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Re: Bugs & FAQ

Posted: Mon Jun 26, 2017 9:52 am
by Neemys
checking the code, they are not hard dependencies, they still have the question mark.

What is the error message you get ? What factorio version and mod list ?

Re: Bugs & FAQ

Posted: Tue Jun 27, 2017 6:19 pm
by Benzor
Arch666Angel wrote:
Benzor wrote:I don't know if this is intended or not, but the minimum yield is 20% for Multi-Phase-Oil and 2% for Natural Gas.

Shouldn't it be 20%/20% ?
Is it a longer running savegame, where you started off with an older version of infinite ores? There was a typo (missed a 0) in an older version and resource patches wont magically go up even if the value is fixed.
I started the game in 0.14

I guess I just need to move out far enough to get the new patches then.

Splitter missing?

Posted: Fri Jun 30, 2017 4:21 am
by Sn1gger
Hi, I'm on the latest mods from Arumba, with all of the bob's and angels' mods, and I can't seem to find the fluid splitters anymore?

Re: Splitter missing?

Posted: Fri Jun 30, 2017 4:33 am
by Mobius1
Sn1gger wrote:Hi, I'm on the latest mods from Arumba, with all of the bob's and angels' mods, and I can't seem to find the fluid splitters anymore?
They were removed, no one uses them anyways.

Re: Bugs & FAQ

Posted: Fri Jun 30, 2017 6:51 am
by LordVIncent
Not sure why, but ShinyAngelGFX caused all base terrain and a bunch of angel's buildings to display as straight black.
I'm running full angels, Bob's plus a bunch of others.

Sorry to not leave a mod list.

Re: Bugs & FAQ

Posted: Fri Jun 30, 2017 7:14 am
by orzelek
LordVIncent wrote:Not sure why, but ShinyAngelGFX caused all base terrain and a bunch of angel's buildings to display as straight black.
I'm running full angels, Bob's plus a bunch of others.

Sorry to not leave a mod list.
It looks like it overloaded your VRAM and GPU didn't cope well - each of those mods adds more graphics so it can be ok with some of them but break with all at once.

Re: Bugs & FAQ

Posted: Fri Jun 30, 2017 7:20 am
by Zombiee
orzelek wrote:VRAM and GPU didn't cope well
Better answer than I had. Side point, probably the wrong thread to post problems with a mod Angel didn't write.

Re: Bugs & FAQ

Posted: Fri Jun 30, 2017 9:11 pm
by septemberWaves
Using the latest version of Petrochem, the Advanced Gas Refinery Mk2 doesn't get unlocked by any research. The Gas Refinery Mk1 and Mk2 can be unlocked, as can the Advanced Gas Refinery Mk1, Mk2, and Mk4, but there is no visible research to unlock the Advanced Gas Refinery Mk2. Which obviously means that the later tiers of the machine are also unobtainable because they need the Mk2 to be crafted.

Re: Bugs & FAQ

Posted: Fri Jun 30, 2017 10:21 pm
by Zombiee
That's not actually Angel's, it's petrochem-plus that messed that up. I'm guessing you also cannot craft nitrogen-monoxide and still have nitric oxide as a recipe. See the petrochem-plus thread for my fix.

Re: Bugs & FAQ

Posted: Fri Jun 30, 2017 10:25 pm
by septemberWaves
Zombiee wrote:That's not actually Angel's, it's petrochem-plus that messed that up. I'm guessing you also cannot craft nitrogen-monoxide and still have nitric oxide as a recipe. See the petrochem-plus thread for my fix.
Thanks, I didn't realize it was PCP doing that.

Re: Bugs & FAQ

Posted: Tue Jul 04, 2017 3:12 pm
by Northgate
How can I disable the infiniteore requirement for sulfuric acid?

Re: Bugs & FAQ

Posted: Tue Jul 04, 2017 3:51 pm
by Arch666Angel
Northgate wrote:How can I disable the infiniteore requirement for sulfuric acid?
Just uncheck the box for "add fluid requirement to infinite ores" in the mod options

Re: Bugs & FAQ

Posted: Tue Jul 04, 2017 3:53 pm
by Zombiee
Options > Mods > Startup
Acid.JPG
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Re: Bugs & FAQ

Posted: Tue Jul 04, 2017 4:52 pm
by Northgate
Thanks guys, I didn't even knew that mod settings were a thing... :D

Re: Bugs & FAQ

Posted: Tue Jul 04, 2017 5:06 pm
by cpy
Liquid metals in pipes have no color so you can't see any level in pipes. Can you at least make it red hot and temperatures higher than 100C? You should probably use some real temperatures on those liquid metals. 100C liquid iron? Really?

Also option to disable stupid alien artefacts would be nice.

You are missing sodium sulfate recipe. Chyba ti tam sodium sulfate recept.

Re: Bugs & FAQ

Posted: Sun Jul 09, 2017 6:35 am
by withers
Hey just fyi case you weren't aware, the localized name for the big storage chests in your logistics mod is currently broken.
20170709003111_1.jpg
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Re: Bugs & FAQ

Posted: Sun Jul 09, 2017 10:11 am
by derpumu
Hi, I currently have problems with the barreling pump: I produce some ferric chloride (bob's mods) and feed it into a barreling pump, together with plastic canisters. Since I don'T produce much of it, the pump stops working after some time and won't start again. No fluid will enter the pump, even though the pipe is full.

Saving and reloading the game changes things: the pump will fill up, but the inserters won't insert any canisters.

Re: Bugs & FAQ

Posted: Sun Jul 09, 2017 11:28 am
by dzbanek
derpumu wrote:Hi, I currently have problems with the barreling pump: I produce some ferric chloride (bob's mods) and feed it into a barreling pump, together with plastic canisters. Since I don'T produce much of it, the pump stops working after some time and won't start again. No fluid will enter the pump, even though the pipe is full.

Saving and reloading the game changes things: the pump will fill up, but the inserters won't insert any canisters.
I can confirm this. Clicking a chest with barrels will force inserter insert a few barrels into pump but it will stop working again in a while. This force me to stop playing, waiting for a fix.

Re: Bugs & FAQ

Posted: Sun Jul 09, 2017 12:58 pm
by jodokus31
I think, I read something about this problem if the auto-barreling is used. I have it disabled and no problems so far, even with the ferric chloride canister

Re: Bugs & FAQ

Posted: Sun Jul 09, 2017 1:04 pm
by dzbanek
Auto barrelling is a startup option, I can't change it.
Oh, I can! Thank you, it's working again!