpg (284.88 KiB) Viewed 6921 times
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Wed May 03, 2017 9:24 pm
by aklesey1
Hi binbinhfr
Found serious bug
Dynamite lvl 1 can get over 1 700 000 resources
Dynamite lvl 2 can get over 4 620 000 resources
Dynamite lvl 3 can get over 8 887 000 resources
Dynamite lvl 4 can get over 11 000 000 resources
That's really imbalance, its badass.......
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Wed May 03, 2017 9:46 pm
by Airat9000
aklesey1 wrote:Hi binbinhfr
Found serious bug
Dynamite lvl 1 can get over 1 700 000 resources
Dynamite lvl 2 can get over 4 620 000 resources
Dynamite lvl 3 can get over 8 887 000 resources
Dynamite lvl 4 can get over 11 000 000 resources
That's really imbalance, its badass.......
number - 1234 - etc
config.lua
file
Code: Select all
injector_consumption = 20 -- energy consumption in MW
injector_polution = 0.05 -- polution ratio
injector_injections_threshold = 100 -- number of injections before resources appear on the surface
injector_zone_radius = 36 -- average radius of the injector zone
injector_add_zones = 3 -- number of additional subzones created after the default ones (by default: 1 subzone for each ore type).
injector_max_oils = 4 -- max number of oil to be created
injector_cycles = 100 -- nb of cycles to grow an injection zone
-- injector_cycles_mono = 150 -- nb of cycles to grow an injection zone (mono resource)
injector_ticks = 30 -- average duration of one growth cycle (in gameticks)
injector_ore_min_amount =number
injector_ore_max_amount = number
injector_oil_min_yield = number
injector_oil_max_yield = number
dynamite_countdown = 300 -- dynamite explosion countdown
dynamite_ore_min_amount = number -- minimum ore revealed by a dynamite
dynamite_ore_max_amount = number -- maximum ore revealed by a dynamite
dynamite_oil_min_yield = number -- minimum oil revealed by a dynamite
dynamite_oil_max_yield = number -- maximum oil revealed by a dynamite
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Wed May 03, 2017 9:54 pm
by binbinhfr
sorry, I made the mistake to integrate airat9000 version without checking anything.
I won't make the same mistake twice.
Please update.
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Thu May 04, 2017 7:46 am
by Airat9000
binbinhfr wrote:sorry, I made the mistake to integrate airat9000 version without checking anything.
I won't make the same mistake twice.
Please update.
I warned that I had to fix it - for the test version was, I checked and tested different versions and codes there.
Re: [MOD 0.13] Mining Tools - resources generation
Posted: Thu May 04, 2017 7:53 am
by binbinhfr
Airat9000 wrote:I warned that I had to fix it - for the test version was, I checked and tested different versions and codes there.
please, for next time, do not post test versions, it mess up users.