Re: Version 2.0.45
Posted: Sat Apr 19, 2025 9:35 pm
Wouhouuuu !
In context of the changes that will be put in place, this is a good subsequent change.kovarex wrote: Sat Apr 19, 2025 9:31 pm Just an update:
1. In the next release, all saves started with version prior 2.0.45 will not have the achievements limited the new way.
2. There is a new popup which tells you which achievements (and why) are going to be disabled if you start with these settings. (In the map generator gui).
I'm curious to hear more about what this will look like. Perhaps 2.0.45 and follow-up achievement changes would be an excellent FFF topic, eh?kovarex wrote: Sat Apr 19, 2025 9:31 pm 3. I still have plan for bunch of new achievements for 2.1, which should make 100% run even more convoluted (=intereseting for most people hopefully), I'm even considering to add a 100% run mode, which would be the way to get one special achievement of you getting all achievements in one go. There are arguments against it, so it is still part of the discussion.
I personally am looking forward the moment, when I add these new acheivement, and will personally try to make the 100% run, the only way to see how hard it is and to make some possible balance changes.
New achievents sound fun. I / we speedrunners are happy to help if you would appreciate help with balancing them, and deciding what is fun. I am certain we can benefit from each others knowledgekovarex wrote: Sat Apr 19, 2025 9:31 pm Just an update:
1. In the next release, all saves started with version prior 2.0.45 will not have the achievements limited the new way.
2. There is a new popup which tells you which achievements (and why) are going to be disabled if you start with these settings. (In the map generator gui).
3. I still have plan for bunch of new achievements for 2.1, which should make 100% run even more convoluted (=intereseting for most people hopefully), I'm even considering to add a 100% run mode, which would be the way to get one special achievement of you getting all achievements in one go. There are arguments against it, so it is still part of the discussion.
I personally am looking forward the moment, when I add these new acheivement, and will personally try to make the 100% run, the only way to see how hard it is and to make some possible balance changes.
I thank you and your team for this one line. I'm sure there are many players who'll be even more thankful as well as hundreds who never know they should be. Recently, somewhere around 2.0.15, I started 'reading' the patch notes when the game updated, and even later I started to read them as they were made in experimental releases. I used to 'read' them the same way most people read EULAs, and I'm sure I was not in the minority for that.kovarex wrote: Sat Apr 19, 2025 9:31 pm 1. In the next release, all saves started with version prior 2.0.45 will not have the achievements limited the new way.
Just when I thought it was safe to go back into thekovarex wrote: Sat Apr 19, 2025 9:31 pm 3. I still have plan for bunch of new achievements for 2.1, which should make 100% run even more convoluted (=intereseting for most people hopefully),
This one truly is 'interesting'. I'm not sure how rare or common it is, but I have the impression that with many games it is possible to get all the achievements, but not in one round. That it can be done in Factorio is something I like, rare or not. However, it is also quite possible, and probably the majority way, to earn different ones in different games, finally earning all of them and having it show as a 'perfect' game on Steam.kovarex wrote: Sat Apr 19, 2025 9:31 pm 3. I'm even considering to add a 100% run mode, which would be the way to get one special achievement of you getting all achievements in one go. There are arguments against it, so it is still part of the discussion.
I personally am looking forward the moment, when I add these new acheivement, and will personally try to make the 100% run, the only way to see how hard it is and to make some possible balance changes.
I'd actually argue against this, especially if a single-run 100% achievement is added. I don't think it's worth limiting people that way, especially since it's never been limited that way since achievements have been added to the game. If they had wanted to do it, they would have done it sooner.Chindraba wrote: Sun Apr 20, 2025 12:56 am Having read enough on the Steam forums about 'cheesing' mods, it would be a good idea to include a consistency check that the starting mods remain the only mods for the entire game. The checks for this are already built into the code with the replay save feature.
I'd only recommend doing that check for the 100% run achievement. Partially because, as you said, it's never been limited that way before, and since such a solitary all-encompassing achievement has not existed before there's been no call to deal with it. I'm certain I'll never be good enough to earn it, but for those who do, it ought to have some weight, some level of assurance, that this one achievement actually means something. Something other than "I can sit at my computer for 40 hours straight and still be awake."protocol_1903 wrote: Sun Apr 20, 2025 1:39 amI'd actually argue against this, especially if a single-run 100% achievement is added. I don't think it's worth limiting people that way, especially since it's never been limited that way since achievements have been added to the game.Chindraba wrote: Sun Apr 20, 2025 12:56 am Having read enough on the Steam forums about 'cheesing' mods, it would be a good idea to include a consistency check that the starting mods remain the only mods for the entire game. The checks for this are already built into the code with the replay save feature.
There in lies the vast majority of the complaints about what was done in this version, and the reason for the length of this thread. Pollution, evolution, trees and even the starting area size were never part of the limits 'since achievements have been added to the game". Never, that is, until 2.0.45 in 2025.protocol_1903 wrote: Sun Apr 20, 2025 1:39 am ... especially since it's never been limited that way since achievements have been added to the game. If they had wanted to do it, they would have done it sooner.
I'm more arguing that, though the 2.0.45 achievement change was unprecedented, something like the modcheck proposed would be a whole other issue due to anything like it being completely different from any controversial change we've seen for Factorio. As controversial as this change was, the proposed achievement check would be even more so. Cause then there's issues with consistency, and why one does it and others dont, and probably other issues.Chindraba wrote: Sun Apr 20, 2025 3:51 amThere in lies the vast majority of the complaints about what was done in this version, and the reason for the length of this thread. Pollution, evolution, trees and even the starting area size were never part of the limits 'since achievements have been added to the game". Never, that is, until 2.0.45 in 2025.protocol_1903 wrote: Sun Apr 20, 2025 1:39 am ... especially since it's never been limited that way since achievements have been added to the game. If they had wanted to do it, they would have done it sooner.
modded-game achievements are tracked separately than steam achievements ! If you use mods and unlock some achievements during a game, and play again without mod, no achievement will be "achieved", as if a reset had been operated.meganothing wrote: Sun Apr 20, 2025 10:24 am I find it strange that you can get achievements with arbitrary mods enabled. Any setting that were forbidden could then be added by a mod. How do speed runners check that no (self-made) mod is used to make shortcuts? The published save-game I suppose?
That's my feeling too.meganothing wrote: Sun Apr 20, 2025 10:24 am For "normal" players I suppose achievements are just preset goals so comparability really doesn't matter for them. So I understand that it ultimately isn't important that all loopholes are closed.
Two methods. First is, of course, the published save-game. That's only partially reliable, currently, however as nothing tracks the loading or unloading of mods in the game, only the present state of modded or not. The second method is that they also have to make a video of the entire game from main menu to final event, death by train in the 100% run. Those videos are checked and forgers are caught, even when they edit the video. Obviously, to be a speedrun it has to be in one, non-stop, session since the wall-clock time, not the game's timer, are the 'times' which count. Slow computers where the UPS drops in big bases would have extra time to click and move if the game clock was counted. Of course, the wall-clock method means weak computers are at a disadvantage since it will take longer, on the wall, for machines running at 30 UPS to make a rocket than for those with big-rigs running at 60 UPS.meganothing wrote: Sun Apr 20, 2025 10:24 am How do speed runners check that no (self-made) mod is used to make shortcuts? The published save-game I suppose?
Not correct , people use the replay system which as you say :Chindraba wrote: Sun Apr 20, 2025 12:43 pm Two methods. First is, of course, the published save-game. That's only partially reliable, currently, however as nothing tracks the loading or unloading of mods in the game, only the present state of modded or not.
Chindraba wrote: Sun Apr 20, 2025 12:43 pm if the option to replay the save is there when someone loads the save file they know that nothing about mods changed anywhere in that game;
I'm glad to be corrected.mmmPI wrote: Sun Apr 20, 2025 1:04 pmNot correct , people use the replay system which as you say :Chindraba wrote: Sun Apr 20, 2025 12:43 pm Two methods. First is, of course, the published save-game. That's only partially reliable, currently, however as nothing tracks the loading or unloading of mods in the game, only the present state of modded or not.
Chindraba wrote: Sun Apr 20, 2025 12:43 pm if the option to replay the save is there when someone loads the save file they know that nothing about mods changed anywhere in that game;
It's not too late ! rules are available at : https://www.speedrun.com/factorio =)Chindraba wrote: Sun Apr 20, 2025 1:21 pm Never been 'qualified' for speedrunning, never checked their rules very deep.
I'm so far below any potential time for a submission that the rules mean little to me.mmmPI wrote: Sun Apr 20, 2025 2:15 pmIt's not too late ! rules are available at : https://www.speedrun.com/factorio =)Chindraba wrote: Sun Apr 20, 2025 1:21 pm Never been 'qualified' for speedrunning, never checked their rules very deep.
these are wonderful news! I am extremely excited for new content, especially when it comes to achievements since i mainly play factorio as a 100% speedrunner!kovarex wrote: Sat Apr 19, 2025 9:31 pm Just an update:
1. In the next release, all saves started with version prior 2.0.45 will not have the achievements limited the new way.
2. There is a new popup which tells you which achievements (and why) are going to be disabled if you start with these settings. (In the map generator gui).
3. I still have plan for bunch of new achievements for 2.1, which should make 100% run even more convoluted (=intereseting for most people hopefully), I'm even considering to add a 100% run mode, which would be the way to get one special achievement of you getting all achievements in one go. There are arguments against it, so it is still part of the discussion.
I personally am looking forward the moment, when I add these new acheivement, and will personally try to make the 100% run, the only way to see how hard it is and to make some possible balance changes.
The joke is that if you allow mods for, say, any% where the goal is to simply launch a rocket, the mod will give you a rocket silo that is ready to already launch.monester wrote: Sun Apr 20, 2025 8:00 pm I'm not doing a speedruns but doing all achievements in one game really interesting. I think it would be nice to have global achievements and this game achievements distinguish.
As a side disussion - I don't understand why installing any mods disable steam achievements. Can anyone give me reasoning behing this limitation?