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Re: pY Coal Processing - Discussion
Posted: Wed Feb 27, 2019 1:50 am
by BlueTemplar
Vetrosian wrote: Tue Dec 25, 2018 11:06 am
Noticed a minor conflict with picker extended.
A while back you fixed a bug that caused a leftover sprite from tailings ponds to remain even after the pond was removed, however it seems that bug is back if picker extended is active.
When I removed picker extended, I get the message:
Migrated Content:
Removed Recipes:
invis-note-pyvoid 1
Don't know if that's something you're able to fix, if not, I can skip using picker extended with your mods.
I have one issue (in 0.16), with Picker Extended, if I try to move the tailings pond with arrow keys, the graphic stays behind !
(But no issues if I just pick it up...)
Re: pY Coal Processing - Discussion
Posted: Tue Mar 05, 2019 5:02 pm
by pyanodon
Alpha version for 0.17 released.
Re: pY Coal Processing - Discussion
Posted: Tue Mar 05, 2019 7:16 pm
by hallgeirl
Fantastic!

Re: pY Coal Processing - Discussion
Posted: Tue Mar 05, 2019 8:08 pm
by omegaton
good job bro!
Re: pY Coal Processing - Discussion
Posted: Wed Mar 06, 2019 10:12 am
by Likos
Have problems (0.17.6)
Re: pY Coal Processing - Discussion
Posted: Wed Mar 06, 2019 4:26 pm
by pyanodon
Likos wrote: Wed Mar 06, 2019 10:12 am
Have problems (0.17.6)
relax russian dude! It will be fixed. Meanwhile, you have a huge powerplant to turn on in your channel

Re: pY Coal Processing - Discussion
Posted: Wed Mar 06, 2019 5:25 pm
by PPK_FS
Hi,
On 0.17 the speed of the crystal miner on quartz is 2/sec - 4x the speed of an electric miner on iron or copper (0.5/sec). I remember on 0.16 it was really slow, probably more like 0.2/sec. Is this speedup intentional?
Re: pY Coal Processing - Discussion
Posted: Wed Mar 06, 2019 5:43 pm
by immortal_sniper1
finding that channel was hard
Re: pY Coal Processing - Discussion
Posted: Wed Mar 06, 2019 5:49 pm
by pyanodon
PPK_FS wrote: Wed Mar 06, 2019 5:25 pm
Hi,
On 0.17 the speed of the crystal miner on quartz is 2/sec - 4x the speed of an electric miner on iron or copper (0.5/sec). I remember on 0.16 it was really slow, probably more like 0.2/sec. Is this speedup intentional?
will check it out.
Re: pY Coal Processing - Discussion
Posted: Wed Mar 06, 2019 5:58 pm
by immortal_sniper1
Likos wrote: Wed Mar 06, 2019 10:12 am
Have problems (0.17.6)
how much power does your base use and what is the science target you have?
also how much time you spent on that map?
Re: pY Coal Processing - Discussion
Posted: Wed Mar 06, 2019 6:13 pm
by Likos
immortal_sniper1 wrote: Wed Mar 06, 2019 5:58 pm
Likos wrote: Wed Mar 06, 2019 10:12 am
Have problems (0.17.6)
how much power does your base use and what is the science target you have?
also how much time you spent on that map?
This map is test new game on 0.17 with pyanodon. With old 0.16 map other situation
Re: pY Coal Processing - Discussion
Posted: Wed Mar 06, 2019 6:43 pm
by immortal_sniper1
Likos wrote: Wed Mar 06, 2019 6:13 pm
immortal_sniper1 wrote: Wed Mar 06, 2019 5:58 pm
Likos wrote: Wed Mar 06, 2019 10:12 am
Have problems (0.17.6)
how much power does your base use and what is the science target you have?
also how much time you spent on that map?
This map is test new game on 0.17 with pyanodon. With old 0.16 map other situation
well 0.17 is out for like 30h there was no way something of that size was built that fast
Re: pY Coal Processing - Discussion
Posted: Wed Mar 06, 2019 7:06 pm
by Likos
well 0.17 is out for like 30h there was no way something of that size was built that fast
I known. This is only bug report for fix in later builds
Re: pY Coal Processing - Discussion
Posted: Thu Mar 07, 2019 4:45 am
by aklesey1
Pyanodon, will u adapt these separate technologies for science packs in ur tech-tree? Let it smoothly and logically fit into the tech-tree

or maybe you should remove the excessive elements?
Re: pY Coal Processing - Discussion
Posted: Thu Mar 07, 2019 7:16 pm
by katalex
Hello,
I have problem. I begun new game, necessary tin plate for tinned cable, tin require SP1. I can't made Printed Circuit Substrate 1 for all buildings. I can't made glass for Science Pack 1.
Py+Bobs+Angel mods

- Question2.jpg (71.73 KiB) Viewed 5803 times

- Question1.jpg (39.27 KiB) Viewed 5803 times
Re: pY Coal Processing - Discussion
Posted: Thu Mar 07, 2019 9:23 pm
by aklesey1
If u playing with py+angel mods u must ask kingerthur about his patch
Re: pY Coal Processing - Discussion
Posted: Fri Mar 08, 2019 7:56 pm
by Cardoyle
No more wood boards??
Re: pY Coal Processing - Discussion
Posted: Fri Mar 08, 2019 11:37 pm
by Lochar
Burner and tanks are both red science only, but they're gated behind other research that is second science pack. 150+.
Tanks are required to automate circuit 1 and burners are necessary to not live off misc ash products for science2.
Re: pY Coal Processing - Discussion
Posted: Sat Mar 09, 2019 12:07 pm
by BlueTemplar
No, they aren't ?? How?
(Wait doesn't Py have a check valve ?)
And it felt like to me there's enough ash for at least a science 2 bootstrap...
(But then I didn't beeline to science 2, so...)
Re: pY Coal Processing - Discussion
Posted: Sat Mar 09, 2019 2:21 pm
by Lochar
Py has a check valve, but it's with engines.
And there is enough ash off making syngas to bootstrap up, but its annoying because i was halfway through building a small setup of circuit 1 that i needed raw fiber which requires a building with tanks.