Qon wrote: Fri Feb 23, 2024 10:07 pmWrong. It's possible to void stone and solid fuel with the tools available.
I don't dispute that it is possible to void anything. The difference is that I choose not to do so and am still waiting for a good reason to do voiding.
See the voiding solid fuel example in my previous post.
Qon wrote: Fri Feb 23, 2024 10:07 pmI already told you to forget about the randomness. It can't occasionally give you excess of a particular resource type.
Voiding things directly or extra steps doesn't matter, both are 100% reliable. You are just giving excuses to fail.
I am seeking to provide criticism which you disagree with. That is no excuse for twisting my words into something else it is not supposed to communicate.
Qon wrote: Fri Feb 23, 2024 10:07 pmThe lightning rods takes very little space and power poles don't need maintenance.
WUBE has yet to show everything about Fugora, Vulcanis, and the other two worlds.
We don't know how Fugora will challenge the players from a combat point of view. Such combat content could result in losing power poles, tracks, lightning rods, etc.
Maintenance is replacing and keeping those connections between Fugora's islands intact. The same is also true of remote outposts on Nauvis.
Qon wrote: Fri Feb 23, 2024 10:07 pmYou don't need landfill because you don't need power poles to connect the plateaus. I didn't tell you to landfill, I told you that if you do then you also have the tools to do it safely. And power is sent from the sky to all land, so power never has to be transported from other locations anyways so just don't if you don't want to bother.
Use your brain and come up with a solution instead of giving up many months before the expansion is released.
The size of various Fugora islands determines how much power that individual island can receive.
A sizeable centralized plateau doesn't mean remote outposts have sufficient landmass and power generation capacity to support a long daytime operation when lightning doesn't strike.
In several of the blog's screenshots, such as this one, you can observe multiple connections between islands (including but not limited to power poles).
A pair of blue/yellow dots, blue is power towers with power connections turned off, is heading northeast to the screenshot corner. If power is available everywhere as you say it is. Then why is there any power connection between Fugora islands?
I am not interested in a stranger's biased outlook on how I think and play video games.
Qon wrote: Fri Feb 23, 2024 10:07 pmIt's easy to solve by anyone that actually tries to come up with solutions instead of ways of whining. Outlets being blocked wasn't what I was talking about as a red herring, randomness was. But I suppose that since we can easily void items it's also just a distraction to worry about that as well.
I'm not telling you how to void stone, it's so simple that I'm almost certain that you can figure it out if you spend a few months thinking about it. It's not launching it to another planet.
You are confident? Arrogant and wrong is a sad combination.
If you can actually find something that is provably non-voidable then maybe we would have an issue. But the randomness would still be completely unrelated.
Your attitude is coming across as you claim me to be. I will put that aside as it is immaterial to what I am saying here.
The point of the Recycler's outlet to an already full convey belt is precisely the point.
The Recycler will become idle at that point as there is nowhere for the products to go.
The only source of holmium ore is recycling Fugora's scrap. If recyclers are idle, it doesn't matter if the reason is 'an excessive amount of stone' as any other items can be on the output convey belt. An excess of stone is just but one possible scenario where this can happen.
Recycler being idle can block your production of anything that uses holmium ore, resulting in a cascading effect.
Qon wrote: Fri Feb 23, 2024 10:07 pmYour example with oil is you proving yourself wrong, randomness is not the reason for clogging up the system since it happens in deterministic oil as well. But it's completely solved with voiding, so it's not actually a concern.
You can't get 100 stone pieces in a row from a random process with 5% chance so even with just belts as buffers you should be safe from clogs. You can't even realistically get 10 stone in a row...
I see where you misunderstood me.
Balancing petroleum, light, and heavy oil consumption presents the same issues when Recycler processing scrap becomes idle.
Whenever any oil outlet is full at refineries, and there is no excess production handling, you have the same situation as the Recycler becoming idle due to unhandled excess of anything.
The randomness of the recycler processing scrap recipes plays a minor role.
However, when I devise solutions to scale up holmium ore production, I have the same question regardless of what you say. What do I do if I have an unhandled excess amount of anything at a large scale (targeting an average of 100 holmium ore per second)?
Voiding is not the answer to every problem as you claim it to be.