Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Posted: Fri Sep 27, 2024 12:21 pm
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I'm guessing this or mass train collision. either would be pretty epic TBHGregoriusT wrote: Fri Sep 20, 2024 5:49 pmI really hope THIS was the unconventional way they mentioned in this FFF!Nagilum wrote: Fri Sep 20, 2024 5:10 pm In terms of killing these enemies, was anyone else's first thought sacrificial nuclear reactors?
Build and fuel reactors in enemies path.
Wait.
Enjoy the fireworks.
The resulting nuclear explosions will hit many segments of the demolisher's body and should do enormous damage.
I love this prototype, it's so playful and whimsy."The implementation for this in the prototype was basically a conga line of tanks with some clever code to make them follow-the-leader while adding some sinusoidal movement. The leader was a giant biter."
Wow. These things can literally claim territory. Now this is speaking my language. It's a shame biters are spawned randomly instead of being placed near stuff players want, like ore."Demolishers patrol near the edge of their territory and you can see these patrol paths from decoratives on the ground"
This is just begging for an enemy catalog like Monster Hunter. That would be SO cool to have, a book you open, see weaknesses, ecology, loot, artwork."At the moment if you alt-click a segment then Factoriopedia shows you the body resistances but you need to click on the head to see the head resistances. Ideally all body parts link to the same page which can show you both sets of resistances."
Agamemnon wrote: Fri Sep 20, 2024 7:30 pm Ooooh, I can feel it already. This is going to be fun!!! /serious
It is good that they don't grow back. Fighting them for territory and on your terms is sounding much less frustrating than fighting Nauvis biters forever just because.
For a train to hit the demolisher, wouldn't a railroad be needed under the demolisher?floven1 wrote: Fri Sep 27, 2024 10:45 pmI'm guessing this or mass train collision. either would be pretty epic TBHGregoriusT wrote: Fri Sep 20, 2024 5:49 pmI really hope THIS was the unconventional way they mentioned in this FFF!Nagilum wrote: Fri Sep 20, 2024 5:10 pm In terms of killing these enemies, was anyone else's first thought sacrificial nuclear reactors?
Build and fuel reactors in enemies path.
Wait.
Enjoy the fireworks.
The resulting nuclear explosions will hit many segments of the demolisher's body and should do enormous damage.
not enough polutionAileTheAlien wrote: Sun Sep 29, 2024 8:01 pmAgamemnon wrote: Fri Sep 20, 2024 7:30 pm Ooooh, I can feel it already. This is going to be fun!!! /serious
It is good that they don't grow back. Fighting them for territory and on your terms is sounding much less frustrating than fighting Nauvis biters forever just because.This worm makes me think about how weird the current biter territory system works. Like, I'd have assumed that organic aliens would have evolved to mostly exist near organic plants, but they currently can exist and expand anywhere, even into the deep desert. Like, the jungle is dense ecosystem of life, but places with less water, high heat, or extremely cold temperatures (as I understand it) are usually more fragile. Plus, what do they eat? Like, they look like termites, but they can absolutely carpet the world on the default difficulty, if you just make a perimeter wall and never venture outside. (And in the default, resources are so dense that I've never felt like I needed to. Train world settings are a lot better, IMO.) So...why didn't they have such a high population before I got here
with polution, and how are they feeding all of the new mouths to come kill me?![]()
Not a bad guess.datkensign wrote: Fri Sep 20, 2024 7:15 pmSo it's going to interfere with something you can do that you'll only gain after visiting at least one other planet.The Demolisher would have a roar or shockwave attack. If the shockwave hit you, you could be stunned or slowed. This would kick up a cloud of ash as the shockwave travels. The cloud would have a small slow effect. The main intention for the cloud can't be disclosed yet, but if Vulcanus is your first planet then the additional effect won't affect you.
Could that something be flight? Player flight? Like either an armour module or a "flying" spidertron type thing? What else could it be?
The enemies' names are even similar, i.e. demolisher vs. The Destroyer.You feel vibrations from deep below...
But what would the artillery target? They don't have spawners right? So you'd have to use it in manual mode, which I guess if you're determined to achieve your death wish, sure fine, but...ledow wrote: Fri Sep 20, 2024 11:38 am Just me that wants to put artillery in the middle of that and annoy them all and run like hell?
Medium Demolisher ate 2 direct hits of a nuke before I finished it with the 3rd. Also, his shockwave seems to be able to stop not only the mech armor jetpacks, but also inserted exoskeleton gear. I almost died there in my glorious full-Q3 suit.
Now you have done it. Give it 30 days and you will have a baby demolisher looking to claim some territory of its own.fly wrote: Sun Nov 10, 2024 12:46 pm Apparently, they are not really territorial animals (worms?). I expected them to react somehow when one comes to the territory of another, but they just clip through each other![]()
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The main intention for the cloud can't be disclosed yet, but if Vulcanus is your first planet then the additional effect won't affect you.
The Cloud undoes the Mech Armors Flight Ability, that was why.Cerberus wrote: Tue Dec 03, 2024 7:42 am I still have no idea what is meant by this, from the FF?
The main intention for the cloud can't be disclosed yet, but if Vulcanus is your first planet then the additional effect won't affect you.
I just went to test for you. They do take damage from tesla guns, but if there is any stun/slowdown effect, i wasnt able to see it. Its definitly not useful to kill them.r3xk3nnw4y wrote: Sun Dec 08, 2024 2:37 pm Can anyone tell me if these demolishers are resistant to the stun effects of the Tesla turrets?
They isn't any stun/slowdown effect , but as far as i played, it's not necessary to kill the wormsjaylawl wrote: Sun Dec 08, 2024 4:44 pmI just went to test for you. They do take damage from tesla guns, but if there is any stun/slowdown effect, i wasnt able to see it. Its definitly not useful to kill them.r3xk3nnw4y wrote: Sun Dec 08, 2024 2:37 pm Can anyone tell me if these demolishers are resistant to the stun effects of the Tesla turrets?