Ryan R4 and Upgrades

- Full Sized Hull Final Fitting
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This is a sweet ship. I made a slight cross shape to catch asteroids and did lightening cuts so it wasn't a perfect square silhouette. It's 5400 foundation and rather capable. The full size ship uses the automall well and it built a lot of its own express belts for its final upgrades off it.

- Platform Hub w/automall
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Theres a subtle "beak" on the front of the ship where the collectors grab asteroids due to the effectiveness of the rare guns and range of the asteroid collectors. By the way... that level of firepower is overkill even for this level. The spinal layout is based off an experience I had with a ship where a similar layout being insanely survivable when the chips where down, combined with the desire to have a relatively clear input/output scenario around the platform hub. It went from the edge of the solar system to Nauvis after its front gun section was destroyed and it expended all railgun ammo due to an improperly configured thruster - never use timers, velocity varies in a gravity well. So on the one hand, it satisfies having a sense of security. On the other hand, more often than not you jump over the middle 4 section unnecessarily.

- Front Detail
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It started life off using small forges. Quality fixes the amount of energy it takes to forge a piece of steel when it's epic to legendary, at rare I couldn't get enough beacons on a work space to make a ship that was a sane expenditure of time and material for a single person to construct with my campaign structure (Gleba, Vulc, Fulgora). It isn't a shame though imo, because the ship was always able to drop materials for rocket parts onto a surface so a whole bunch of part shortages went away when I got advanced asteroid processing.

- Gleba Forge Set
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A ship in the 5-8K format like this works pretty well though, because once you get foundries you've got the capability to do rocket parts on the ship itself if you want to or all the materials you'd otherwise desire. I lucked out on Vulcanus because the game just handed me five rare foundries like it knew me.

- Vulcanus Rare Forge Set
- Screenshot 2026-05-29 162952.png (2.21 MiB) Viewed 493 times
There's a missed opportunity or two on the hull, due to time and technology constraints: there's space on the ship for more thrusters but ultimately it moved fast enough. So they were never added. There was space to do coal liquifaction off nuclear but that requires redesigning that area of the ship so it didn't make it.
The nuclear reactors are something I started putting on colony support ships prior to foundries and winning the game. Because they save... so much space on solar panels. It has just enough cargo space to make the 16000 foundation for its next level.